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a multiplayer game of parenting and civilization building

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#1 2020-09-25 22:56:02

Gogo
Banned
Registered: 2019-10-11
Posts: 589

Race restrictions, language, homelands - what next to remove?

And WHY? Let's discuss it. smile Tool slots were useless, except for investigation who killed all sheeps.

Homelands - they're useful. Without them a lot of babies would be abandoned while taking trips to other towns. But IMO mono-racial towns are dull. Let's make homelands just for having babies, not to separate families.

Language - can stay, it's realistic.

Race restrictions - remove, because everyone hates it and people take trips without need to 'trade' for rubber or kero. Instead give races advantages, immunities for mosquitoes, heat, cold and something for whites (immunity for something on swamps). Give these biomes diseases, so people would start depend on medics again.

Last edited by Gogo (2020-09-25 23:00:19)

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#2 2020-09-25 23:06:54

Arcurus
Member
Registered: 2020-04-23
Posts: 1,005

Re: Race restrictions, language, homelands - what next to remove?

Langue should be Individual based not family.

Magic family iron could be removed.

Race restrictions yea should give some boni instead of limiting biomes.

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