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a multiplayer game of parenting and civilization building

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#176 Re: Main Forum » Will we get content soon? » 2019-07-04 08:32:56

RodneyC86 wrote:
Tarr wrote:
RodneyC86 wrote:

It can already be carried right?

Well Dodge is talking about something Jason was discussing about letting us carry a sterile pad in the red cross apron. You know how a backpack holds a sword? It would work like that so it would be possible to carry a single sterile pad around hands free while keeping the thread or knife in your apron pocket.

Basically a nice QoL buff to make medics more useful instead of it being about getting a person to the right place at the right time.

Ah ... I see. Though I think there will be more hoops to jump through. Like little sterile paper bags you see in hospital CSSD units.

Nah, that specific situation was brought up as a potential thing he was going to do this week but I haven't yet seen it pop up on github as a fix. If you want multiple pads you have to carry the bowl around and if you just want a single emergency pad you can wear an apron (at the cost of being without a proper shirt.)

#177 Re: Main Forum » Will we get content soon? » 2019-07-04 08:23:28

RodneyC86 wrote:

It can already be carried right?

Well Dodge is talking about something Jason was discussing about letting us carry a sterile pad in the red cross apron. You know how a backpack holds a sword? It would work like that so it would be possible to carry a single sterile pad around hands free while keeping the thread or knife in your apron pocket.

Basically a nice QoL buff to make medics more useful instead of it being about getting a person to the right place at the right time.

#178 Re: Main Forum » Will we get content soon? » 2019-07-04 05:17:10

Léonard wrote:

Do lineages survive long enough for such a thing to realistically happen?

Nope. I don't think places even last enough for any sort of resource to become stressed to the point that fighting would ever be better than just working together. Hell, even when places lasted for WEEKS we didn't see families kill off all the resources in the surrounding area. The only time resources have ever gotten scarce (and I mean actually scarce) is something like back in the day where people would cut all the trees down when you couldn't regrow them.

Léonard wrote:

Does the genetic scoring system even allow for it? Does it care about lineage depth at all?

I mean score system is literal memes but it definitely doesn't care about lineage depth. It only cares about people born during your time alive for its scoring and what not.


Léonard wrote:

And to be honest, even if so, even if that did create a legitimate non-roleplaying reason for war, I still don't really like it.
I mean, it's better off for people to start wars because they can have extra pips of foods while old? Why not just yum instead...

And besides, why yet another emphasis on war?.. Shouldn't trade be the better option? I mean look at the modern world..

War is only a thing now because otherwise late game villages would just turn on their own people. Instead of griefing it's "roleplaying". There's never a real reason to commit war except for arr-pee related reasons.

#179 Re: Main Forum » Will we get content soon? » 2019-07-04 00:55:50

As stated he's messing with basic gamplay stuff at the moment. If you want content YaH has that and if you want weird gimmicks ohol has that.

I'm sure we'll get new content eventually but you've played long enough to know how these content droughts go.

#180 Re: Main Forum » Town Killers » 2019-07-02 08:59:05

AdelaSkarupa wrote:

The curse system needs to improve too. A stabbed or shot person should easily be able to curse their attacker, even if they didn't see the name. I think that especially includes babies. While they normally can't type enough to curse, I think they should be able to curse if attacked. There is never a reason to stab a baby.

Good luck getting that through his head. I've tried asking for simple changes ranging from getting twin/group griefing actually nerfed to other changes like swapping curses to be a command because why should one person require age 11 to curse and another require you to be 35+ to curse? Jason would rather have a flawed system in place than try to make something useful (hence the last curse nerf + willingness to just strip out donkey town without a real replacement.)

At the end of the day you either become jaded to the game and start being hyper vigilant about griefing/griefers or you roll over and let them keep kicking over your sand castle. Unless you shoot the person in the direct town center you aren't going to earn enough curses to go to donkey town and the six hour ban is more than worth whatever curses you get anyways. 

Remember that the only players worth removing from the player base are folks who might tamper with the photo server :^)

#181 Re: Main Forum » no longer caring for MY score but for fun of others. » 2019-07-01 19:21:31

Jojigirl wrote:
WalrusesConquer wrote:

Are you ok

I'm wondering the same.

Just a troll account. This is the sort of thing that happens when you allow low quality threads to persist so now we've got a guy constantly trying to bait people into responding to his threads.

#182 Re: Main Forum » mah playlist » 2019-07-01 12:18:44

You're putting way too much effort into your shitposting.

#183 Re: News » Update: Genetic Fitness » 2019-07-01 05:47:22

RodneyC86 wrote:
jasonrohrer wrote:

Good idea with the visual associated with fitness in old age.

Hairy chests (for men) are the most obvious way.

But yeah, I will think about this.

Are the rumours that one can obtain perfect scores repeatedly by dying at 60 in tutorial repeatedly true?

I mean you can gain rank there. I was going to afk to see if I could reach max score but I only got six points from one life.

#184 Re: Main Forum » Idea: Demo version of the game with 1 life per 3 days » 2019-06-30 03:57:21

Kitaelia wrote:

Originally Jason's sales plan was $1.00 per one hour / one life.

I wonder if it would be viable to still sell one hour for $1.00
That way people wanting to test the game can buy a life (or a few) try it cheap.
Then if they enjoy it they buy it.

No idea how this would be implemented, but it would get more people to try it. smile

Can you imagine buying a life and getting a horse cart mom? Or someone just dumps you on a snake as you're born? If he was going to do anything free why not just let people try the tutorial? Sure you could fly someone out but that's a lot of effort (for example it takes me like 20 minutes to break out and make a landing strip).

A new player eve would only get like 25 minutes of real play in the game if all the hoops were jumped through and otherwise at best they'd get broken out and shown to a tutorial town.

#185 Re: Main Forum » Why am I being punished for Kids doing /die? » 2019-06-30 02:09:17

You are supposed to be reaping the benefits of your sisters as male however you lose points for her bad children just like you would if you were a bad mother. It's supposed to be so males can gain points just like women and what not.

It's silly to care about rank in the long run.

#186 Re: Main Forum » um what the heck is the leaderboard » 2019-06-29 05:00:27

RodneyC86 wrote:

I think at least this helps give an effect similar to actual survival instinct you get in an actual life. Also, this may actually be slight net positive for inter-family relations since starting a fight would obviously be detrimental for both sides scores.

Only issue i can see is overzealous players who are anal about min-maxing everything to get extremely high genetics score. Eugenics is no fun , but we'll see if it happens

I mean I don't think the scores matter that much. Only if you care about being the best potential mom which is only one very specific thing you can be good at. I would assume some people are going to care about it but for me it has zero impact. I don't even know who any of those people on the leaderboards are and unless you provide proof of being or not being someone we're all rank one and not rank one at the same time.

The bonuses for raising kids is nice but besides that I probably won't check the leaderboard at all in its current state.

#187 Re: Main Forum » um what the heck is the leaderboard » 2019-06-29 03:33:36

How it works basically. You have an elo score which goes up when your kids live longer than your current score and goes down when they die younger. You lose less pips as you get older based off your score which means you won't be as wasteful as an old person. Score can be checked on the homepage and your name at the game login

#188 Re: Main Forum » Did I miss a update?? or server reset? » 2019-06-26 16:40:39

Site is going down for a two hour period on the 28th. People likely just not posting about anything and what not.

#189 Re: Main Forum » Suggestion: Make cursing a /command, and not limited by age. » 2019-06-24 16:49:12

SparkleCake wrote:

I think a serious consideration should be made for potential streamers.

A hypothetical situation:

  • Sally Stream broadcasts to 2,000 viewers.

  • 8 viewers boot up OHOL and "/curse Sally Stream"

  • Sally Stream is banished to donkey town.

While this is already possible, it's currently less likely due to the newborn character limit. I don't feel like we need to make it completely effortless.

You have to be in the same lineage as her at this point. So yes it's possible to stream snipe people (the reason Jason over nerfed curses in the first place) but if you're getting together eight trolls to send someone directly to donkey town it takes coordination. It's no different than people cursing anyone else out in the first place with the only downside being it can annoy a streamer.

#190 Re: Main Forum » To Eve Tigert » 2019-06-24 16:47:26

It's definitely not impossible to still do it at this point considering we have even faster sheep pens at this point in time. An Eve can without a doubt start producing mutton pies within her lifetime if her sole goal isn't to start pushing tech to the max and with a quad group you very well could get to the point of having a baker Eve, smith Eve, forager Eve, and one Eve doing whatever she needs.

The only difference between now and then is you need to keep your population in better check because four women will flood a village with babies which will kill you if you aren't watching.

#191 Re: Main Forum » To Eve Tigert » 2019-06-24 15:39:02

RodneyC86 wrote:
Tarr wrote:
RodneyC86 wrote:

What is the earliest Gen you have seen that got an engine running?

To get an actually full done and running one? It probably could be done in Gen four to be honest. I've had a quad eve start that finished sheep pen/newcomen parts + all the attachments in our 46 minutes being alive (We were all veteran players so that obviously helped.) Depending on how long everything takes in a perfect world it would end up being something like

Gen one: Find spot, fetch iron for gen two.
Gen two: Get all the newcomen tech started start working on getting oil done.
Gen three: Get the oil rig finished and prepare to start engine
Gen four: Get the pump done.

Depending on how good you are and who is around to help definitely matters. If I have all the raw iron it takes about 26-30 minutes to pop out a diesel engine by myself. Oil is just tricky because all of the rng involved.

Woah slow down Turbo, you're gonna get the diesel pump nerfed. Is it quad eve on a low pop server?

We did it on main server when we did it. It was LostScholar, me, and I believe two of his viewers. The only hard part is making sure to rush a backpack so you can fetch the iron quicker. One person fetches iron, one person is basically a full time smith, one person raising the second gen kids, and someone producing food. It's obviously a lot harder now with there being a language barrier but a good quad Eve can very much get to newcomen work in their lifetime.

#192 Re: Main Forum » To Eve Tigert » 2019-06-24 15:23:04

RodneyC86 wrote:
Tarr wrote:

Yeah, generation two is one of the best to play in if you really want to make a difference in a potential village as you have all the power to start cranking out major changes once a place has been decided. Gen 2 is probably one of the better time to play male (if you have a decent woman) because you can really get a lot done that normally might be a few hours off.

The only real downside to early play is it's very stale in the sense that you pretty much should know who should be doing what at all times and that if you're a decent player it's going to be a very focused hour of play. If you've never done twins+ in a gen 2 camp I very much recommend it if they'll risk keeping you as you can go from having a single hammer to prepping the oil rig in a single life which feels pretty amazing.

What is the earliest Gen you have seen that got an engine running?

To get an actually full done and running one? It probably could be done in Gen four to be honest. I've had a quad eve start that finished sheep pen/newcomen parts + all the attachments in our 46 minutes being alive (We were all veteran players so that obviously helped.) Depending on how long everything takes in a perfect world it would end up being something like

Gen one: Find spot, fetch iron for gen two.
Gen two: Get all the newcomen tech started start working on getting oil done.
Gen three: Get the oil rig finished and prepare to start engine
Gen four: Get the pump done.

Depending on how good you are and who is around to help definitely matters. If I have all the raw iron it takes about 26-30 minutes to pop out a diesel engine by myself. Oil is just tricky because all of the rng involved.

#193 Re: Main Forum » Pine Walls Too Expensive » 2019-06-24 14:20:35

Sukallinen wrote:

I had long discussion about growing milkweed. People are basically annoyed it produces one plant per a slot of soil (two). I see no problem, make more soil ?

Each compost pile you make only nets you two rope and one thread which feels terrible when jumping through all those hoops to go through. There's a reason why most people would rather just grab a horse and collect wild milkweed instead of just grow it in the first place. I think the most ropes I've personally made in an hour solo was about 25 or so and honestly that was an awfully boring life where I was just using natural soil deposits since otherwise it would have taken 12 or so full piles of composted soil to do so.

I don't care if things are hard but tedium shouldn't be the determining factor when it comes to either growing a domestic crop or just running around in the wilderness collecting it up. As long as people aren't doing the same thing as you, you can definitely just go out and collect wild milkweed faster than you can generally grow it and that just seems silly.

#194 Re: Main Forum » To Eve Tigert » 2019-06-24 12:22:38

Yeah, generation two is one of the best to play in if you really want to make a difference in a potential village as you have all the power to start cranking out major changes once a place has been decided. Gen 2 is probably one of the better time to play male (if you have a decent woman) because you can really get a lot done that normally might be a few hours off.

The only real downside to early play is it's very stale in the sense that you pretty much should know who should be doing what at all times and that if you're a decent player it's going to be a very focused hour of play. If you've never done twins+ in a gen 2 camp I very much recommend it if they'll risk keeping you as you can go from having a single hammer to prepping the oil rig in a single life which feels pretty amazing.

#195 Re: Main Forum » Pine Walls Too Expensive » 2019-06-24 12:14:59

SparkleCake wrote:
Tarr wrote:

Pine walls are bad because they're hard to make in real life. Jason has talked about potentially buffing it so whenever you make a pine panel it has a few uses to combat the fact that it costs five ropes to make a single wall or door which is way too much.

They cost five ropes? Wow!

That explains why I haven't seen pine walls in over 400 hours of play time. The art for them is so pretty, too. Before reading this thread, my opinion on them was, "Those rich brown walls from the OHOL trailer are really nice. It's too bad they aren't in the game yet."

Milkweed is often such a precious resource. I'm not sure people would build pine walls even if they had an effective cost of only one rope per wall, nevermind five. If that were the case, they might get built because it's something new to do — but people would soon realize that other materials are far less intrusive to use.

When you're building with adobe or stone, you're typically the only person doing that. When you're farming milkweed, it gets plucked by family constantly if it's in the open. Even rope for gates isn't safe: More often than not, I return to find that my lonely gate rope has been taken for some greater purpose.

Well in ye olden days milkweed used to regrow every hour if you picked it in the correct stage so it was possible to make pine buildings (even if they were still rare.) Now of course since that changed forever ago they've basically just been waaaay too expensive to really think about using which is sort of a shame.

I mean I've built pine walls before in game but I don't think I've ever personally gotten a full building done since it's just too much work over too many hours for something that can be destroyed by the click of an ax (this was done to prevent door griefing which was a major issue at one point.)

#196 Re: Main Forum » Annoyances with One Hour One Life » 2019-06-24 11:17:29

testo wrote:
ollj wrote:

when i make roads, i start by making ten to fourty stakes, and place them in a line. its the proper order of operation.
i got murfered five times by now while doing that, and the murderer claimed i was griefing.

also, just taking the flat stone from the forge, even while they have no iron, and enough steel and flat stone within fifty tiles, to build a road nearby, gets the whole city wanting to murder you forever instantly. they are just so insecure about their forge crap, just parroting each other, never moving more than onehundred tiles away from the big berry farm.

transporting a lot of food out of a messy overflowing kithen to fireplaces and forges (a great thing to do while younger than 12), gets many newbies to confuse you for a thief.

this is just nuts.

I don´t know what you are up to, but what you are saying is borderline trolling.

It is a big deal if you take the flat stones set in the forge zone to make a road. This is not about iron or not, just don´t pick stuff other people has gathered for your own convenience (that includes stones to make eggs, paper, tortillas or graves). If you want to make those, start by finding your own stones. If I take my time to find those stones to forge and set them in that zone I would certanly kill you if you start taking them. Don´t take stuff you didn´t gather if it has a purpose. Just don´t. How would you feel if I go and break your road to take the stones back? What if I just decide I don´t like your road and pick your stones to make a different road? How would you feel?

It is also a big deal if you make ten to forty stakes. Certanly not the order of operation. You don´t really need more than one to the same effect. Maybe use three stakes if you are working with someone but using ten is actually griefing. I would certainly stab you over that too.

They're a troll. Just look at their post history and ignore bait posts like this in the future.

#197 Re: Main Forum » Suggestion: Make cursing a /command, and not limited by age. » 2019-06-24 11:16:27

Yeah, it should definitely just be a command. What's the point in having a curse token in the first place if you can't use it when you actually want to? I've had a few lives in the past where I couldn't curse my mothers killer because I was a baby and he died before I hit the age I could type out the whole name. Even the shortest names in game require you to be 11 meaning you need to be at least six before the person you're trying to curse is killed to use the thing.

Of course on the flip side giant names exist which means it's possible to make a person require age 30+ to get cursed which is just as equally silly.

#198 Re: Main Forum » Advanced Civ and Fire » 2019-06-23 20:38:38

InsanityElk wrote:

well color me purple. is there any reason they aren't used often?  I haven't seen them once.

She was making a suggestion. CCM made flint and steel to replace the first few steps of fire making (You just need the tinder + flint and steel) which was a nice feature. I do believe we should have some sort of advanced fire making tool at this point but it's probably on the backlog compared on all the different things Jason is trying to fix about the game at the moment.

#199 Re: Main Forum » Pine Walls Too Expensive » 2019-06-23 19:36:31

Dafuto wrote:

In that case, couldn't the stone and adobe walls be made more expensive as to encourage people to use the cheaper pine walls in the early game? If the adobe walls and stone walls were made more expensive and the pine walls made cheaper, surely that would encourage early towns to use pine walls until they had the recources later on to create the more advanced ones.

In an ideal situation you can start building or getting resources to build as Eve. Early game doesn't last long enough to honestly justify needing to work with pine walls/doors in the first place unfortunately. Trying to nerf stone or adobe further wouldn't do pine walls any favor anyways as it would likely just lead to people building less in the first place rather than try to push forward in hopes that the worst tier walls start getting used.

Pine walls will likely always just be mostly underused content just like the morse machine or any of the super inefficient content like pork tacos and what not. Pine doors on the other hand are okay as they can't be locked so they can go into buildings that have no real preference to being opened or closed but that's about the only use for them now that we have spring doors. Old content gets left in the dust and newer content replaces it and that's okay in my book.

#200 Re: Main Forum » Twin Eve are different families BUG? » 2019-06-23 19:24:23

Twins Eves aren't related and thus can't communicate. It's a known thing and was done purposely because ???

Basically it exists so rich and interesting dynamics like the sword can exist.

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