a multiplayer game of parenting and civilization building
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If the recipe for sword would reguire several pieces of iron and would be harder to make it would push this mass genocide phase further down in the civs arc. Also requiring more ingots would make others to question the need for it in relation to it usefulness. I mean it used to be a serious effort of persuation to make smith do blades for kraut board (kraut being the most cost effective single source food ingame). Or you had to make it swift and in secresy.
Lets say:
5 overlapped blank blade bases for the blade part.
Hardening
Hammering to shape
Sharpening
Polishing
1ingot for hilt
1rabbit fur piece for the handle
1ingot for knob that secures that all together.This would atleast push the genocide phase further down and swords would be marvelous creations of a true smith. They are only overpowered cause its so easy to make em.
1 steel rod for blade
Rabbit fur for handle
1 Rope
1 iron ingot
that would seem like a cleaner recipe in my opinion but yours sure would make it harder to make
When people get crowns and act like they own the village
You could exactly have the same exact scenario before with knives, war sword were meant to be used on "wars" (more like raids because there is not a way to fight back because the offenser has the advantage) hell, even the name has "war" written all on it.
8% may seem small, but getting raided or killed at sigh is not fun and it only destroys the feeling that ohol is supposed to give you, 8% could be 10 family lines or 10 towns destroyed just because the war sword and the raiders cannot get punished for ruining someone elses experience because they are an outsider and actual curse system is broken.
And because you broke the curse system to make it so foreigners cannot be cursed you enabled the "KILL ALL OUTSIDERS" rule on all towns so every town will be isolated until there is a bunch of guys who decided to let that stranger baby girl live that would become the reason that the town ends on a civil war to gain total control of the city between families
Its not interesting, its not fun for most of the players and it should not be a part of the game that was advertised as a charming bonding civilization game.
Suggestion bin:
Lower the bows cooldown when shooting someone of a different lineage.
Lower the knives cooldown when stabbing someone of a different lineage.
Drop being able to drop swords to prevent dual wielding (no other weapon can do this.)
Add a fucking ranged disable. There should be a way to deescalate violence like you used to be able to do with snowballs.Make fences less shitty so people will actually use them. People would rather let raiders into the town than put up fences in the first place which shows a huge flaw in fences.
Remove auto-aim on bows at the very least. All weapons at the very most.
Throw the rework in the bin and think up something better.
Hope you brought your 15 years of game design badge with you to post this.
Auto-aim in any pvp system is bad and more so in OHOL since one hit is one death, so you cannot fight back when a raid attack is coming (and since the default zoom is so small you will probably never see it coming since it is too late) i personally believe that the engine cannot handle the pvp system that jason wants without being heavily flawed
its just a surprise stab
Babies are supposed to be a burden. Is going to be the answer. Dont migrate when you have a kid or leave the horse behind if you have a kid while you migrate.
Seems more like a design flaw to me, babies should be a burden in early civilizations but if you go as far like having a horse cart there should be a way to make transportation easier for mothers, because in any other way the player will always pick the horse cart rather than the child unless the mother is really really generous and willing to waste resources for one kid that could /die moments later or die via starvation at age 10
Got pretty murder-y when i was there.
There was a massacre that happened when i got born which i didnt get to see, only the aftermath and all the bones. However when i was in my 50s one woman tried to kill a guy because he was holding one of the babies, however stabbed the babie instead due to missclick or whatever. the town got to save the babie but the woman who stabbed her was stabbed because "she tried to kill the babie" then the guy who was holding the babie got stabbed a minute later because the town found him guilty of trying to kill babies when he tried to explain he was taking care of her. however something happens off-screen that i didnt get to see (thanks vanilla zoom) and the cooker for some reason got stabbed. Meanwhile on the north the guy got to stab the woman who stabbed the cooker and someone else stabbed that guy because there was no evidence of her stabbing the cooker and in less than 10 minutes we alrady had lost 5 family members (the babie died too for starvation because no one was feeding her during all the confusion)
People really need to warn first before using the knife on someone else.
I finally decided to see what Jason's previous work, Castle Doctrine was. I've seen references to it on the boards over the last several months and I got curious.
I believe one reviewer referred to it as a wife murder simulator and that it was all about greed and paranoia. Sounds about right.
It certainly did clear up a few things for me about the intended direction of OHOL. It was a fun run and I got my money's worth, so I certainly won't complain but I doubt I'll get back to playing on the main server. Just not my cup of tea I guess.
Reading your comment got me a little curious and researched the game for myself and it is kinda scary how similar it is to One Hour One Life and how it could share the same fate in the future
just give it a couple of hours
I believe that most of the negativity has come from the frustation of recent design decisions and updates, is also not helping that when jason delivers an argument why he does stuff does it in the worst way possible "an example is the 15 years of game design and rich dynamics speech"
My take on this is that there is obviously an disagreement between the playerbase and the developer, and if left untreated it will bring the game to its downfall
Time has passed, tweaks, patches and fixes has been dealt regarding the warsword and now i think we have reached a moment where jason considers that no more changing is needed anymore so i guess we could say that the warsword is on its final form.
So, what are your thoughts on the actual warsword?
i personally dont like it.
my bad
As how i see the game, i see 4 stages
Eve camp for the first generations to settle
Iron setltement once iron tools are starting to be built and newcomen tower is done
Post-newcomen town Water pump is working, farms are built and the town is preparing for the transition to diesel engine
Post-dieselwaterpump for towns that already have infinity water and is actively working to survive the most.
Some people would add the radio or the plane to be some events that are worthy mentioning, but as i see them they are not really important for the development of a town and is mostly toys that were meant to be played with since after the diesel water pump there is not much to do besides farming or cooking pies.
Once these fix updates are over and jason starts thinking on new ideas for content, what do you think he could add that would be worthy to call "the next step" for a civilization?
Game is still selling well, so putting it on sale would not be too smart.
I mean, considering that the game depends fully in his playerbase that has to be somewhat active 24/7 having more players to play it would be the ideal choice rather than doing nothing because "is selling well so theres no need to try to attract more players"
And its ok really, OHOL can survive with the actual amount of players it has, but if the game recieves any type of blow that could affect players to leave in a short amount of time for any reason whatsoever it could lead to some serious problems, in my *opinion* i think the game should take every opportunity that has to attract players instead of waiting until it has a low porcentage
Change the word knife with gun, then read it with a strong korean accent and the text just turns out funnier
More like a scavenger playstyle to be honest
You're right, which is why I'm not piling on more content right now. There's enough, at least for now. Need to make the existing stuff (and the heart of the game) better.
Property fences are a great example. They allow you to protect your radio or airplane from griefers very easily (pick a trusted kid, and pass it on to them).
It is nice to hear that you are willing to revisit the actual mechanics of the game and with the new poll feature i feel that you will be able to communicate better with the community in general!
And meanwhile i am aware that you are not looking for suggestions, i would do recommend you looking at the cooking mechanics of the game as i believe they are the most repetitive with how everyone is on making pies because the oven is more reliable than using other tools like hot coals, but that is just an opinion.
I'm pretty sure there have been 1000+ new objects (or something like that) added in the past year. The game is anything but "stalled."
There were more new interactive things added to the game this year than most games have, period.
Meanwhile it is true that the game has more interactive items than last year (planes, cars, dogs, cards, the lame radio and the better one) the main problem here is that these are just toys that easily can been griefed or be used for griefing only (pitbulls) by anyone on the town in less than 5 minutes where making one of those can take 1 life minimum to build if you have all ingredients at your disposal and if you have the wiki open on your phone or memorize it in your brain. The problem that i at least see here is that the game is starting to feel stale because the meta or the tech progress isnt really changing and the repetitive chores are making it worse for everyone.
My take in this situation is that numbers are subjective because interactive items alone wont make the game feel fresh if those items are mostly ingredients that will end up as clutter on a random place of town or not crafted at all by players due to their complexity or lack of real utility. No matter what generation you are on you will be still working with an oven, kin and forge made out of adobe and with a newcomen that eats resources for breakfast for every use.
Just the whole process in general is time-consuming in general, and while i think it works great the way it works now on mid-sized towns i think it is a slow down for people who want to work on stuff in high-tech towns.
I dont have a lot of game designing experience (not any at all) but perhaps could we replace the atmospheric core with a diesel engine? we could make it so it can be turned on or off and switching tools while consumating diesel everytime is on
I feel like Jason is in a state of denial atm.
Anytime anyone brings up any flaws Jason almost always throws a paragraph at them.
Anytime someone brings up lack of decent content he brings up "Ohhh, Theirs over 2000 Objokes in the game".
He just needs to do more enjoyable updates and old players would probably return.
Pff, what do you mean? havent you noticed that he has developed this "crazy engine" of his that cant do pretty much anything besides transitions?? we dont need oceans, we dont need a day or night time, hell, we dont even need trains or the ability to storage babies on a cart, we dont need any of that, i am better off with my swords and my will of ruining the day of someone else with a war because there is nothing else to do on a developed town, i think your problem is that you dont have 15 years of playing experience to see this rich dynamics that the game gives us in a natural and not at all forced way into us!
You are being warned, lots of bad english over here
Map:
-10x bigger
-Only one spring per biome and can only spawn once an eve is present
-Milkweed and alternatives can be present on every biome except desert, badlands and jungle trees
-Fertile piles of dirt can be found and dug up from almost every biome but it pollutes the tiles around it
-Wood types are different by biome type
(badlands has 2 logs per tree but only one firewood) (1 branch)
(Grasslands give 1 log and 1 firewood) (1 possible branch)
(Deserts give 1 log and 4 firewood) (2 branches)
(Snow biome 2 logs and 2 firewood) (fewer trees and 2 branches of random type)
(Prairies 1 log and 3 firewood) (1 branch)
(Jungle trees 3 logs and 1 firewood) (no branches)
(Swamp 1 log 4 firewood) (1 branch)
-Quarrys can be found in a single centered area of some biomes which can be given more rock types (flat, round, flint, etc) if you use the pickaxe (random big rocks can be also found disperse on the biome still)
-Water sources can be springs in grasslands, praires and jungles
-Water sources on the snow biome can be crafter cutting the ground on a circle to get a water hole, you can build more however the water storage is shared per snow biome and not per water hole
Biomes:
Grasslands:
-More wild food with few food value
-Gooseberries that can hold 6 berries at the time
-Wild bardock
-Wild onion
-Maple tree (branch type is random per maple tree)
-Wild rabbits (could be domesticated) (can be hunted with bow)
-Horses can appear but are not common
Biome goal: Easy place to settle a camp but lacks potential for further development which would require meanings of transportation in order to upgrade town (trains lolz)
Badlans:
-Few food plants with high food value, few plants but way more trees and big rocks zones
-Berrie bushes that can hold 4 berries per bush, however has a higher value per berrie
-Trees are closer together than in other biomes
-Bears (can be hunted for food, being skinned for clothing, skinned floor or making tool belts)
-Wold (can be hunted for food and clothing) (can be tamed for dogs)
-Bird nests (can drop from chopped trees that could give 3 eggs max)
-Bear caves (can be mined for minerals) (CAN become a random vein)
-Mouflon (can be hunted for mainly food and can be domesticated to become the sheep)
Biome goal: Not intended for settlement, but important point for gathering a good amount of resources and hunting fewer animals for food and some clothes
Snow biome:
-Fewer but better trees
-Natural water holes can be spawned with fishes that can be used for fishing
-Seals (can be easily hunted for early clothing but fewer food)
-Penguins (can be hunted with bow and grant penguin skin for clothing (hats) and some food)
-Polar bears (rare, can be hunted for lots of food and be skinned for clothing)
-Rabbit holes and wild rabbits (Hunted for food and clothing)
-No wild plants
-Has more water storage
-Plants can thrive but require more care
Biome goal: Suitable for settlement but requires hunting for survival in and out of the biome, has more water and trees are more resourceful than other suitable biomes)
Deserts:
-Fewer logs but more firewood
-Horses (can be hunted while untamed for easy food with 3 shots from a bow, can be healed)
-Snakes (Can be hunted for food and use its skin for boots)
-Dead bushes that can give branches
-Minerals dispersed trough the biome (iron, limestone, etc)
-Tarry spots (not granted in every biome) (only one per biome)
-Veins (of any material)
-Natural quarrys
-Oasis (Place with a spring, trees and wild food) (uncommon)
Biome goal: Not suitable for settlement but required for upgrading the town and could work as an alternative for the badlands, however this one offers less potential food and more minerals instead
Prairies:
-Fewer trees than usual
-Rabbit holes and wild rabbits (can be hunted for food and clothing)
-Bisson (can be hunted for food, clothes and can be domesticated for cows)
-Wild carrots and some other plants that i am not going to research but you get probably the idea from the actual game
-Prairies dog (can be hunted for some food) high in numbers (can steal food if left on ground)
-Turkey (can be hunted for lots of food and feathers)
Biome goal: Suitable for settlements that are more focused on hunting and has some plants to develop better foods like soups and some other stuff
Jungle:
-More trees that are dispersed trought the biome
-Vines can grow on jungle trees and can be used as rope
-Banana trees can be found, but once empty they must be chopped down and get seeds from the tree
-Mangos (Grow on trees and can be chopped for seeds and logs)
-Coconuts (Grows on some palms and need to be cracked with any hardened tool to open and eat)
-Palms (can be chopped for firewood and can be used for getting palm oil
-Jungle trees (can be used for getting latex with a sharp object
-Mosquitoes (can be scared away using torches or avoiding them to sting you if you are totally covered in clothes)
-tigers (can be hunted for food and for some clothing) (highly aggresive)
-Jungle leafs can be gathered to eventually make some low-quality clothing)
-Chickens (just dont hit one of them)
Swamp:
-Not feeling like it so bite me
Building:
-Adobe can be found in swamps by usual game making procedure used for building kins, ovens, forges, walls, floors and other materials, can be broken down for 5 hours until it becomes super-hardened (game logic)
-Mud (can be mixed with water to become a easy building material for kins, oven, forges, walls, floors and such
-Wood can be used for building material like walls and such, the looks of the building will vary depending of the type of wood used
-Property fences become family fences and cant be granted to foreigners
-Buildings start to decay once the original family that built them died out but can be repaired by using raw materials (decay time 7 hours)
Yum:
-Normal gap is 10
-Eating raw foods grants no yum
-Cooked foods grant one yum
-You cant get a yum point from a food that you already have eated in that chain
-Eating the same food three times breaks the yum
-Once you reach 10 of yum every new cooked food gives you extra food value
Farming animals:
-Every farm animal dies if not feeded for 30 minutes
-Sheeps get a boost in grasslands and they can grow their own wool by eating the grass, however you must regrow the grass or you will need the usual procedure for getting more wool
-Cows can be used for a high amount of food than sheeps and also for giving milk but require extra care
-Pigs can be for more food than sheeps but less than cows, however their meat can be used on more recipes (OTHER THAN TACOS THANK YOU)
-Rabbits can be used for low amounts of food but easy to take care of them and can give more babies
-Gooses (can grant eggs fore more gooses and you can get feathers from them)
-Dogs types:
Aggresive - Supportive - Decorative
Supportive dogs can follow you on hunts once you give them a piece of animal skin to help you find that type of animal
Aggresive dogs bark at any stranger or wild animal and can be pet by a family member to calm them down
Decorative dogs are objectely useless but they are always there for us
Mothers:
-You can use your backpack for storaging a baby, however you cant put items on the backpack anymore and you need to manually feed your baby (early game)
-You can use 3 pieces of cloth to make a baby wrapper and using a backpack in the same time (mid-late game)
-You can craft a feeding bottle that babies can grab for feeding purposes, can last only 4 minutes before it becomes empty, it requires milk
Storage:
-You can make backpacks from cloth and stores 5 items (small)
-Baskets can storage until 6 super small objects (eggs, berries, etc) and 3 small objects (kindling,sticks, etc)
-You cant store baskets on storage boxes, however storage boxes can be upgraded to make drawers with 5 sections each one being able to store 5 small items or 2 medium ones
-Crafting a manikin lets you store a full gear of clothes
lost 30min of my life on this but was fun thinking about it, feel free if you want to add or alter something
@Whatever
Yeah, like I'm going to property fence a road...
The_Anabaptist
lets property fence the nursery
So Ludd town died out and we built the plane, Then some jackass stole it and didn't return it....
The honor system isn't a thing in this game
I found it northwest from the town, however when i tried it to get it back i wasnt able to find it again so thats that