a multiplayer game of parenting and civilization building
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This is very much an example of how offense is never given, only taken.
When you share creative content you invite criticism. Numbing yourself to that is part of sharing. If you can't do that you'll never succeed.
Jason is a pro, he's good at taking constructive points and discarding the rest.
The biggest complaint about towns is always the wells and the materials to upgrade them, but people don't seem to value water very much in every day play. It's confusing to me.
If this game had a currency it would be water. The relative value of different items is calculated based on how much water is used to make them. Take corn for example. A shucked ear of corn gives you 5 pips of food. Dried and made into popcorn, it gives you 12 pips of food at no additional cost. Chopped up and fed to a cow, that dried corn nets you a whole bucket of milk, each bowl of which is worth 14 pips. There are 4 ears of corn on each stalk. For the one single bowl of water you can get 4 buckets of milk worth 140 pips each. One bowl of water to plant the corn, can produce 560 total pips of food. Plus yum factors like butter or skim vs. whole milk. If you see lots of butter and milk in town, it means someone is valuing the water.
Mutton is exactly the same way and that's why mutton pies are basically the staple food of OHOL. A bowl of berries and carrot costs about 2 bowls of water. It produces four pieces of mutton and some wool. Mutton can be cooked and eaten whole for 12 yummy pips. Or, with 1 more bowl of water to make dough it can make 4 pies worth a total of 60 pips each. If you see a lot of mutton pie in town, it means someone is valuing the water. This is why the conventional wisdom exists. Never shear the last wooly sheep and only feed babies. That way you're producing mutton and not just wool.
Incidentally the same is true of the humble omelette, which consumes only one piece of kindling and no water so it's basically free food at 19 pips each. If you see someone having an omelette cookout, they're valuing water.
Of course you also see lots of people grazing on gooseberries, carrots and shucked corn that could easily be processed into much more valuable food. That's what we call lazy yumming. Everyone is guilty of doing it sometimes. You want to build a yum chain so you excuse the practice by saying you're just a kid, you don't need those filling pies, and after your chain builds it'll be efficient later. The penance for this kind of thinking is to hunt a wild turkey and bake it in the oven for everyone to enjoy. Turkey is completely free, produces a whopping 114 total food pips AND with just one bowl of water can be made into a broth with additional 96 total pips of food. If you see turkey in the kitchen, it means someone is valuing the water.
I'll write about my last life since it seems relevant to the point.
I was born in a small abandoned village with a dry newcomen well. My mother was the only person there. She asked me to stay and help her make it a nice place to live. So I did, I tried to help rebuild and improve that place. We were the translator family and so the well would never run. I knew that. I helped her light a fire then went to scavenge for water. There was a road leading north away from the village and I followed it hoping for untouched ponds. After a few trips ferrying buckets to the cistern I finally found the end of the road- a bell town with gingers and diesel. I wanted to stay with my family, but I knew that it was hopeless. I'd live a boring tedious life improving a place that would soon be left abandoned again. So I moved to the bell town. I farmed. I built boxes and tables. I had a son and I took him to visit grandma's house. Before I left, my daughter was born. She left for the bell town and later died before having children.
When I got the notification that my mother had died, I returned and found her body. Just outside the front door of her home. I went back north to the bell town and gathered a few things. Some skewers, a flint chip and sharp stone. A shovel, a flat rock, a mallet and chisel. I took it south and buried her where she died, marking her grave "MOTHER." I felt bad for leaving her there alone. While I was doing this my son returned. I was already an elder and I warned him that he'd be lonely there, a single man with no children. "But I grew up here," he said. Already well into his middle age. We said our goodbyes and I left to die somewhere out of the way.
So, the issue here is with racial specialization and the way that it forces different families to live together. The only way our family could have made it was by stealing from the neighbors. Not trade, steal. We were poor and they were wealthy. Forget finding someone to organize a trade, we had nothing they wanted. Why were they so much wealthier? They're multicultural. Multiculti towns are naturally much wealthier. With the current meta it's ALWAYS better to live with other families. This defeats the concept of trade and destroys the viability of offshoot hermit camps. The best you could hope for is a suburb that's smaller but still connected by road to the main town. Maybe a summer home you can escape to during genocides, funded by wealth from the town.
Everyone who spawns in DonkeyTown assumes the system must be broken.
I came back to read your reply knowing that you'd say something stupid, and you did.
All according to plan.
Everyone thinks the system is working perfectly.
Until they start spawning in donkey town.
Twinning is enough to curse over.
A handful of curses land you in donkey town for a month.
It's not hard to figure out that this is broken.
I'm going to say the N-word.
I'm going to stop trying to reason with unreasonable people. Have fun with your willful ignorance and self-righteous evil, you shitty trash.
Agreed; the players supporting our current curse mechanic in this thread are petty entitled pushovers who want to be pandered to.
Most players that curse have absolutely no idea what it does or how it works. They see someone cursing, they understand it's something to do when you don't like someone and they curse for petty reasons. It's almost never done for a good reason. It's because I wouldn't give my nephew my backpack in a poor town or because I took a knife from a devious baby. Never for a good reason.
How often do you curse people? The tokens regenerate every 30 minutes. You can curse every life if you want. Sometimes twice a life. It's a broken system prone to abuse.
"""Known griefer""" lmfao goes to show how braindead this community is.
Remember this new player, the good guy always get labeled a griefer by the bad guy in the end.
The current curse system is completely broken. It mostly benefits lowkey griefers and ignorant townies cursing for no reason. Actual griefers are sneaky enough to be overlooked. Good luck finding any support though, most of the community is dumb enough to believe in mob rule. Including jason.
as a griefer killer I have been sent to Donkeytown because I get cursed a lot
By your own admission donkey town as a place for griefers is broken. If you play the game enough and you aren't a complete doormat you WILL end up in donkey town. Virtually nobody understands how or why curses work and they just abuse the mechanic. It leads to bad players cursing good ones more often than not. The curse system as a whole is clearly broken.
To begin with, the system was never intended to institute defacto 30-day bans. It's meant to be a 1-hour time out, or potentially a few hours if you get a LOT of curses at once. The fact that it's acting the way it is currently is only because of curse abuse and a broken system. There are so few towns and such a large area ban for births that it breaks the don't-spawn-here mechanic and sends people to donkey town accidentally.
When the runner Ada family relocated out towards donkey town, donkeys were being born normally with them. Their time-out had expired but the broken 30-day area bans still prevented them from being born outside of donkey town. This is a broken mechanic.
The idea of "punishment" is archaic and immoral.
Justice is corrective, not punitive.
Go ahead and tell me that HITLER DID NOTHING WRONG and make a few posts about race realism, I dare you.
Coward.
You keep presuming guilt where none exists. It's because you're evil and ignorant. In real life, you are a racist. I guarantee it. Nobody this self righteous is innocent. Have you ever been arrested? Have you ever been a victim of racism? No. You perpetuate hateful unjust ideologies because you are willfully ignorant. You'd rather believe in some joke like karma and just desserts.
Notice how it indiscriminately labels the "other" as a single entity, stripping them of their individuality. The guilt of one becomes shared by the innocent, because in its mind innocence does not exist within the other. The other must necessarily be evil so that its own ignorant hatred and bigotry can be justified.
These small minded creatures are truly pathetic.
Funny how people that feel empowered by misguided hatred and self-righteousness are the most likely to commit shameless acts of evil.
Yes I'm calling you a nazi.
0. The bell rings and two donkeys meet. They build a nice garden together.
1. Multiple generations run for real-time HOURS to reach donkey town.
2. They arrive and a normie immediately begins pro-level griefing.
3. A second normie joins the griefing and lures bears into donkey town.
4. The donkeys keep getting cursed by normies for no actual reason.
5. Donkeys get upset at griefing and curse abuse from the normies.
6. Town is dismantled until the normies are exterminated from donkey town.
7. Donkeys join forces to kill fertile normies and drive them out of town.
Soon balance will be restored as donkey town takes its rightful place as the nicest spot on the server.
After all, it's an exclusive community of experienced players with no noobs in sight.
Fun fact: mens rea is latin for guilty mind and refers to evil intent in committing crimes.
It's the vital difference between intentional and accidental or perceived wrongs.
Disregarding that is really ironic here when we're talking about relative morality and justice.
Last week I goofed around roleplaying in a bell town. Didn't hurt anyone, wreck anything, steal, insult, nothing really. I wore a devil mask and an all red outfit and goofed off about how so very evil of me to don my evil cloak and fooooolish mortals these evils berries shall convert your children to my ways etc etc. I even sat by the fire and YUMMED to use less food. At least until the posses started trying to murder me. I got 5-6 curses that life, for nothing. It was a really good case in point. People are stupid and democracy is wrong. If I'd actually been griefing I would have sneaked around hiding things when nobody was looking, changing outfits etc. I've done it on a few bitter lives after some bullshit and it's laughably easy to get away with griefing. I sat down and killed a town once and nobody cursed me because I was the least bit sneaky with some hearsay. You know what I always got cursed for? Killing a proper no holds barred griefer. Telling someone in brown town that their dream of building a car is hopeless. I'll be the only black guy in a town with newcomen@torn seal taming horses my whole life and three people curse me because hey!! That nigger is stealing horses!!! That's the reality in this game.
In practice people don't know shit about curses and they just apply it as a catchall for anyone they dislike at any moment. They see someone else curse, learn that curses are a thing, and they curse. My hardworking uncle in this eve camp didn't gift me his backpack when I was a baby? You'd better believe that's a curse. I stabbed a guy over a stolen ball of thread then someone healed the thief? Oh yeah that's a curse. Smith isn't willing to make a blade for me when I'm loitering at five years old? He'd better be ready for a curse, the griefer. That's the logic this community works with when it comes to curses. Especially now with racially enforced multiculti and only 2-3 actual towns in the entire world, a couple of braindead noobs cursing can wipe you off the map. When there are 2 places to spawn it's very easy to get forced into donkey town accidentally. I'll probably be there for a month- for literally no reason.
Hey look curses only benefit griefers who could have known
These shoehorned mechanics are rapidly approaching a point where they no longer fit the base game. It's more or less been there since the tool slot update, family specialization, etc. Systems that were never meant to be a part of the game but were awkwardly attached after the fact and really don't work. They're becoming increasingly more broken with every update. I understand the intent but it's something to direct into a new game because it clearly doesn't work here.
You're a real funny guy, you know that
Watch your language young man!!
Here's a question. What's the yum etiquette when it comes to force-feeding?
Am I some kind of yum angel if I go around with a berry bowl boosting people's yum by feeding them?