a multiplayer game of parenting and civilization building
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Well - bananas are really an outlier as they are plentiful and add a bunch of food. They are cactus fruit on steroids - they are more common then cacti and spawn multiples of fruits instead of just one cactus fruit so you really never run out of bananas.
Goose eggs are fine I think as you are using those same ponds for water and relatively soon you are draining them and using them for wells so that food source is eliminated in a generation or two.
The point is, if there is enough ponds nearby (10+), a civilization could easily decide not to drain any water and live off omelettes (as long as they aren' too many, and keep a good temperature.
Yes in theory a good player can EASILY live infinitely in the jungle. Heck, while alive, a good player can easily also manage to keep other people alive by bringing all the bananas and keep the others in a safe spot. But in practice, once the said good player dies, the banana civilization usually collapse. The newbies won't resist the urge to move around and will die to yellow fever, and some good players will be bored of this play style and will move to other biomes.
And yes, eggs has a similar issue. If you establish a camp close to 10+ ponds, you can easily live for an infinite ammount of time there from omellettes.
I do not think you can live off the other ressources.
Not sure if it still matters, but i also try to stand on an object... haven't died to yellow fever since i started doing that.
I actually did this as a semi trolly strategy. I found a big jungle where the middle didn't have mosquitoes (or very little of them). Then me and my kids put bananas literally everywhere in that jungle. Must have been like 30 bananas on the ground.
The strategy was for the girls to literally stay in the middle and do nothing but eat bananas, and the guys could go ahead and expand our banana empire (since their death wasn't an issue).
When i had kids, i would literally hold them in my arm the whole time since i didn't really need to work at all. This led me to a very low baby death rate. Once my girls kids were childs, i instructed them to stay in the middle with me and do nothing.
When i finally died of old age, everything seemed to be fine... the girls were staying in the middle, and there was enough bananas for like 5 generations...
but they somehow died shortly after of starvation. (????)
I've been a last (male) person of a village only once. But IMO it was simply a generation of stupid babies / girls that all killed themselves. I suppose this is still the major stopper of most civs.
You are 110% right. People literally die NEXT TO FOOD.
That or, competent mothers get bad rng and gets no daughters (or only stupid ones).
floofy you're a noobie yourself, how could you know what's good for beginners? I've seen too many "guides" on the forums and instructions from new players who still dont know all the advanced portions of the game or even all the starting things.
Making kids do jobs they don't know is a horrible way to teach them, when I played recently, I made sure to show step by step how to do everything, even if they were sponges, it doesn't matter. You can't place yourself on a pedestal and expect everyone to just work without having the experience. Take time to teach, and learn all at once, telling new players to never leave berry farm isn't how we teach them.
I would just be mindful about what you post, some people actually dont understand how to do certain things and need a bit of support, I don't think this is how we do it.
There are still parts of the game i don't master. But when i play, i'm pretty damn efficient at everything i do. And every days, i learn something new and become efficient at it.
I don't think you understood my post at all. "Making kids do jobs they don't know" is exactly what i want to avoid. The point of the post is i want to ask newbies to focus on the tasks they know how to do, instead of trying to learn complex tasks from veterans, which doesn't seem to work at all and only slows the veteran.
yea its definetly an impressively good game.
I usually use the "messed up" arrangement, with tools scrambled everywhere, food mixed in it, and other random things. And then when i'm about to use the rock to hit the hot iron... i can't find the rock. And the 3 noobs that are idling and doing nothing (probably trying to learn how to smith) don't bother helping me do anything, instead they stand on the big rocks to make it hard to do things ![]()
we shoudl create volcanos that destroys towns. Also black pest that randomly kill everyone. And we need some sort of random snow that makes everyone extremely cold and kill all plants. And also please add some special tigers that are a bit like wolf on steroid, but invincible and go over items. and make everything decay over time. We also need to add some sort of more harcoreish mode where if you die, you're dead for good, or at least for a week. And we also need to showers and if u don't shower u die and ur contagious.
/s
Well I've been playing regularly for a week now and not seen a single bell tower.. or "heared" one.... Or an actual town (as in multiple finished buildings... ) So I've not seen this issue of late civ boredom yet.
I guess this may happen once the game advances into more advanced tech to do later on until you build the computer to answer the ultimate question of life, the universe and everything. Or such.
I consider a civ as "advanced" once a pen has been made, there is plenty of deep wells, and you even have horse carts to easily get more iron. Essentially, the town has no issue self sustaining itself and the only thing that can stop it is too few girl births or extremely poor play (starving next to food... which actually happens a lot lol).
Or the tutorial. It is a great place to learn how to Smith with no pressure.
I mean, you're not wrong, but there is so much to learn in this game... learning to do everything in the tutorial would be painfully boring. I prefer to understand the concept from wiki, and then try it in a game, while also keeping the page open in case i forget parts of it. But your suggestion is clearly way better than "idle in a game and watch other people play while leeching off their foods".
So i'd say the most important tip for newbies is to regodnize where you can learn a new high tech task...
Again i disagree. For example, in my case, i still don't fully master how to build a stanchion kit. So instead of spending 10 min in a game doing nothing other than follow someone around and try to understand how hes making one, and literally cause that town to starve, i'm simply gonna study the wiki that explains how to make one, and try to apply what i learned in an actual game.
A good analogy would be, let's say i want to learn programmation. I'm not gonna get hired by a company, stand behind someone, and try to understand what he's doing. i'm gonna buy a book, and learn how to program, and then try it myself.
Imo, it's totaly fine to just watch and munch edibles(with variation!) if you are trying to learn how to do more compilcated tasks. Its much more easier to teach by showing rather than typing out a novel while controling every other aspect of the game.
Actually, that's the exact point of this post, to discourage people from doing that. I often have like 2-3 people watch me smith while doing nothing else. Then by the time i'm done actually smiting my shovel and my hoe, none of them actually understood anything, and the farm wasn't handled by anybody and we all die of starvation.
I think its better if new players take the time to learn things slowly.
Look at the wiki, learn something new, apply it in a few games, look at wiki again, etc.
Standing there doing nothing watching experienced people do advanced tasks at high speed doesn't seem to work well for learning.
But you are right, asking the experienced player to write a novel is even worst. Then you're all standing there doing nothing.
With the large influx of new players, i decided to make a small guide for beginners. It only focus on what really matters, so that your play is decent enough to survive and carry on your line.
Baby Phase
Always say "F" when you are down to 2 food bar. This allows your mother enough time to pick you up
Try your best to keep your temperature in the middle. Use fires, or deserts, or jungle. This will save precious food for your mother, since she use 1 food every time she picks you up
Stay near your mother unless she gives a different instruction.
If you see your mother has issues picking you up, move 1 tile
Don't move constantly after saying F, makes it harder to pick you up
Child Phase
Stay near your family's berry farm. Don't go away from the town
Do not waste the family's food. Only eat when you need it. But don't wait for 1 bar left, always be safe.
Help your family with the farm. Its the easiest job for newcomers, and a really good one as a child. Its a very important one too.
Adults
A single "nurse" is enough. Either let your sisters do the nurse job (and act like a Male Adult), or be the family's nurse.
If you are the nurse, make sure all childs understand how to say F and stay warm. Stay near a warm spot. Focus on keeping the babies alive. Its a very important role
If you aren't the nurse, or you are a male, focus on tasks you know how to do. Towns almost always need an efficient farmer. Or simply bring basic ressources to the town. There is always something simple and usefull to do. Don't bother trying to do the complex tasks such as making compost, leave that to people who can do it efficiently. DO NOT just stand there chatting or watching people do a task
TLDR: The most important is to stay alive, keep the next generation alive, and make sure the most important tasks such as farming are being done. The tech advancements will be handled by people who knows how to do it. With time, you will learn it too.
Floofy wrote:I wouldn't be against reducing the donkey town requirement to 5 instead of 8. I personally think in over 100 hours of play i've never been cursed. so innocents being sent there is quite unlikely. I haven't really seen "troll cursers".
Nah 8 is good. You can stack them so easily. Also people will curse you if you prevent the serial killers doing their task. I've been cursed few times cause i murdered a griefer and people don't realize that you are actually preventing the total anhilation.
If the curse points are lowered i will deffinetly not try to get the murderer, cause theres too big of a risk of misscommunications and getting cursed yourself to donkey town. Guess you don't stand for death penalty.
How can you tell a murderer is a murderer before he actually murder? Last time i murdered a murderer that actually murdered, people were quite happy with what i did.
I'm not saying it's way too hard, it must be made easier. But with the current player base it certainly isn't too easy also, so i'd caution to introduce new challenges, just because vets feel it's too easy for them... should the playbase mature and get bored, ok. Maybe it happens in the future, maybe it don't once the game is more popular and there is a constant flux of players coming in (and going out)...
Let's make it clear that the added "difficulty" should be for the advanced civs, not the primitive ones. The difficulty of setting up a new camps and reaching an advanced civ is plenty hard enough. The problem is its too easy once you did reach that advanced civ.
Also, this added difficulty needs to be compensated by point #2, where lineage should not end as easily if everything is going great in the town. No more getting all males, or getting very few babies.
Chances are the Honas family line died out while you were gone.
The idea behind the game is that life is fleeting and precious, you do the best with what you are born into. If everyone does their best, then a civilization will survive and you may be born into it many times. If everyone dies the civilization dies with them.
http://lineage.onehouronelife.com/serve … id=1872499
I was Eve Honas. As u can see, they are still going. But now i understand my mistake, i had to do 1h30 of play to be reborn there. I went afk for 1h30 instead....
And actually, wtf, they DID lose their family name. How can that happen.
I wouldn't be against reducing the donkey town requirement to 5 instead of 8. I personally think in over 100 hours of play i've never been cursed. so innocents being sent there is quite unlikely. I haven't really seen "troll cursers".
i mean, i think what the dev is missing is that, yes, sure, contributing to a village and never comming back to it can be interesting. But actually contributing to multiple generations of the same lineage is also something a lot of players would love to do. If he doesn't enjoy doing that, that's fine. People who don't can simply suicide when respawning in same line. But some people would love to continue their own line.
This whole concept is ridiculous, now we are actually considering implementing a system to make the game easier? Floofy you are a new user so i i don't excpect you to understand the game the way i do right now. Jason has tried over many months to make the game MORE difficult because before steam release and before a lot of present mechanics, the game was simply too easy. Now trying to hold an eves or a fertiles woman's hand would make the game even easier and not the direction this game should head. I can understand frustration with only boys, ive had lineages die out because of that, but if you think about it. Now with steam release there IS nonlack of girls, there is simply the incompetence of existing girls to which they die to stupid reasons and is completely preventable by all means. Instead of pushing new players aside and hoping for better girls being born, why dont we cherish the women we have? Try to make sure they survive and have kids of their own? Do we need to give everyone a get a girl free card? Even if you have no women, thats simply life, many parents wish they could choose their baby's gender but it is simply unrealistic. The struggle of having a woman to reproduce adds intensity to the game! Makes it possible for 30 gen+ towns to fail, so many people complain about the game being easy in later gens, this is an aspect to make it harder! Why ruin it???
First, you don't need to be condescending. I might be a new player but i already know almost all the recipes, and i very often initiate big families as Eve.
You completly missed the point of the post. The idea isn't to make the game easier. The idea is to make the game less luck based, more fair, and more realistic. Lineages should end because of actual difficulty, not because of a bad dice roll. And right now, its the main factor that determines when lineages are ended. Perfectly good and working towns are destroyed just because gen 21 gets no girls. That's no fun.
I think i've been respawning for 20 minutes straight now, and suiciding as Eve constantly, and i still didn't meet my honas family yet. Do i have to buy a second game to meet my family again? ![]()
Guys i'm really confused. I started a nice family as an eve called the honas. I waited 1h30. And even after like 20 respawns, i still can't respawn in that family. the best i did is spawn there as an eve, so i know they still exist!
Sometimes, i randomly cant pickup a baby until he moves. What causes this? anyone has any tips? I just lost 2 babies to this and it was frustrating ![]()
AlanB wrote:Yesterday, I found an awesome spot as an Eve. A mix of various biomes. A lot of water. Had everything going real quick. One issue: had all boys.
And, I like the fact they were all boys. That's part of the game.
When a game starts getting 'tweaks' to make things easier/predictable you start losing emergent gameplay.
My favorite/most memorable moment was when I had a 'newb Eve' pop me out as a girl, then a few moments later another girl. Our Eve mom died shortly after due to starvation trying to support two of us. We were both still infants, but I grew up just in time to find a nearby berry bush and save myself and my little sister.
We ran around as kids, barely surviving, helping each other until I was 17 and had a baby girl. Then... a wolf got me. We said our goodbyes and my sister grabbed the baby. Went on for a few generations after.
These types of moments will get ruined if the starting/Eve mechanics were to change.
IMHO, it's the unpredictable moments (even in village building) that makes this game good. If things become more predictable and 'easier' then it'll kill the meaning of the game. Which, IMHO, is about the struggles and not the need to build a super-civilization.
I know where you're coming from with that - however what I like about this suggestion is that Floofy isn't asking for the ratio of males to females to be modified - players will still be assigned male or female 50/50. It's just where they're allocated. If every fertile female in the game had x+2 amount of sons and x amount of daughters the next players to join would still have equal chance of being male or female - it's just that once the older women have a kid the younger women have a higher chance of getting one too.
To hammer it home - in a scenario where a woman was 28 and had no kids - she will have a higher chance than her younger sister to have a child. But this older woman would still have nearly the same chance of having 5 sons, no daughters while her sister may have two daughters and no sons. All that is being proposed is that a more equal chance to have kids exists - and then in conjunction with that you have a better chance of squeezing out one daughter because your spawning rate is higher than someone who already has one.
Exactly
And in a way, this system isn't totally unrealistic. Humans don't have babies at random. A 35 year old women that never had a child is much more likely to hurry up and get one, than a 35 year old women that already had plenty of childs. Also a women that never had a daughter is more likely to keep trying.
Best mom i ever had was an Eve Mother. She was a bit like me, she was constantly moving around doing stuff. Very hard worker her whole life. She helped me setup a really good camp for our children. I believe our camp lasted a few generations. We didn't waste any time speaking, it wasn't needed, we both had perfect teamwork without any words.