a multiplayer game of parenting and civilization building
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Bury the dead if you must, but you're hauling that iron from 1000 tiles away next time.
People who either know they're about to die or waiting to starve, but decides to stay inside the busy area in the village so that we have to clean up their bones. Run out to the desert instead to spare your relatives the trouble of cleaning up after you.
As of the recent bug with carrot piles I just can't stand it when people eat carrots instead of restacking them. Until this is fixed, this is the new meta of keeping newbies alive whilst we expand.
Had a "dad" in a town recently. A second cousin once removed. Feels pretty okay to me. He was a stay-at-home dad, fed and assisted me in the home.
I mean the big farming and food updates where pretty game-changing in terms of not just farming carrots and eating pies. Made the game prettier and more varied.
Ofc, the new temp update really made me return to the game since it finally brought us back to the green fields and made houses more frequent than ever before however inefficient they might be. Felt like playing in the beginning and we finally see things that can be called towns.
voy178 wrote:How about splitting the pelt into different parts to make a full set of clothing instead?
Fur mittens would also be cool...
something like this?
Pictured: Shirt, boots/mittens, hat
https://i.imgur.com/RxJo5Wc.png
Don't judge the shirt, I'm not an artist I know
Yeah but visually separatable from regular fur clothing ofc.
20 blesses - blue eyes
Kinda plays into a racial biological stereotype of what makes a person good. Not very modern.
Rejoice, he does listen sometimes and he did good this time.
No longer will we have to berate newbies for watering the carrots (as often as now) or scattering seeds heads across the open field.
Also, for those that said they'd cry if they could stack carrots, well here it is.
How about splitting the pelt into different parts to make a full set of clothing instead?
I found that a full set of clothing actually slowed my hunger substantially. It's been nice, almost relaxing in established towns. That's when the fun starts for me and you get to teach newbies how to do the essential stuff. It's a pity most forget to eat whilst you teach them.
Oww, more details, please.
Yeah, it gives fewer incentives to keep people alive at all. Why would anyone use medical supplies in this game ever again if people provide food when killed.
Would be fun to take a small group of people from a town and build a "little" house on the prairie a bit outside of town and have your family produce goods to trade in the city with be it farmable goods or hunted rabbits. No smithing, that's for the big town.
It would give alternative food sources from the outside as well as giving a smaller place for people to learn simple things before they go into the bustle of the city.
If you got bear caves in the area you need a hunting pack who goes out and flush out the bears and kill them one by one eliminating the threat to the town and get some sweet rugs in the process.
Sometimes I wish there was a crock + rope + bowl combo so that people wouldn't be able to bring the stew bowl with them and had to leave it next to the crock.
We don't have time to teach people and people don't have time to try new things. You'll be able to survive, but what kind of life is it really?
I like the new update, but I do believe Jason ought to lower the food consumption by a few margines so that we can have time to write and interact.
There aren't a lot of jobs beginners can adequately do without being in the way or starve themselves on the way back from the wild. Maybe the solution is regenerating wilderness with more food for those tricky situations?
And we need to agree on a good way to raise new players into the system and teach them what they need to know. Maybe the meta should be to keep new players by the fires until they can't be breastfed anymore and then send them to do some task like gathering firewood or putting berries into a few selective bowls depending on the number of bowls in the city, gathering more clay for more bowls and plates, looking for eggs, getting iron.
Being by the fire gives more time for teaching too.
It's very old. The job might also include scouting out the newbies from the experienced players and teach them a thing or two before they go to the berry farm and camp there.
I loved to be a wetnurse before. It's an easy job when you're new and you get to bond with the next generation. Roleplaying at its best.
I 100% agree with you, as much as I like tidying up an abandoned town. Gives something to do.
- Shoes staking in two would be something at least. Saves some space. Although since clothing is so essential it shouldn't be a problem to find someone to wear it instead of stacking it.
- The big seeds could stack like flintship, if we don't get a seed container. Having four in one square is better than one per square.
Now that buildings are important it should be on Jason's agenda to build furniture for us to store our stuff and decorate. The loom is a great addition for its decoration purpose.
Jason's design decisions are questionable. He must either make the recipes easier or the world friendlier with regrowing fauna and flora. This game won't last with the current philosophy.
I guess we need mass graves and an incentive to bury the dead. Can't be healthy to live among the skeletons of your relatives.
Hey at least it won't be the most useless idea added into the game. Good on you OP.
That sounds useful, so it's a given Jason won't do it.
If anything there should be a consistent biome structure which prevents certain biomes to spawn near each other.
Deserts should never pop up next to Snow biomes or swamps.
The apocalypse feature clearly shows that Jason doesn't want us to build anything meaningful. Why can't the man just let us play and enjoy without all these arbitrary restrictions?
Love the bugfixes. Some of them were long-awaited and now the new players will have a mostly seamless experience.
Thank you, Jason.