a multiplayer game of parenting and civilization building
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How is that my fault? Why do I lose so many points cause some idiot is trying to become an Eve?
Also WHEN I AM MALE, Why am I losing points for my Sister's dumb kids?
Also side note can we PLEASE remove this Surname from the name pool.
I'm Slinky and I hate it here.
I also /blush.
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Huh, die babies are not supposed to affect ratings. They died of starvation maybe?
Nigg sounds like a valid family name. I think it's German?
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Nope they /die'd I watched them
I'm Slinky and I hate it here.
I also /blush.
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You are supposed to be reaping the benefits of your sisters as male however you lose points for her bad children just like you would if you were a bad mother. It's supposed to be so males can gain points just like women and what not.
It's silly to care about rank in the long run.
fug it’s Tarr.
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the direct ranging ingame effect is neglible.
In the end you get 2 to 6 more food bars at old age. at younger age, the extra food bars have a very neglible effect.
in total, you eat like 3 berries or 2 bananas less during 60 minutes, if your ranking is in top 30.
woohoo, you can get much bigger boons when you get 10 to 15 yums, wich is much easier done, by eating one unique food item every minute till age 12,
and then taking a long baby break, while trying to keep this up as much as you like.
the psychological ranking ingame effect is big.
I see significantly more girls being born constantly now, like up to +50% more girls at any moment. cities a lot less just fizzle out AT RANDOM, due to neglible moms, instead they die off non-randomly, for reasons mentioned below.
I see significantly more people near fireplaces.
I see more secondary and tertiary fireplaces, when ever baby booms happen and moms must copy a fire to another food source.
I see omlettes and gooses being cooked slightly more and faster.
I see more ruins with short stone road systems, as in, cities suually reeach a state where they have multiple wells and higher technology before they die out. this was different before, where many moms just where too negecting, and low tech cities died off more randomly/easily.
i no longer notice dumg boy-killing amazon tribes.
fertrile females are seen slightly less on horse carts, but still give birth a lot within 50 tiles distrance.
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youre directly being juged for
- not having a weed farm close to the birthplace of your kid.
- not having the same ratio of kindling to iron (either no kindling or no iron)
- not having the capability to defend against single bears (lack of arrows and bear skins), cause if you dont, youre just begging for up to eight bears, in groups of 2-3, its a matter of time.
- being a retarded cunt mom that just wandered far away from the main base on her own.
- tolerating more than 1 knife per 20 players in the family. all excessive knifes are for traitors, and people who make or want excessive knifes should just be cursed or murdered preemtively, before the knife gets inherited by a sheepfucking murderer. (or children just see the knifes and corpses and goe /die)
so yeah, it you put up with any of these situation, or tolerate hem, you deserve your babies to /die, and deserve a lowering ranking for it.
Only players, who dare to sink below 5 lifes (and the average newbie) may decide to put up with your incompeteence in those regards, in a futile attemt to fix your problems, or in a more satisfying attemt, to just murder the whole town, and wander off with a dead town full of loot.
Last edited by ollj (2019-06-30 02:39:07)
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the direct ranging ingame effect is neglible.
In the end you get 2 to 6 more food bars at old age. at younger age, the extra food bars have a very neglible effect.
in total, you eat like 3 berries or 2 bananas less during 60 minutes, if your ranking is in top 30.
woohoo, you can get much bigger boons when you get 10 to 15 yums, wich is much easier done, by eating one unique food item every minute till age 12,
and then taking a long baby break, while trying to keep this up as much as you like.the psychological ranking ingame effect is big.
I see significantly more girls being born constantly now, like up to +50% more girls at any moment. cities a lot less just fizzle out AT RANDOM, due to neglible moms, instead they die off non-randomly, for reasons mentioned below.
I see significantly more people near fireplaces.
I see more secondary and tertiary fireplaces, when ever baby booms happen and moms must copy a fire to another food source.
I see omlettes and gooses being cooked slightly more and faster.
I see more ruins with short stone road systems, as in, cities suually reeach a state where they have multiple wells and higher technology before they die out. this was different before, where many moms just where too negecting, and low tech cities died off more randomly/easily.
i no longer notice dumg boy-killing amazon tribes.
fertrile females are seen slightly less on horse carts, but still give birth a lot within 50 tiles distrance.---
youre directly being juged for
- not having a weed farm close to the birthplace of your kid.
- not having the same ratio of kindling to iron (either no kindling or no iron)
- not having the capability to defend against single bears (lack of arrows and bear skins), cause if you dont, youre just begging for up to eight bears, in groups of 2-3, its a matter of time.
- being a retarded cunt mom that just wandered far away from the main base on her own.
- tolerating more than 1 knife per 20 players in the family. all excessive knifes are for traitors, and people who make or want excessive knifes should just be cursed or murdered preemtively, before the knife gets inherited by a sheepfucking murderer. (or children just see the knifes and corpses and goe /die)so yeah, it you put up with any of these situation, or tolerate hem, you deserve your babies to /die, and deserve a lowering ranking for it.
Only players, who dare to sink below 5 lifes (and the average newbie) may decide to put up with your incompeteence in those regards, in a futile attemt to fix your problems, or in a more satisfying attemt, to just murder the whole town, and wander off with a dead town full of loot.
Hey-please watch your language. No need to speak like that.
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Don't bother Hope, some people think they deserve a red carpet to a perfectly run town every time and won't try to solve problems themselves
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i dont get the scoring system either. Like i have dedicated one life on revenging my mum i killed 7 people and did nothing at all (not my usual jam im against grieving 99% of the time) i got more score in that life then in a life working my ass of like a robot and caring for my kids. how does that give the right incentive? also i died at 52 when i went on a murder spree and got to 60 on the robot life. i really dont get why that gave me more score tho ...
im eve groot or eve degroot and if i dont care and spawn next to an item ill call myself eve (itemname)
420 mushroom cultist and proud of it!
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the scoring is mostly out of the control of the player, because often most of it depends on the failings of your siblings and offspring.
that failing is usually a direct result of a town posessing too many knifes, two knifes is already one too many knifes.
it makes a town suicidal, mad with power, and full of griefers, when ever a player, who is not a cook, posesses a knife.
make it as hard as possible for a city to make and posess excess knifes. this should increase your gene-score.
knifers are only for traitors (and one knife is for a cook)
that means, if necessary, turn all the steel into axes (or whatever tool you may invest extra kliicks in) or war swords, this is still better than supplying greedy megalomaniacs with knifes.
do not produce excess steel. this just gets turned into knifes by griefers.
also, if you see anyone make excess knifes (and there is already a cook with a knife), just kill that TRAITOR (supplying) fucker and make sure the knife is hidden far away from the town.
nothing of value was lost, you prevented murder and treason via manslaughter, its a simple lesson to teach, you just removed a big threat to your family, in terms of the scoring system, youre a hero with that manslaughter of a greedy fucker.
this manslaugter of traitors is easily done by a cook, close to the furnace, who should posses the only knife in town.
a cook easily has high jums and the whole town behind her when ever a traitor needs a killing.
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now what to do with excess knifes and axes and war swords?
well, mostly turn them into kraut-boards. you can disaassemble knifes.
one player is the cook-traitor-killing assistant. he sometimes owns a knife, and then hides it far away, in case the cooks knife gets lost.
that placer may posess multiple knifes in the backpack, and tiuurn them into shears and kraut boards and saws.
knifes can be diasassembled and then turned into something non-griefing, you know?
or cut long lines of trees either northeast or northwest (its just easier to cut diagonally north), til you find a good city building spot, a neat ruin, or foreign tribe.
one k long lines of cut trees require 3 to four axe heads in a backpack, and can be doine in 40-50 minutes.
these tree lines then make traveling easier, make it harder to get lost, and it sure attracts a lot of growdth in the area, where your family can easily stay the largest family along the road.
you may drop one knife at each city building spot, this way you "seed" the spot, either for your own family, or for any random passing by eve, who can use the cut trees and the knife to boost her growdth. that player will then do the work your you, and most likely leave behind a nice ruin with a sheep pen and lots of arrows and rags, and you can reap the citys that you seeded for foreigners with war swords very soon.
Last edited by ollj (2019-06-30 16:23:16)
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So what, you're gonna start banning bows too? Also, what if the griefer is the cook themselves? And he wields the only knife.
Also, knives wil likely get more use with advancing tech in the future.
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what if the griefer is the cook?
well, you notice that by just having a mass starvation. this is a problem that instantly solves itself.
Last edited by ollj (2019-06-30 16:24:36)
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what if the griefer is the cook?
well, you notice that by just having a mass starvation. this is a problem that instantly solves itself.
No it won't lol, you still have a griefer with a knife.
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i dont get the scoring system either. Like i have dedicated one life on revenging my mum i killed 7 people and did nothing at all (not my usual jam im against grieving 99% of the time) i got more score in that life then in a life working my ass of like a robot and caring for my kids. how does that give the right incentive? also i died at 52 when i went on a murder spree and got to 60 on the robot life. i really dont get why that gave me more score tho ...
Which life came first? It's easier to gain points when you start off at a lower score.
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the murder spree was before but i was alreaady at aproximately 32 genetic fittness got 3.45 for that one and
like 3.06 for the life after i did loose score in between because of kids dying tho
correction / oops i switched the two lifes i see what i did wrong i went up from 22 to 32 in score between those 2 lifes
But i still think murder should give you a gene penalty tho nothing screams i wanna fuck up the genepool more then murdering ppl for fun imho
Last edited by D3mon1cblack (2019-06-30 17:29:14)
im eve groot or eve degroot and if i dont care and spawn next to an item ill call myself eve (itemname)
420 mushroom cultist and proud of it!
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You get +fitness if you die as a tutorial Eve.
EDIT: huh, now you don't, you get negative score? I dunno what's going on there.
Last edited by MultiLife (2019-07-01 20:54:34)
Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)
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still not worth suffering trough te tutorial. surely nonsensical error.
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