a multiplayer game of parenting and civilization building
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-People who make themselves a full set of rabbit fur clothing (greedy bastards). Even worse in early camps.
-People who call others “n00bs” for trying to learn.
-People who refuse to help out new players.
-Tiny sheep pens.
-People who look for any excuse to stab in the name of “roleplay”.
-People who ignore the fire when it runs low.
-People who take your stuff when you weren’t given clothes as a kid and take supplies into the prairie to make loincloth and a backpack.
-People who stuff three or four pies into their backpack
Oh and it should go without saying, but people who raid towns just because they enjoy exploiting swords.
ollj wrote:this may be the silliest idea i ever started within 2 lifes (black lines)
https://cdn.discordapp.com/attachments/ … oads_2.jpglets build a road of at least 1500+1400 tiles between the two bell towns. (plus some inevitable zigzagging)
Oh wow. But won’t the servers reset in some updates? And won’t an apocalypse clear out paths and walls?
Well then let’s actively disrupt apocalypses by any means necessary (besides anything considered griefing).
Also it’s a massive task but a nice idea building extremely long roads. If I’m in a multibell town I’ll see if I can just spend a life gathering flat rocks there.
It’s not exploiting a broken mechanic for your own personal enjoyment, at the expense of others’.
It’s war.
Yes, the suggestion is to give the new "Male020 A" a beard instead of a moustache, since a lot of people have said it looks better.
EDIT: D, sorry, my bad
Stubble is awesome but we have no razors in game. Or did he shave with a flint?
Anyways I’d like less creepy moustaches for sure.
...Possible hair growth mechanics? Natural insulation? Gives you a reason to be a boy, as you'd need less clothes?
Suggestion: Give the new character a beard instead of a moustache
Official vs. Proposed by DiscardedSlinky:
https://cdn.discordapp.com/attachments/ … /comp1.png
and Oreo in Discord revealed what should not be seen underneath a man's moustache:
Why post birth abortions should be legal in OHOL
https://i.imgur.com/7HkW52t.jpg?1
I did an ugly snort, hilarious lmao
stepe 1: Bounce on clothes, and backpacks with swords.
stepe 2: Say “lol” when grandma dies after spending her whole life getting oil, maintaining an entire farm by herself or baking pies and bread for an entire 20+ population village.
stepe 3: Eat berries and pies at age 5-12 not really doing anything for the village except watering the occasional berry bush.
stepe 4: Take the only horse cart and ride towards the bell. Maybe you’ve convinced others to come along too if you’re really close, in which case you don’t take the horse cart but instead an entire basket of pies and all of the pads/thread.
stepe 5: Proceed to take any weapons lying around in the town you’re raiding. Soil all of the pads and hide the thread.
stepe 6: Kill straggler girls that wander out of town. Silly idiots should just talk by the fire instead of doing work smh. Kill people with swords on their backpacks.
stepe 7: Slaughter the rest of the town, not realising that it will area ban a good portion of the server’s players. It’s not like you’re claiming the town for the rest of your family, it’s just for fun.
stepe 8: Roleplay as conquerer for the rest of your life, make no effort to rebuild the town. That’s your peasant kids’ jobs.
stepe 9: Die of old age, rinse and repeat because you don’t know how to do anything else.
Today I learned that melee combat is also a joke. Having not had to actually dick around with combat since the whole """fixing""" swords thing I ended up trying to defend myself when a raid occurred and apparently whoever grrs first wins?
That’s actually quite a rich and interesting dynamic, maybe it can be used to our advantage. I had an idea I wasn’t sure about, and plonked it in the discord:
Strength points — People who work the hardest and contribute the most to society fight the best. If you spend most of your life smithing or working the farms then you build up strength throughout your life. Must not work for picking up a bowl 200 times before you can hold a sword, so maybe it’s on certain tasks completed (1 point per step of composting, 1 point for removing charcoal out of kiln (but not putting adobe on), 1 point for harvesting each carrot.
Strength points would be a solution to who is deserving of killing another person with a sword. Originally I was thinking lower tiers can’t kill higher tiers, but now this came to light and we can potentially smooth out some rough edges. People who grr at the same time will have a check on strength, and higher tiers get a higher priority in killing (they win). If of the same tier, maybe the defender always wins to make it much harder to kill a defending town with a hard working populace.
I was thinking 3 or 4 levels of strength:
Tier 1 — Berry munchers who do nothing and just talk by the fire all their life. Possibilities opened for a fat sprite.
Tier 2 — Common bois who are normal sized, average amount of work, acceptable amount of rp.
Tier 3 — Fit and strong people who literally just work their entire lives, and do it well enough to qualify for a tier above your average worker.
(Maybe) Tier 4 — fuggin’ godly hard workers who spend their entire lives hauling wood, collecting kindling, building walls, farming a butt tonne of potatoes or smithing and making loads of charcoal. Need to work enough to even qualify above tier 3 which should be hard as is.
Of course the points per task would need to be balanced over time to not make one job better than another (or even to try and steer people towards farming more). To get to bottom tier, maybe there’d be a decay over time and/or a loss from certain actions like dirtying pads.
When I first bought the game several months back, I loved the concept. The promise of a continually-advancing civilisation with constant updates was the main draw-in for me. I don’t remember being taught much in-game, but it was a while ago so maybe my memory is just foggy. I do remember sitting in the final tutorial area determined to master the basics of smithing and chop/uproot the yew tree. A lot of the little free time that I had alongside my college course was put into the game simply because I enjoyed the difficulty of it, and the daunting new things that awaited me in the tech tree.
This isn’t a gripe about the lack of content, as I understand that games in development have their rough patches, and it’s down to a supportive community to help get through it. This is a gripe about what the game’s community itself has become and the causes of that, and why I no longer find enjoyment in playing.
I got back into it at around the temperature update, maybe a few weeks before, I’m not too sure. From then on it was actually enjoyable seeing how the game progressed and the transition from desert-border cities to swamp and grassland cities. Then warswords and the infamous Eve-spawning updates happened and everything took a drastic turn.
After the spawning algorithms were patched, the Eve griefing was fixed, but swords remained deadly and near un-counterable. I’ve observed that when a long-lasting family line ends, it’s usually because a single or a pair of twins/triplets/quadruplets decide that it would be fun to just bring down generations of hard work, because they can. And in all honesty, I don’t blame them because it’s so easy to do.
But when everyone is focused on killing and stabbing and reeee join the mob mentality, everyone else is shanking so why not me, it just pushes me further and further away from enjoying the game. During my lives in the most recent big cities I’ve enjoyed experimental community projects, like making jobs boards and schools (second was with a twin, didn’t complete it but it was still hella fun, thanks @Oreo in the discord!), and I wanted to eventually get round to making a yum station with signs for storing all different foods.
However, because the game is taking a direction towards condoning player conflict and simple, mindless violence, instead of encouraging actual cooperation, I think I’m gonna leave this game for a bit. Maybe I’ll check back in a couple of months or so, who knows.
I’ll miss my noses I guess.
EDIT: I do realise that there are some gems of people in the community and you make the game a much better place. However unfortunately, the couple of intense-smelling shits drowns out the decent flowers.
EDIT 2: I actually forgot you could play alone - I’ll probably chill on the low population servers instead.
EDIT 3: Yeah no, I’m done for now. Won’t specify why.
Water is the biggest contributing factor to what a town can and will build, so it’s safe to say that “eras” of a civilisation are defined by their pump tech; you’ll rarely see trees being planted until diesel pump tech as it’s far less demanding and super maple forests are a luxury. The next step for civilisation is widening the tech tree in those respective eras - Silos at dry well tech, palm tree farming at diesel, etc.
make secondary or tertiary fires where they are useful.
you may need to make small firres for some less comon food items anyways., so just spread out the fire, and by thatm decrease crowd density.
Don’t create more than one fire. Doing so doubles or triples the rate that you burn through firewood supplies, and forces you to chop more trees far out. Don’t forget that future generations need that firewood too.
- Master and Apprentice
(find an elder who is specialising in one job and ask to be their apprentice, work hard to help them achieve their goals)
I’ve literally done this a potter and had a kid add to the large collection of crocks, bowls and plates I made. I do wish roleplay wasn’t so inefficient though, as you need to stop working or work a lot slower to do it... the people who mass produce like one thing for a village are the ones who make it so successful. I think a lot of players do feel uncomfortable with roleplay too.
you killed lots of people you grifer
if yu grife yu get the knife
The game is going through a bit of a rough patch. I agree that as a developer, Jason needs to pay far more attention to his community's suggestions and problems in order to get through this (or if not, hire someone who will). However, addressing your concern like this does not help anyone - in fact it pushes people away as it makes you look like an angry whiner.
but i think the first 8 minutes you shouldnt be able to curse
like at least be a kid of decent size to have a voting power, i dont say every situation is like that, but how could you judge if you werent even in game in 3 min? if someone kills others in a row, its stil lthe adults responsibility to save the kids
...
other than that, i dont think is a good idea to limit curses to letters
a 8 year old kid or a 12 year old, or if you got long family name, already a 16 year old, or if you got even longer nick name, the limit can go high as 40+
"curse oluwalumilade ravichandran"
thats a legit name can occur and this sentence is quite long for most peopleall in all, i support curse command but has to be a minimum like age 8 (before 3 you are unable to do anything, and extra 5 minutes for the curse)
i think is fair to say that if you are not a toddler yet, and something happens, its none of your business
Your point about babies being left because of business and quads being left in early camps because of the lack of food kind of goes hand-in-hand with SparkleCake’s point about stream snipers - both made me see the importance of some kind of limit.
Observation (and experience, guilty as I am) tells me that if and when a person curses depends on if they can remember the name, and if they can be bothered to stop what they’re doing to curse them. So essentially, it depends on the time it takes for someone to review their actions and come out of the “heat of the moment”. It might also depend on how long it takes for someone to scoop up the bones and dump them in an unknown location, so if you forget the name there’s no way of finding it again. Oh and Sukallinen’s mouse-over curse is a good way to counter that 40+ character off-putting entry.
While 8 is a fair number, my initial thought was a limit was 5 years old, as that’s enough time to be given a tour when young, and learn of the main contributors to the town when a little older in the next 2 minutes (giving an idea of who’s more or less likely to be an actual griefer worthy of a curse). Also if your innocent mother is shot in the back as soon as you’re born (happened a couple times), you want to curse that person asap if they haven’t explained themselves and are just a turd in general, and the entire town decides to curse them. At the end of the day, until actual law mechanics are implemented, the judgement of the community’s the best you’re gonna get.
Also I usually bugger off to find the prairie at the age of 6/7 like 90% of the time, because I’d be the only naked person in town for the rest of my life if not. Smh.
I’ve heard that the subreddit is only for last resorts. I’ve also observed that when an incident does happen, less than half of the population curses, and most of the ones that don't are unable to do so.
I personally have limited experience in programming, but I hope the suggestion is still considered and is potentially doable in the engine.