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a multiplayer game of parenting and civilization building

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#201 Re: Main Forum » The three options for fixing the variance on pump exhaustion » 2019-05-07 22:13:46

If you make it so that the exhausted regenerates after a long time it would still be enough incentive to upgrade to diesel asap but still provide some couching for odd occurrences like the 1 in 20.

Alternatively you could just make the process of gathering water longer. ie, increasing the firing time from 15s to 60s or even 120s. Would still provide some water but in a very slow rate.

The above would also encourage the diesel burner option as it would still take a long time but would increase the yield during that time.

#202 Re: Main Forum » Hands up for taking off flies » 2019-05-07 19:49:12

Mosquitos are fine. They are not supposed to be useful to you. Just a wilderness danger to keep you on your toes.

#203 Re: Main Forum » Idea: Energy costs for labor-intensive actions » 2019-05-07 19:47:52

Adding time to player based transition skunds like it has good potential. I like it.

#204 Re: Main Forum » The three options for fixing the variance on pump exhaustion » 2019-05-07 18:28:44

I don't particularly like either of the options tbh. I would take the exhausted well refilling again after a certain amount of time (30 minutes/1 hour?)

#205 Re: Main Forum » The three options for fixing the variance on pump exhaustion » 2019-05-07 18:25:55

No chance of having the interconnected items?

Maybe just the requirement of a third party presence in the area within x tiles? The pipe could just be a measuring station that goes down one charge every time the pump is fired.

#206 Re: Main Forum » Sounding Pole idea for pump wells that exhaust » 2019-05-06 23:28:26

What if you needed some sort of enabler building that was required to be placed nearby?

Like each spring would have another natural item beside it where you could place a separate building, perhaps the pump itself or some sort of water level meter. If both buildings could connect to each other and access each other information then maybe such a system could allow one item to use the timer/counter of another.

Maybe later you could also use it as a system for more complex interactions between buildings such as assembly lines or having a power source in a separate tile from the building needing electricity.

Maybe a switch to open and close a door? Or lights that provide indications on items nearby? Could also provide a way for more complex crafting somehow? What if you needed to have a building in a certain state to be able to use another?

What if you could purify water and there was three steps and you could place a machine for each step side by side and have them interact with each other as you enable the multi tile machine.

#208 Re: Main Forum » A few words of caution regarding "forced technological rush" » 2019-05-06 20:37:42

Imo this water change as it stands right now didn't add challenge in the later stages. It just eliminated the intermediary stages altogether. People are rushing to make engines before loom.

#209 Re: Main Forum » VOG water pump survey » 2019-05-06 20:34:45

We had an apocalypse so towns might still catching up.

In my lives today (not sure if both before or after) I had one exhausted pump after filling about one cistern. We were nowehre near the next stage of technology. The fact that most towns now have these is not actually a good thing. I'm having to do water related stuff every life now, and that now includes rushing newcomen workshop, oil and diesel engine.

I've seen people just make horses with carts, load them up with well kit and try to harvest wells farther away. It's just too rushed.

#210 Main Forum » A few words of caution regarding "forced technological rush" » 2019-05-06 18:23:20

Thaulos
Replies: 5

Game was designed (and advertised) with the permise that it takes multiple generations to go from eve to big town. The whole mystic was that you never knew the stage/situation you were born into and that you would make contributions in your lifetime to help your descendants and they would do the same as others had done before you.

If we now need to rush everything because "challenge" and "game isnt supposed to be easy" unless you have a lot of content already to fill 5/10 gerenations it will go against the game original design.

It's not so much that rushing isn't possible. It just makes us lose an important, perhaps the most important, aspect of the game.

#211 Re: Main Forum » New idea for how to bring everyone together » 2019-05-06 15:09:06

Mind you that wells are NOT too close right now. We have a shortage of water and not enough people know newcomen and oil/engine technologies.

Right now every town is a rush in terms of technology which kind of sucks.

We could use a lesser exhaust % on the newcomen pump and more usages overall for each stage of the wells since we now only have one.

We literally don't have the time to go from newcomen pump to engine before it runs out. Oil, engine, accessories and associated infrastructure take way too much work and iron to make. This needs urgent balancing. Just increasing the average water on each stage to double and possibly four or eight times on the newcomen pump stage would probably be enough.

#212 Re: Main Forum » NOO WATTERRRRR » 2019-05-06 15:02:33

Now you need to actually rush water technology. The player base will need some time to adjust to the new meta so it's normal for people to reach the "oh crap no water" moment more often than usual.

#213 Re: Main Forum » Should springs be useable straight away? » 2019-05-06 15:00:16

imo springs should be usable right away just like ponds. Right now it's a mess having to make a temporary farm area and then move it to another location. It still forces players to settle on ponds first which kind of defeats the purpose.

Exhaust rate on deep wells also way too large. I barely filled a cistern before I had to rush engines.

#214 Re: Main Forum » Idea for pond distribution » 2019-05-01 21:00:00

If you do try that then please make it so that we can upgrade from kerosene newcomen pump to engine pump.

#216 Re: Main Forum » Nerf the number of ponds in one location. » 2019-04-30 17:33:10

If you could remove the wells maybe you could implement some sort of area restriction where only one well could be active within a certain range

#217 Re: Main Forum » Nerf the number of ponds in one location. » 2019-04-30 17:29:46

If you could do wells in a place of your choosing it would be great too. Maybe make ponds disappear but then wells would have to be built on their own.

#218 Re: Main Forum » Why does everybody only want to be Eve? » 2019-04-30 17:20:54

If we had some sort of "higher ongoing professions" that could actually improve everyone's life it would mitigate the boredom a lot.

Right now all the high tier tech is "one use only". The moment you have the engine for water pump, you are done with engines. The moment you have the oil rig thing, you got it. The moment you got radio, you are done with radios. Cameras a bit different because of the papers but they are more of an oddity than an actual feature that helps the town. Airplanes also oddity.

We need higher tech stuff that actually helps the town in a significant way and in a way that allows people to create new ongoing professions.

Clothing was a great addition on that matter. I am now able to just do that as a profession on a more developed town.

#219 Re: Main Forum » The plan this week is to tackle bugs » 2019-04-30 17:14:23

Which one is there? OneLifeData7?

Any rules on when we should use that one and not the OneLife?

#220 Re: Main Forum » Why does everybody only want to be Eve? » 2019-04-30 15:36:35

Big towns are boring. I often gravitate towards small eve. camps.

#221 Re: Main Forum » The plan this week is to tackle bugs » 2019-04-30 15:34:35

Any chamce you can change the behavior of a full backpack whwn trying to add food? It makes you eat it instead of just failing to put in the item

#222 Re: Main Forum » All eve names of April 28 2019 » 2019-04-29 23:41:43

It wouldnt be so bad if it was obvious which lineage you were from. I played with three different Jo lineages in 24h or so.

Maybe have FirstName Number LastName Number. As in first child of Eve Jo IV would be Mary Jo IV. If there was another Mary on same lineage then Mary II Jo IV. Not pretty bit then it would be obvious.

And perhaps keep increasing the number for a week or so. Or just let it reset on server restart.

#223 Re: Main Forum » Cornerstone."built by LASTNAME XX years ago" » 2019-04-29 23:31:46

If you work on getting that info passed on. Maybe you could do it in a way one could also pass on ownership of all or some parts of it. maybe in a data field or something.

#224 Re: Main Forum » Lag spike, high ping, bouncing pls fix. » 2019-04-29 23:01:44

jasonrohrer wrote:

CatX:  were you playing with Twisted at that moment?  Did you experience this same disconnects at the same moment?

It's also interesting that it happens for him 2x in a row, always... that's really weird.

Happened to me multiple times. Usually never less than one disconnect.

Typically either disconnects you, you reconnect and immediately disconnects again, third time ok.

Or it disconnects you and you start battling it out with the "login failed".

I never had any issues in any other game and I play FPS as well. It happened to me exactly as I saw happening on twisted.

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