a multiplayer game of parenting and civilization building
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The way i pvp:
If someone targets me first, i run away until that person stops (drops his weapon)
Then i come back and try to target that person first.I still dont like war swords or fences or that you cant curse other families.
If fences become better they will also be a better tool for griefers.
That's a good point. When fences are good they're an even better tool for griefers than they are normal players so how do we actively make fences better for normal players without it being griefer heaven?
Allow members of a family to tear down rickety fences early? Elder approved improved fence types or maybe just fences that require more resources with longer decay/set up time? Fences that require multiple people to properly set up (via multiple quick inputs?)
How can we buff fences without making them more griefer friendly?
And yeah you can't fight back against someone growling unless you get a bow and they don't have one so it's important to just run.
tarr did you try using bows? because now im wondering wat happens if 2 players with bows try and shoot eachother (prolly attacker shoots first)
First Grr wins in any sort of situation where two players are on equal footing (melee vs melee or range vs range)
If one has range and the other melee the range will always shoot as long as the grr emote goes off. So if you fail to shift click before someone walks in stabbing range you can fail to shoot but it's unlikely if you aim as you run vs aiming at the other player.
I never saw snowballs used to deescalate situations. They were always used to dick around.
I've personally used them to disarm people who were sitting around with loaded bows. Obviously something like snowballs were bad because they were unlimited but the ability to disarm is a valuable thing to have in game.
Some things from testing:
FIRST GROWL WINS
Whoever declares attack first always comes out on top whether you walk into their threat radius or they move into yours. If you ever have a melee weapon you should NEVER try to counter attack someone who is growling at you as they'll hit first.
Don't even aim at your attacker with bow.
If someone with melee is ever trying to attack you, you should be shift clicking a tile as you RUN AWAY This will prevent you from walking towards the attacker while auto-aiming the shot and killing them.
You don't turn yellow if bit in growl mode
This probably doesn't have any actual value to stabbing or being stabbed but is just a dumb bug.
Being hit by a snowball mutes the growl while staying in kill mode.
Not super useful but it's completely possible to stealth kill people if you get hit by a snowball before attacking. You won't be making growl sounds until the emote fades but you'll still be able to stab someone.
Snowballs act funny.
Growling at someone while trying to throw a snowball at someone seems really dumb imo. Is there anyway to not do this? Anyways if two players have a snowball attack queued up and players walk into range this happens:
Player A + B growling at each other furiously until someone steps too close
Player A snowball is launched because they growled first
Player B auto retaliates
Neither player has snowball emotes on them after both being hit.
Thus if people are actually snowball fighting you can't even see the snowball splat emote.
Using Kill command on someone off screen crashes the game client
Oops. Sorry Eve Hammer, I was just trying to snowball someone and killed the game. *Edit: I have no idea if this was just a one off crash but you CAN queue up attacks on someone from max distance off screen. Growling will be heard but anyone on default client or not zoomed out far enough is going to be fucked anyways.
Since first growl matters, if using a knife in a raid queue up on a family member before the raid hits town
Since first growl always wins a fight you will always kill the players you are attacking first. Just don't let anyone walk into your threat range or you'll attack a party member instead.
Kill command goes through impassible objects if a player is standing on one.
First off what? You cannot interact with a player on an impassible object unless it's a player wedged between a newcomen tower and some other object (player stands in the empty space.) Weapons are literally the only things that can do this in game and it's due to the auto-aim mechanic which is just weird. (Basically imagine a person being in a wall. Now imagine someone stabbing through a wall to the player this is how the interaction plays out in game.)
Bows can shoot through at a diagonal, swords and knives only work on N/E/S/W directions when attacking through a door/wall/whatever you are standing on.
Players cannot attack off of an impassible object.
So on the flip side of the last thing you cannot actually use the kill command on others while standing on an impassible object. So apparently the kill command works when standing off an object and attacks through an impassible but standing on an impassible disables the ability to attack?
Basically if Player A is standing on a closed door Player B can use the kill command and stab Player A. If Player B is standing on the closed door and tries to attack player A who is right next to the door the attack will not go through until the door is opened. So kill command can strike through to a player on an impassible but can't strike a player from an impassible.
Oof, this magical advantage over foreigners! It’s so... unnecessary, as I hold back stronger words.
Every weapon should be able to be pointed at everyone equally, same with curses.
It’s so unnecessary to push the balance against foreigners by giving a weapon an edge against them. And preventing foreigners from cursing each other.Anyways, funny story. When dodging was a thing, I managed to bait a bow holding guy; I stood still for him to aim, then stepped aside, and his character swapped his bow and arrow with a big stone. He got super slow, so I grabbed his bow and arrow and shot him down instantly. I was a fertile young woman in a small village, without a weapon. So that was a sweet victory against a pitiful douche.
Anyways, good to know that defender is always getting killed firsthand, because they act second... First one to grr wins.
And yes, why did we lose snowball as a disarming tool?
Because he didn't intend for snowballs to be a disarming tool. So instead of replacing them with something more sensible he removed the mechanic outright with no replacement item. Basically auto-aim broke snowballs even further than he had already been (who would have thought) so now snowballs aren't used for anything besides the emote.
Yes, it's dumb for magic weapons to exist, and even more dumb that a system only values attacks only.
Bows could be good for fighting off an attack but with sixty second cooldown vs 15 seconds (and the ability to just drop and pull a second sword) it just makes you a sitting duck within a real """"fighting""""" situation.
Suggestion bin:
Lower the bows cooldown when shooting someone of a different lineage.
Lower the knives cooldown when stabbing someone of a different lineage.
Drop being able to drop swords to prevent dual wielding (no other weapon can do this.)
Add a fucking ranged disable. There should be a way to deescalate violence like you used to be able to do with snowballs.
Make fences less shitty so people will actually use them. People would rather let raiders into the town than put up fences in the first place which shows a huge flaw in fences.
Remove auto-aim on bows at the very least. All weapons at the very most.
Throw the rework in the bin and think up something better.
Make swords be able to be converted back to steel rods then make steel rods recyclable.
Today I learned that melee combat is also a joke. Having not had to actually dick around with combat since the whole """fixing""" swords thing I ended up trying to defend myself when a raid occurred and apparently whoever grrs first wins?
Player A ran at me with the grr emote so after getting enough distance to pull my sword out I tried to stab them back only to find out I lost (I was grr too just for the record). Good system.
And before the answer of "HURR DURR, use fences" I was already setting fences up around the area as I spawned on a raid party so I was preparing for that in the first place.
So why did we trade an albeit broken system (in sense of illogical combat style) for another broken system.
I thought auto-aim in melee was fine but apparently I was wrong.
Auto-aim on range is also dumb.
And why did we remove a ranged disarming tool from the game?
Why do bows have a minute long cooldown when used on a different family? Shouldn't the cooldown on attacking unrelated people be the same as swords to balance this out? Why does the winner end up being the attacker and more importantly why do we not have any legit defense choices when it comes to actual combat besides running?
TL;DR: Skillful combat > This memery, War sword magic should work with all weapons if attacking other families, why bring such a shitty mechanic to the forefront of the game?
Just do like toxic and make an alt. As long as you don't say "I am Aurora" it's been proven you can't convince some of them otherwise.
This is what happens when you make someone containable
http://i.imgur.com/h5BKzVI.jpg
And that's at all ages
How could you not want this beast to pop in and out of your cart/cars/trains/planes/ships.
I'm not seeing a downside to making multiple person transit besides a clown car of raiders driving around trying to find villages.
No the moral choice would be to decide that the next generation is more important than a horse.
Boy = snake
Girl = snake
Horse is love
Horse is life.
Put baby on snake
Ride horse into the sunset
Burden avoided
And most important horse is saved.
Keeping prisoners is definitely not roleplay and is definitely something I would call griefing.
Tarr wrote:Yes, twins+ are a problem.
No, Jason doesn't care. We've been over this a million times whenever they start acting up.
It's interesting, rich, and rough edges.Kill your twins or ask for them to confirm in discord. If they don't have discord they get stabbed and you move on with your life. Unfortunate but just the things have to roll because Jason has refused to ever nerf them (unless it causes problems elsewhere.)
Are there any serious solutions to stop griefers from teaming up?
We've suggested every solution under the sun. Jason DOES NOT CARE it's one of those things that are rough for the sole purpose of being shitty for players.
Legit group players get fucked because no one will trust them for awhile.
Normal players get fucked because they're stuck being shitty to other players for the sake of not wanting to deal with the power of group griefers.
It's literally been a cycle since the first twin griefing incident happen.
Players think twins are cool and accept them.
A group does something bad.
No one will keep twin+ players for some time after.
Twin+ players get butthurt no one will let them play with their friends.
Good groups pop up again and players start becoming more accepting of groups
Rinse and repeat ad nauseam because Jason won't fix the issue.
While the story of murders might be interesting to you these are things not everyone wants in their game. If you would have told me this game was going to try to be Rust Jr. back when I originally started playing I would have never bought or invested time into it in the first place. In my eyes randomly murdering random people (unprovoked obviously) within your lineage is no different than the same people who would start up a game of hardcore in CoD and instantly point an rpg towards the ground and shoot.
Random murders honestly wouldn't be so bad if we had a WORKING system in place to actually deal with people doing this kind of stuff in the first place but the curse system is so gimped at this point Jason thought about just removing it which really shows how disconnected Jason is from the actual game at times. I've now countlessly failed to curse someone not because I lack knowing how to spell their name or having the token but because of the dumb as shit time limit he put on cursing. If you're annoying a bunch of players within your village you absolutely deserve a consequence for doing so and as of currently there is basically none.
The idea that a random is going to avenge your death is beyond goofy and shows why people in the community have a distaste for roleplayers in the first place. tHaT wAs mY mOm!!!11! mentality is one of the worst mentalities to have because it shows you aren't playing for the greater good of the village or lineage you're in. The idea that one asshole has more value than the people trying to learn, the people trying to have fun, or the people just trying to survive is cancerous. "Avenging" without understanding is just griefing with """"Justification""""
Jason won't fix any of the issues with twins and twins having the greatest advantages when it comes to griefing is why people will refuse to raise group babies and will sometimes even go so far as to murder them for the area ban on the town. If you want to play in a group you have to ask Jason to fix it (good fucking luck on that front) or just accept that people will not risk griefer twins popping up in their village to arr-pee.
Normalizing griefing only makes people think its acceptable behavior hence why we've seen more griefers pop up onto the forums bragging. When you let low quality posts and bait posts into a community people start to think its acceptable behavior and will attract more of the same like minded individuals. Ohol is not a game about roleplaying (Jason doesn't even like roleplay in the game anyways), it's not a game about DRAMA, and it's certainly not a game about ecks dee random murder. OHOL is a game about coming together in a harsh world and building something beautiful where there was once nothing. It's a game about connecting with people and creating something not a single soul could create by themselves. It's a game about parenting and creating, not destroying and murdering.
When someone like you comes around and says "murder good!" the community should ALWAYS hit you back with a resounding NO. You are the one in the minority and should be reminded your ideas only work to taint an already shrinking playerbase and you'll be the ones who run the rest of the peaceful players off. It's a combination of your sort of mentality, Jason's content droughts, and "rich & interesting dynamics" that will kill this game for a second time as I've already seen it once before, and while the numbers stay close to the same that's because new players flood the game just about as quickly as players leave the game and don't return.
It's a real persons name my dude.
https://raw.githubusercontent.com/jason … tNames.txt
https://raw.githubusercontent.com/jason … tNames.txt
because radio communication wasnt hard enough, we needed multiple channels, as jason is a griefing god.
There are different channels so you aren't receiving garbled text when you try to talk between towns. In an ideal world (basically impossible for ohol) one town will have one type of transmitter and two to three receivers. You should have a speaking transmitter as one type and your receiver(s) should be the other types to prevent trying to talk over each other on the receivers.
This of course means ideal towns need to be set up like:
Town A.
-High Transmitter
-Low Receiver
Town B.
-Low Transmitter
-High Receiver
But of course this is way too much to expect out of randoms doing stuff as only the receivers are easy to fool around with (since its just changing an antenna vs changing capacitors which takes much more effort.) So basically to make sure everyone is on the correct settings you either need a whole lot of guessing OR communication outside of the game and at that point why do you even want radios? I don't think having multiple channels is a bad thing at all since it allows you to talk and listen at the same time vs trying to read chat bubbles that get mixed up.
However, due to constant wilderness reclamation and how easy it is to grief radio stuff they're basically toys you shouldn't ever make.
What is the difference between high, medium, and low frequency transmitters and receivers? Does it work like some kind of channel (channel 1, 2, or 3)? Or does it just have to do with the distance at which they can be used? I'm pretty sure it's the latter, but I just wanted to see if someone could confirm. Also if you could list any general grievances with radios as they currently are (just AM radios). I am already familiar with how easy they are to grief.
I figured not many people except those that play on low population servers with other discord users would know stuff like this, because they'd be the only ones who could realistically make full use of them. And since I am not one of those people, I figured I'd try to ask those people. I might also just ask on discord, but I figured it wouldn't hurt to ask here too.
All channels are global. They work exactly how you think they would work in game: channel 1 vs channel 2 vs channel 3. I thought it was just a distance thing originally but it's just so if they ever were used (LOL) you could talk in between towns without everyone making gibberish essentially.
Yes, twins+ are a problem.
No, Jason doesn't care. We've been over this a million times whenever they start acting up.
It's interesting, rich, and rough edges.
Kill your twins or ask for them to confirm in discord. If they don't have discord they get stabbed and you move on with your life. Unfortunate but just the things have to roll because Jason has refused to ever nerf them (unless it causes problems elsewhere.)
It killed my cat and I don't even have a cat!
I'm a player who started playing within the last month so war swords have been a normal part of gameplay to me and I don't see a problem with having them in the game. I think maybe the implementation of fighting and cursing features could be adjusted but they are not awful. I'd like to see more defense options for towns such as binoculars and lookout towers then people can help out as guards to protect the town and give early warning against invaitors with weapons.
The game is still very fun. Most games I've played I'm unaffected by warswords, if I'm killed it is usually by a knife or because the medic process is too complicated for many players.
Then you come from a completely different dimension than we do. Jason basically turned lineages against each other for the sole purpose of "interesting" and "rich" dynamics to be added to late game. You used to never genocide a full lineage because you were afraid of muh magic swords. Hell, you used to be able to curse anyone in game which kept the asshats much more in line. You also weren't all the same three models within a town as skin tone mutation occurred 10% of the time on a birth so lineages would be diverse groups of people instead of every male being ginger or the single black male in darkest tone.
Pre-sword ohol was a much more friendly place where different lineages came together to take care of town or towns that were all connected. Post sword ohol is basically just randoms going around murdering people because ecks dee right clicking is fun. Swords basically exist to cull towns to prevent people from getting bored sitting around in one place. Combine this with the wilderness reclamation time being dropped from one week to eight hours you are constantly rebuilding towns due to either girls killing themselves OR players walking around with swords.
This game wasn't always a murder cesspit (though griefing has always been a problem) and Jason only made it worse by giving the trolls a shiny new toy. Ohol was definitely a better game when you could pull off grand scale building instead of being pigeonholed into playing the only way Jason sees fit.
How much of the negativity is truly unwarranted though? The fifteen years of experience comment came off as telling the community we're a bunch of idiots who cannot understand how or why things are the way they are. Jason comes up with a wonky idea at 3 am and decides that would be a weeks content (fences) with people repeatedly telling him they're a bad idea. Lo and behold, they were a bad idea and better yet he leaves them bad because that's how he likes them. Jason then comes up with the idea of language and swords with people being iffy on language (was a good update after the second week) and people directly telling him swords are a terrible addition. Lo and behold he purposely makes swords busted to try to get people to use fences.
I understand not holding him accountable when something accidentally broken comes into the game (stacking carrots, infinite bananas/mangoes, the first butter knife incident) but it doesn't take a genius for people to step back and see something isn't right. I had to spend a week and make a video of me shitting all over the fun of random people to get him to even take a LOOK at war swords in the first place. I killed ninety players that week. Ninety different times people had one guy come to their village and just massacre everyone or nearly everyone for no other reason than to try to get Jason to understand this was not okay.
I am all for praising Jason whenever he releases a good update (check news threads where it was a good week) but at the same time I'm just as happy to tell him what is wrong with an update. I just want to see OHOL become the best game it can possibly be at the end of the day, it's why I've made sure to out any sort of the dozens of bugs I've found ranging from the mundane (making talking tools, freaking out the game client through flight, and different animals leaving invisible wounds) to the absolute gamebreaking (Latest snowball bug, shooting through solid objects, duplicating items, deleting all sorts of items, etc.) Hell I even reported the twin thing I was abusing to play in the same city repeatedly, the perfect temperature server, and even the last coordinate leak. I want ohol to be great, not just something I bitch about because of bad changes to the game.
Swords are bad, have been bad, and will always be bad. The most unfortunate part of the whole swords thing is we learned Jason isn't against making things terrible to push other terrible mechanics. It sort of broke a level of trust that honestly I don't think the community can ever really get over with him. Is X broken by accident or did Jason purposely do X because of Y? Just this last update the first thing that came to my mind was did Jason purposely not include steel rods in the scrap update because he doesn't want swords to be easily recycled OR did he accidentally overlook them like a few other items? He also purposely leaves stuff in rough shape because he personally feels its interesting.
Should we have a working and sane curse system? No, because apparently making it easy for the user to actually use is uninteresting to him in the first place.
Again, I have no interest in solving every single little problem that players encounter in this game. Rough edges are fine. "But what if" is fine. That gives the game texture. "But what if someone has a really long name?" Then you can't curse them. INTERESTING
Is that interesting? I think it's terrible design. Butter knife swords were terrible design, having a defunct curse system is terrible design, and even fences were terribly designed hence why no one uses them for anything other than a cheap animal pen. War swords and all this other stuff really shows why the mobile version of the game is probably going to end up being the better version in the long run. Sure, the controls aren't as smooth and some things stick out because of the clashing styles but you know what? They get requested content, they're over there working to make DOGS useful, and even made pigs useful. You are Hope focuses on making the game better while Jason focuses on making his game worse.
We're at the point where people think bells have always been death traps for random players. You know the thing that is supposed to bring people together to one area on the server? It's thought that these have always just been something you ring to kill strangers and that's honestly sad. I fear the day we get guns added to ohol as I'm sure they'll just be ranged butter knives with auto-aim made solely to shoot children and other heinous activities.
Even if you took that city over and lived there depending on how many players were on at the time you area banned 10+ people (about an eighth of the population at time of posting) from being born there for six hours.
I still think that the kerosene pump has its limited uses. For example if a town has finished the oil grind and doesn't have diesel yet. As long as a town already has oil the kerosene is fairly cheap. It only costs one steel bar and one rope (though it does require two runs of the multitool so I guess you can add 2 buckets of water and 3 baskets of charcoal as well). It is way better than the charcoal pump in terms of numbers.
One can of kerosene requires 2 baskets of charcoal, and a kerosene can has 6 charges.
A kerosene pump effectively gives 4 buckets every time (I'm deliberately not counting the last bucket since you should always put that back in the pump). So in total you get 4*6=24 buckets of water worth two baskets of charcoal. 12 buckets worth for one basket of charcoal.
Comparing that directly to a charcoal pump you get two buckets of water for one basket of charcoal. So you get 6 times more water by using the kerosene pump compared to the charcoal pump.
All I'm saying is that it has its uses (albeit limited ones). I have used a kerosene very effectively on the big server in the past filling something like 5 cisterns without it breaking.
I wouldn't necessarily classify it as dead content. That category is where stuff like the radio, railways, dogs and pigs belong.
My line of thinking is by the time you have oil done you should pretty much be ready to slap the diesel engine into whatever well you've got at the time. While sure you get better mileage from the kerosene upgrade you both have no idea how much longer until RNG claims the well + the diesel engine is incredibly simple to put together at this point with most of the time probably being spent on converting the bars/prepping the attachments in the first place. The rubber can technically be a hangup as that'll divert your attention but most the time I just ask someone to do that while I rush out the engine bits.
So you're not wrong that it's still useful but I standby the idea that you should basically never make one at this point. It's too easy to skip from newcomen pump to diesel engine without needing to stop at the kerosene newcomen step. If you're at the point that you need to do newcomen it's a rough patch.
Kerosene pump is basically dead content at this point because of how water works.
Basically you get to the basic newcomen pump, proceed to rush out the diesel pump and then live with that. If your newcomen fails before diesel you just go to the next closest spring or die off if people are lazy. Making a kerosene newcomen is just a waste of time and should instead be used on making the diesel pump or getting the iron for it.
While I can agree with the disarming and ranged points that you made, I support the changes with melee. Its now pretty damn hard to single handedly go take out the moms in the nursery (the heart of the town). The thing that did shift was power in numbers meaning a lot more. There's always going to be more good guys, and with the med apron it strengthens this concept.
That's why the bear attacks have dramatically increased (as you've seen). They're frustrated they are losing the upper hand and are resorting to artificial power leveraging to combat it.
You have examples of organized raiding with the sword, because again a power in numbers thing. While having somewhat organized raiding was possible back before swords, as demonstrated in one of my threads about apocalypse town, it was pretty impractical.
http://onehouronelife.com/forums/viewtopic.php?id=5181
You stated that you miss the families never fighting with eachother, but I think it was a design flaw. There should be conflicts with other groups you don't trust. While right now we might be at the other end of the spectrum, where conflict is just statistically unavoidable, I dont think we're going to be there forever. I think we'll see something added that will push us somewhere towards the middle.
I don't really have an issue with melee weapons having the auto stab thing as it sort of makes sense and combats dancing. That part of the change is fine in my opinion but range absolutely should not have an auto kill function. Can you imagine what happens next time he adds a butter knife effect? Better yet, until he makes another RANGED butter knife. You won't even be able to dodge that bastard and it's not a thing of if he'll do it Jason will 100% release another butter knife effect weapon we just have to wait until the next weapon gets added. I'd be a lot less annoyed with swords if he made them easier to recycle but he "conveniently" forgot to add steel rods to the recycle list so it's still a hassle to go around getting rid of them.
I am fine with bear attacks because I just trap them. Obviously I should trap them away from towns but I think they make a nice little decoration within a town but that's a thought for another thread. While obviously there should be some sort of conflict at times going from one end of the spectrum (You should never kill outsiders) to the complete opposite (you should always kill outsiders) completely changed the dynamic of the game. Now we've got roaming shitters that go from town to town slaughtering people regardless of reason just to destroy others work which then proceeds to basically reset the whole area due to the quick reset time.
I'd personally rather be far away from people again than deal with all the mindless violence shenanigans. I'm sure we'll get to a point of being able to interact with others without stabbing each other 24/7 but like everything else Jason doesn't work in moderation only in extremes.
I get the auto-aim thing, although it sucks I can't dodge, but auto-aim paired with juggle sword paired with not being able to curse foreigners is just griefers' playground delivered on a silver plate. They can go nuts with no consequences, while others try to have nice calm lives and actually craft and build things. And I did like that snowballs would disarm people, as kids could defend themselves. Realistically so, imagine getting an icy snowball launched into your eye or something.
Just had a starter camp (Emberson) get destroyed by some wandering genocide party and swords. Basically the tiny town had gotten to the point where we had one knife and shears done. I went to check out a big belltower city further North (Tree and Smith family corpses laying around), then some lone guy there, Turki Still, tries to instantly kill me with a sword. I ride around, looking at the place, rode back to home, and see the starter town murdered by Stills.
My earlier family (I was gen 2) of Radish died to swords by the Tree family, at gen 5.
Frigging yay, I'm off to Overwatch.
Auto-aim is only a problem with ranged weapons (the whole reason snowballs got gutted in the first place.) Jason stated he wanted to get around to giving us better ways to deal with griefers but it's clear that's far back on the back burner at this point. The biggest problem is that clearing out Eve camps is probably a "legit" thing to do so you don't have others with sword around you. The game brought everyone together for people to basically just kill off the people around them to spread ourselves back out. Not sure what the point of bringing people together is if you're going to make others better off dead (and far away from you.) I get not everyone likes to do the same thing but hot damn conflict for the sake of conflict is just frustrating. Of course people could make fences but Jason purposely leaves them shitty then wonders why people won't build them around their towns.
Nerf the only way to disarm in game?: [✔]
Nerf curses?: [✔]
Nerf twin+ griefers?: [✘]
I wouldn't hate swords so much if they were like any other weapon in the game. But nooo, they just have to be the "ez genocide tool" granted by Jason...
My first sword death happened just recently, as Veronica Good. There I was, snaring rabbits, enjoying life, when a raid-- no, genocide party from Thunder family ran in and started stabbing. They weren't even on my tile or next to me for the hit to connect. Got stabbed twice as I tried to dodge; there is NO dodge. I managed to warn others before the two stabs cut my 14 year old life short. Out of four sisters, three of us died to their swords. My mom's last words break my heart, "I sorry daughters".
I wanted to live there, I wanted to give my mom a good Fitness score, and have a relaxing life of simple things. I want no participation in this random genocide, to humor THEM. I wanted to humor myself, and ending up being a tool in their fun makes me seethe.
Then, I got born to Thunder family - the same family where the genocide party was from. As expected, I was surrounded by normal nice players. The genocide party was there somewhere, stabbing my old family. I raised my children, farmed tons of milkweed and started a great fence pen. And, of course, cursed one of the genocide party people whose name I remembered. But what use was that, there were six of them, (some carrying food, some carrying med tools in a cart) and my Good family can't even curse their killers, and the killers of their daughters.
I was glad to see Good family survive, though. I don't know what went down, but that genocide party made me so disappointed. It's just random genocide, "for fun". Some get their kicks from shift clicking a person without a weapon. A person who cannot dodge. An outnumbered teenager trapping rabbits alone. That's so cowardly.
Now, as Graceann Radish, my last daughter, Mega Radish, was born, wanting war. I told her war sucks in OHOL (not even war, just genocide with people calling it war for roleplay), shift clicking and sword juggle makes it stupid and easy. I told her we have no swords, it was an Eve camp. "It's okay", she said, and I left her, hoping she could still starve alone. But she survived, and went to recruit people to go with her.
Made me smile wide when I saw she got killed by mosquitos.
Hey now, don't be so sad! Jason """fixed""" the combat system! While dancing was a little dumb at times at least there was some skill involved with it. Counter play? Not in my ohol! Peaceful ways of disarming people? That's not allowed anymore! :^) Also why weren't you carrying a bow and arrow while catching rabbits huh huh huh? You were clearly asking to be stabbed by trying to catch rabbits out there.
Auto-aim was a dumb thing to add.
Removing the only way to disarm was dumb.
Auto stab was an okay for stabbing in melee range but auto shooting when in someones threat range is pretty dumb.
Basically anything related to combat changes (besides the early balancing) has been done terribly.