a multiplayer game of parenting and civilization building
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It sounds pretty easy if you make a discord-backed private town and focus on yum/temperature/suicide before 30 if more than one mother, and other little tricks. Probably best day to do it would be on a monday night: Towns would get wiped by the weekly server spiral anyways, so you could probably convince more people to join in since it's essentially harmless.
The AM radio's just broken atm. We have a far away one and it doesn't work.
Definitely agreed, on 4/5 servers being too much on dead hours, and retuning them so two or 3 is good enough. It's a good compromise from server1 being the only one able to survive nocturnal infertility, and experienced players can always just choose server2 which wasn't a great option before the population changes.
But really the issue of people thinking "not enough servers" boils down to "not enough substantative towns" or "towns dying out to lack of babies", and these are issues that do not require massive overhauls of code. The death of eve chaining is a bigger concern than server number. I think if this behavior isn't desired to be intentional, then something in it's place needs to be added.
It would be interesting if servers were divided into high and low tech (probably just even and odd), which makes everyone happy. High tech servers intentionally spawn eves into exactly one area (distant towns would naturally arise as people break off). Low tech servers are the status quo.
Throwing players into random servers keeps newbies satisfied with a variety of lives this way, and as much as I like the growing numbers of One City Server, I would like having real towns on the main server because I sometimes miss teaching pure newbies and the chaos of it. But I like some sort of progression at least over a few days, and that's never going to happen with the current system.
Someone else made it on the main servers and it was busted as well. He did mention it on the github
Seems like it might be busted. We built two the same distance as the morse radios and didn't get anything when talking to it 1 or 0 squares away ![]()
Radio's busted I think. We tried talking into a high freq transmitter and high freq receiver on both ends. Bulb was on both ends, no words ![]()
As for an arena, someone else suggested a theatre and enstatite immediately suggested an arena as well.
So support is high for that :3
Huh, 28/44/60/76 feels extremely low. I would've expected like double or triple those values. That would mean it's seriously expected that servers can survive 76/5 = 15 population. Which is kinda ridiculous.
It's also kinda weird that server1 is always the lowest by a wide margin. That wouldn't give a great experience for new players as people who choose a custom server are people who know most about the game, and server one is just going to be eve hell w/ extreme newbie concentration.
Yeah, you don't ask them if they're new, you temp test them. But yeah, really it's only worth temp testing in gen 1-3. If you've got an iron mine, who cares if you get a noob. Griefers are your bigger concern then, and nothing creates a murder spiral easier than not feeding a kid and someone else feeding them.
There's generally only 5. I'm assuming 15 exist only because linode is cheap and why not.
Trade is a pipe dream given the current core mechanics of the game. There is neither any ability nor any reason to trade, and adding ability or reasons would require overhauling nearly everything about how the game works.
It can exist pretty easily if there were simply rare deposits that had near-infinite resources of non-essential but cool things, and if towns lasted a while. That's two issues to crush, though, so not any time soon yeah.
I think it would make more sense to go diagonal outwards and then circle around your home marker at a large distance slowly. If you double back, you're just revealing already revealed territory.
That or just suicide after three minutes of going in a constant diagonal xD
Griiiiiim get on the discord. All the cool kids are doing it ![]()
We have maps. And candy. Maybe just maps
classy
You should probably update the title: two out of 8 leavers is not bad at all, however, you had 2 out of 8 non-leavers ![]()
@dodge I'm talking about vanilla servers, custom servers can do whatever. As I've already said, it is true iron is a lesser reason for town death even if it does contribute to it. I'm more talking about how higher tech has a perverse incentive, which just feels wrong.
For instance, if everyone grew potatoes, it wouldn't be the major contributing factor to town collapse, the iron cost is actually only about triple that of carrots I think and will never reach that of oil + cars. And yet, nobody knowledgeable grows potatoes on vanilla servers for obvious reasons even though it gives a double yum bonus: it makes iron that much longer to gather for something trivial and can be replicated in better ways. For potatoes, it's not so big an issue, because it's a single food item, but when it becomes "every tech introduced in the past month and likely in the future" then I think it's worth discussing.
I think the root issue here for iron specifically is that iron was nerfed to a level that makes somewhat sense just for basic tools, and then suddenly iron is now used in far greater numbers for non-tools.
If jason wants towns to potentially run out of resources and collapse, I don't mind, but this shouldn't happen when pursuing things that are actually productive and feel like they are meant to be pursued. It'd be sort of as if you were playing Castle Doctrine, and the amount of money you spent on your castle could never bring in as much as you spent. Why bother spending it then. You'd do that if it might bring in more.
Well, I gathered iron a lot in bigger towns. If you're a male, it's just what you do. It's possible that it was due to lack of awbz, but it would frequently take me an entire lifetime to get a single iron vein in the really big towns, although in the mid sized ones it was all over of course.
Well, there's probably about 1000 iron in gatherable distance of a town. If iron gathering was a non issue, we'd see most towns with about 100-200 iron lying around. Seeing an advanced town with more than 20 is a rarity, and I usually see them with none or a handful. Interestingly, I tended to see mid size towns with the most iron (ones that only just recently hit oil), suggesting it is quite a large issue for larger towns.
Edit: Also, I agree that this is a lesser issue compared to some things you mentioned. It is, however, a completely unnecessary issue.
Lack of gatherable iron basically doesn't happen. Increasing time wasted by experienced players to gather iron as close iron veins dry up does happen, though. Those people spending their lives getting iron could have been doing something highly productive that wasn't iron gathering. And that does cause towns to die since there's usually like 3 people at most who are carrying a town.
@lionon this is true, although almost all of those are small features, except the apocalypse magic.
Griefing is practically a non-word at this point in the community. That or Griefing = "Not doing what I want you to do"
I'm less concerned with these things being "not efficient" so much as "actively bad" for a civilization. They're already not worth the effort labor-wise, making them hurt your town is like putting salt on a wound.
I also don't think Jason would agree that middle tech like this should not be worth making. Nearly everything from the pump early on is worth building, most essential! Every iron tool (except locks), every well upgrade, ceramics, etc.
So the last few updates have seen a lot of advances to complicated tech: Oil, engines, and radios. How many are actually worth building as far as increasing your town's longevity? Absolutely none: They all require usage of very important finite resources. That's pretty sad. We're supposed to be working on making a good town right?
However, it gets worse: After playing on a custom server with infinite iron for a few weeks, I'm pretty sure none of these pay off even then. Oil took me about 4 lifetimes. Since the main use of oil is just to cut down on charcoal a bit, did it save me and other players on 4 lifetimes worth of making charcoal? Not in a few weeks' time it hasn't, and the longest cities on main servers last like a day. Cars take a few lifetimes as well. Have they saved me a few lifetimes of gathering? I actually think they're worse than horsecarts after using them for a while, so I'd have to go with a no. And radios make a bulb blink ![]()
The conclusion seems pretty clear to me: There is no reason for using any finite resource revolving around high tech, high labor items in the game at all, as the high labor cost alone means their usefulness is dubious. Not to mention if a griefer can already ruin hours of labor by griefing some high tech, they shouldn't also destroy 10,000 pies worth of iron with it.
..-------- = penis. Increasing dashes for penis game.
Edit: I've thought about it and there actually might be a use for radios: Making a town extension. It is not a practical one, since radios aren't worth the work involved, but it is a use.
We should also agree that we should only ever use high frequency (short antannae) until we get a signal from another town.
Yeah I think it's mostly jumping the gun thinking of ideas here, I don't see anything happening this week at least. Most useful things require two towns getting both sets up, which is much harder than building a car, and both require multiple newcomen engine pats. The receiver even requires the drill. You'd get better results from going in a spiral search pattern with a car trying to find a town.
I think the most practical thing we'll see on the main servers, is making a light blink in town
Already got cross town communication on mine tho :3
I don't think need iron/need food would help. Food can't be transported efficiently enough, and iron is likely to be pillaged in the radius of both towns if they're close enough. And if they're not close, they will probably have iron closer in their town radius.
We did think of one sign that would definitely be needed "LAG" XD