a multiplayer game of parenting and civilization building
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It reminds me a life that I lived last month. I was born in a small camp, without steel tools, small farm, but lot of people. I went on a iron mission and found a great camp, with sheeps, a lot of pies and steel. But they were the same family tree. I started stealing a hoe and brought back, I told to my people that I stole. My uncle was very upset, but my mother and my sister decided to go with me and bring more stuff, we stole the knives, pies and steel.
We started to steal girls as well, but two women realized and followed us and tried to bring pies back, but my mother stabbed her, the other woman ran back.Our village was going very well, my sister decided to steal some needle and ball of thread, because we had a lot of rabbits, but she never came back, I decided to go investigate and saw her bones with fresh blood. A man with a bow and arrow saw me and hunted me, I ran back. The man ended up shooting my uncle, but my mother killed the man.
After some years, my mother stole a cart with plenty of balls of thread and she died of old age. When I was about fifty, a woman came with a bow and arrow and tried to shoot me, I took another bow and arrow and managed to shoot her first, but the kids were very confused, because we all were the same family, so they decided to don’t feed me, I died before the woman.
A lot of deaths, but it was a funny life, it’s very rare to have interactions between cities.
And since trade is meanless, the only ways two cities can interact are raiding or exchanging people if they are not from the same family.I hope one day, we will have some very advanced tools, clothes and food, so the trade would be more meanfull if cities have different especializations. Like a city that produce very advanced clothes and other city that produce industrial food.
It reminds me The Walking Dead, where the interactions between towns was mostly based on raids, but In the HQ after they got established, about four cities started to trade route (Fish, weapon and ammo, radios, farming tools/engines and etc). Well in the real life it happened a lot as well, raids, slaves and etc.
I think that advanced crafting will create an economy based on shit other than nearby cities robbing eachother. I've repopulated old cities from sustained ones from learning their relative locations, and repopulating is usually a euphemism for stealing.
I also hope for better trade aparatus, like universal trade emotes/hardware that allows transactions to occur by a system that does not rely on purely trust, and cannot be tampered with by standerbys.
Back to raiding, I also hope to see an armor update - armor? Perhaps at a high steel or gold cost, you could smith some plate armor that essentially soaks up a hit for you without giving you an injury. The first hit would have similar mechanics - the attacker is slowed and has marked knife, and the attacked is perhaps also slowed briefly, and the armor is now 'broken'. broken armor provides no bonuses for future attacks, but can be repaired at some smaller cost. Why? An additional layer of security for a town guard, and a very visible definition of intent.
Intent, OminousBladeBlank? What do you mean? Well, If a band of four people, two with armor and all with weapons rush your town, that is pretty clearly a militaristic force that intends to do harm, but a coordinated town could survive such an attack if they are established enough with just a few weapons. Likewise, a town guard will typically be donning a set of armor as soon as one is available. It helps griefers, sure, but not as much as it helps an organized group. Just hope it's not an organized group of griefers. But that's why we can curse!
Sounds really cool, Organised militaries and battles was always a thing I wanted.
They'll become more popular as sattelite towns and tower bells are formed.
Next time, I'd roll in and announce your attack. Warn any residents that rebels will be slaughtered. Then take anything that you want, without getting innocents in the crossfire
I think that's pretty fair. Next time I'll just rob them blind and let hunger get em. Thanks.
Haha, I think I was the straggler who you stabbed. I was following the bell tower from southwest after my mother died when I was almost old enough to eat on my own. I survived, and heard the bell, so I traveled to your location and promptly got stabbed.
That gave me a good chuckle.
A boy with brown hair maybe 13 or 14? Three stab wounds from three middle aged matching men? It was my third band if so! Sorry, we thought you were from the town! We almost killed some of our own too who wandered down but we checked surnames.
As someone who has been in a raider party when we had the last big main city, I cant be too mad. While some people are always agaisnt killing or a certain roleplay, I think it can be used right if it's just not completely mindless. I would have battled you guys if I was there and wouldn't have been too mad about it, but any innocents in the crossfire might be a little ticked.
I guess I would only recommend having a ultimate goal other than destruction next time. Even a supply steal to better your town might draw less hate, but same conflict and energy haha. I can imagine people actually being less angry about being taken hostage than just outright killed.
Yeah. Were were a bit heavy on the murder... But the war ended in spoils! I think next time I may kill less indiscriminately. Good advice.
Extremely rude.
I wish curses could apply to a group of people rather than just one so people like you aren’t able to do shit like this.
You're not wrong, but IMO, if you RP correctly in an attack situation, you don't deserve to be donkey towned.
To anyone playing recently and being active on the forum, you'll know of the mega-city that 8 eves allegedly spawned into.
About one minute south - southwest of there was a little satellite village set up by people who were driven out by earlier griefers hitting the city.
In search for power, I requested a crown from an old woman. She told me to swear I'd be benign. I swore. SHe walked me the minute down to this smaller satellite village with tools, some crowns, food, and fine agriculture.
Naturally, I did what I've always dreamed of doing.
I returned to the city, recruited three others to don aprons and knives, with one girl on a bow, a few pies, and we headed out for our first strike.
Somehow they caught wind of the attack, as we saw someone declaring the "attack incoming!" as we rushed in, killed four, puled back with heavy losses before I came back in for a fifth kill for the party. I died and I think most others also did, but we went 5 women for 3 women so worth it.
Then, as the city had a tower, I traveled about two k in my next life before recruiting what turned out to be a resident of the village to launch a second attack. The village had few people, but I managed a child girl before the double agent back stabbed me. Should have paid attention to surnames.
Lastly, I played for a few hours before being returned to the city. I was a man and a few more men were wandering about, so I organized us into a three man squad. This time, we rolled in with snowballs. But my prior attempts and what ever other catastrophes left the place abandoned or otherwise destroyed by the time my troop had aged to about 25 and made our way down with matching regalia, aprons, and knives. One straggler, I assume following the bell tower, wandered upon us and suffered three knife stabs. We had a good laugh about how inneficient we were at using the taxdollars. However, we pillaged handsomly, taking several steel tools, a door, three carts, and all the stew we could slurp.
Militaries are fun. Only a few people seemed bothered by the jovial destruction of my band. I think one of the newer guys was disgusted by us, as by the end it was just two of the original three of the last band.
I'll be setting up plenty more once I get my hands on relative locations.
I like the idea
i mean, people don't need to use exclamation marks too often. There could be a cooldown on them
Babies are cool because you can hear them even if you can't see them. You can find them offscreen.
Same with being hurt - you can hear the person shout.
What if we suggest to Jason the ability to shout, creating and audible cue to those around you.
I'd suggest anything involving a '!'
Thoughts?
Hey guys,
In reference to my earlier post all about how I wanted prisons:
I built the walls to a building that could be just that. It encloses two wells, and is sectioned off well in a way that would allow for a Large cell where prisoners could be forced to farm. If you see it out there, do your best to prepare it to be a prison spot.
Put those griefers to work.
I'm with pein on this. Way too many people are born to eat and cannot contribute. A city is no place for a nood. That's what small vilages are for - to teach you the basics of labor so you can say "y" when a sad mother asks if you can smith.
OminousBladeBlank wrote:Does this work for everyone? I'm trying to twin and we get stuck in the waiting to be born
mine worked until me and my gf tried to spawn together into the tutorial. after that we just got "login failed". are you two using all lowercase letters?
yes
I cannot twin with my friend. We get stuck in waiting to be born screen. She is in Nepal. I am in usa. What could be wrong? we have tried several passwords.
We can both spawn separately
Does this work for everyone? I'm trying to twin and we get stuck in the waiting to be born
Can I be someone's twin if I am in America and they are in Nepal? It's currently stuck on waiting. twin password requirements?
Was just about to comment on that exact quote. just the word 'broodmother' eww lol.
Images of future games where there's shrine in the centre of every oversized berry field, a vast bloated queen sitting atop, comatose but still spewing hungry demons forth, POP and another shrill F echoes out amongst the shrubbery..
It's hilarious that I know exactly what you mean.
LOL. Now all you need to do to grief is spawn as 4-man.
LOL. I read this and my jaw dropped. A salted griefer complaining about the game. Make a sister civ instead of griefing, because I love cities. The bigger, the better. You can't have real power without a large number of people, and you can't have a large number without a city. Destroying a city doesn't solve your problem nearly as well as... leaving. Just get the fuck out and let me rule with an iron fist. I want to accumulate the obedience of the masses, and you're fucking that up if you get angry about large civs. The game is no fun to me when it's just setting up farms and hunting rabbits. I like the social aspect of it, and solving complex problems that come with high gen civs.
Also, griefers shouldn't be complaining. Like, yeah, griefers are actually very important to how I enjoy the game - I always need to catch you motherfuckers and kill you - and that shit is FUN. You're all so salty. But jus taccept that you don't actually solve any problems, you only create them.
I think the primary purpose for buildings at the moment is to lock them. Structures have almost no use if they are not intended to keep most of the town out. I've seen great success and great failure with the implementation of safehouses. I think that the issue with making buildings more necessary is the fact that they take so damn long to build, and require so many resources. It's usually a multi-generation thing that no one wants to put the effort into - and big rocks are not exactly a sought after commodity to eves. It's risky business without making them easier to create.
So to clarify what I suggest, perhaps big rocks should allow for the creation of two walls, not just one. I think that this does not make much sense visually, but neither does a lot in this game - like how tiny logs get when they turn into the handles of tools. Incomplete buildings are always in abundance - and if a half built building can be made with ease in one gen, then if we just double the number of walls stone (and maybe also adobe) can make, then a team of a few builders could crank out several buildings in one life cycle.
Now everyone can have a prison, a safehouse, and one of those weird stone sheep pens people always make that kinda look stupid.
YAHG wrote:The point of that strategy is that you just keep clicking respawn. If they feed you as a baby, fine it is time you worked off.
The real time you will get is when you run out of lineages to be born to and you are Eve again.
Eve starts with MASSIVE full food bar, easily 5 minutes of food. It doesn't matter if you die , you just come back and live/die again.
Eventually you wear off your curses.We can make additional rule, that you need to live until old age for your curse points to be cleared.
I think old age is harsh, but a certain number of minutes before any of the time counts is fair. Sometimes you can live a long time and still not make it to old age, just due to a stupid mistake or a bit of lag.
That sorta arms race won't go anyway, the Satan bot can already eat berries.
I wonder how hard it would be to automate cursor movement.Loop(
Click one tile down, click player, repeat 3x
Click one tile left, click player
)You can probably Mod game client to log char death for the re-spawn or just have it click re-spawn every 5 minutes just incase.
I wonder, what the odds are for self feeding per life with that strategy.
I am sure you can modify it so that you are WAY less likely to get stuck my random obstacles.
This is a lot of work to grief a survival epic... I mean, sure it's doable, but there'll almost always be a way to script your way into bypassing an anti-griefer system. But will most or even many griefers really go to these lengths? I doubt it. Even so, this method still relies on a lot of luck.
If people really want to grief that badly, then this game is probably doomed. A few psychos willing to go to these lengths won't destroy, though.
The point of that strategy is that you just keep clicking respawn. If they feed you as a baby, fine it is time you worked off.
The real time you will get is when you run out of lineages to be born to and you are Eve again.
Eve starts with MASSIVE full food bar, easily 5 minutes of food. It doesn't matter if you die , you just come back and live/die again.
Eventually you wear off your curses.
I don't know if you'd get 5 minutes off of Eve's food bar - this is easily avoided by an additional stipulation that you must eat once as well.
OminousBladeBlank wrote:YAHG wrote:But it is so simple to bypass curses.
Put mouse where respawn button is.
Start autoclicker on like 2 min timer, go to sleep.
Wake up.
No longer cursed.Well, there's nothing we can do about that... Maybe Jason can code in a fix - like requiring a cursed person to actually live past the baby stage in order for the time to count.
Most the time in that scenario would be as Eve, if the click timer is shorter then they can avoid naming.
I'm afraid I don't understand your point. Saying they need to live for 5 minutes before their time counts ends up being negligible to the ones playing out their curse, and it makes the autoclick strategy useless. If they only live for a minute as a baby anyway, that hardly makes a difference, and if they autoclick they won't live long enough regardless. What's the downside to this rule? It makes prisons even more viable!
But it is so simple to bypass curses.
Put mouse where respawn button is.
Start autoclicker on like 2 min timer, go to sleep.
Wake up.
No longer cursed.
Well, there's nothing we can do about that... Maybe Jason can code in a fix - like requiring a cursed person to actually live past the baby stage in order for the time to count.