a multiplayer game of parenting and civilization building
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#OnceAGrieferAllwaysAGreifer
The difference here is: He realized what he did was wrong, and how it harmed people, and tries to become a "better" player.
You, on the other hand, just make statements on how you are the good guy, and when people disagree, you REEEEEEEEEE at them
Sounds good, how does one complete step 1?
This actually sounds genuine
This would also make it so that the baby basically HAD to /die and doesnt run
Just dont argue with him. He is a griefer, he griefed, but he always tries to talk his way out of it, that he was trying to prevent griefing ( by griefing?) and all that stuff. He will turn around your words against you and feel mighty strong about it, while everyone else can see right through it. Its just a waste of time
Will there be ways to talk to other families? Like for example crafting a dictionary and everyone that picked that up will understand the family that crafted it?
Splitting such a small playerbase never ends good
Guppy wrote:I think it was Da Trüf or one of the other griefers, was bragging about this new "griefing methode" a few days ago
yea i take full credit
I actually like this kind of griefing, it makes you "the villain" and is way more creative than "stab women and hide bellows haha"
I think it was Da Trüf or one of the other griefers, was bragging about this new "griefing methode" a few days ago
I love it!
"If Jason does decide to ban griefers he will have to refund our money too"
Every multiplayer game ive ever played had a policy of removing "the bad" if they kept on being "bad". Why should Jason have to refund money if he does the same?
Everybody poops
Whenever i teach someone, they starve somewhere in the process
And as I've said before, preventing griefing in this game is impossible, from a design standpoint. Even if I ban people, they can still buy new accounts (and trust me, they will).
How is that an argument against banning griefers?
They lose more and more money and will eventually stop caring and move on to another game. And the money they lose helps you pay the bills and whatnot and enables you to focus more on the game. Win-Win for me
I really like this! and it feels like it would fit right into the police thing jason talked about in toxic's latest bragging post
Dont keep metal tools in your plot
Played a game yesterday and disconnected 10 times in one life
You said you would quit, so please do.
And stop justifying your griefing and trolling with " im teaching people" or " i can abuse this so it needs to change".
Also, the more content creators you "stop" from streaming, the less new people will join us, and the game will just die. is that your ultimate goal?
Why dont we all chill and see how they actually work out before activly trying to destroy them
You forgot to mention that "they" have slain our cettle, poisioned our wells and abducted our young. That is, if your story is meant to be some twisted parralellism for the non griefers hating on the griefers
You are griefing, got punished by the anti griefing system, and are now complaining about the anti griefing system. You cant make this stuff up lol
Keep them around until you have enough babies, then rid yourself of the problem. Also take the babies away from her and raise them somewhere safe
Why would you need their permission to post screenshots? Its not like they have any rights for the pictures you took
While I never killed multiplets ( is that how you say it?) on purpose, i know why people arent too fond of them.
Its not just the griefer problem, its also that you put alot of energy into them, and more often than not, if one of them die, the rest kills themselfes too.
This post was a poor attempt of trying to make it look like you are not a griefer so people stop targeting your lineages-
Clearly it didnt work, although i do agree that people need to stop targeting your lineages, since its not the fault of the people currently living in it