a multiplayer game of parenting and civilization building
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I played as Holy Night earlier today: http://lineage.onehouronelife.com/serve … d=11556183. I had gotten born into Night family the previous day before and had seen the town already. I don't recall thinking it a bad town. However, I wanted to play where Duck family lived (maybe they still live there as I write this, I don't know). This Duck family: http://lineage.onehouronelife.com/serve … d=11557020
/die was not in the original public versions of this game. I have the opinion that it only came about, because Mr. Rohrer came to believe that the game would play better if it existed. Though, I do use it occasionally, I will add that I have seen many people show signs of not understanding how it works. They call use of it "rerolling". But, the messaging of the game remains clear that it is not a sort of reroll. The infant character dies and the end screen always has said and says now "YOU DIED". Additionally, careless use of /die, inevitably leads to the disruption of players. I think any player trying to do something within some sort of time limit, while still having a willingness to feed their children has some awareness of my point about disruption. I think anyone who has tried to smith and the baby /dieing on a flat rock knows that 2 minute decay of baby bones has a drawback. The burning fire in the kiln quickly goes out before that, and moving a flat rock means less time to process iron or steel with hot iron or hot steel.
First due to the use of an early version of Hetuw mod and later expert waystones, though, it became possible to walk to other families. For years, when I have gotten born at a place where I did not want to play, I have walked to the other town. The vast majority of times, I wait until 10 to see if I can quickly eat a craving, then get homesick before 14. This way, no one experiences getting born to a mother out in the wilderness with low pip values on food. When I leave, I also don't take pies. I take one bite foods. Additionally, I try to do something to help out those still in town where I got born.
A few times over the course of many years, I've seen signs that I've ended up as the only woman between 14 and 40 while homesick. I use to try to go back to the band and have a child. But, I can't say I ever recall doing that as an enjoyable experience. In contrast, one time I remember getting born into a Ginger family. The only mine on our iron grid of 160 tiles in each direction lay exactly 160 tiles to the left of our well. I wasn't planning to leave that town that life, but I ended up doing so and didn't look back. Some ginger male of my family came and tried to kill me that life. He did not succeed. I also don't know what he would gain by having killed me had he succeeded. For those of you who want to claim "revenge" I think I would have had to do something to cause harm to him, but I do not think people not satisfying your expectations causes you harm. I will also note here that a few years later I tried to make a Ginger family called Welcome work, who had their only mine 160 tiles from their well AND that vein lay next to a bear cave making it partially hidden. But, maybe I had to work up to that sort of challenge first, so I'm not going to sit here and say that the time I gave up on a ginger town and voluntarily got homesick was wrong.
Reading about the end of Cat family and how multiple people got and remained homesick voluntarily convinced me that getting and remaining homesick is not a form of griefing per se (of course, it's conceivable that someone tries to kill off a family and then uses homesickness as a means to make that happen). So, when I played as Holy Night, I just walked away from Night's kerosene pump to the town where Duck family played (I won't be surprised that by the time you read this, Duck family will be gone).
For those reading this who still believe voluntarily getting homesick until 40 should never happen in the future I will present the following scenario. You get born into a town low on water. You have a dry deep well. You might have two viable options.
Perhaps you can import water from ponds or dig up another natural spring. But, if you go right to find a spring, you might find little more than some older town. If you go left, you might take away the possibility of some new Eve having a close spot where a well can get dug for a new family. If instead you go north or south, you may well get homesick. If you play as Ginger, and go south/down, digging up a well south might mean less potential water for whites. If instead you go north, there's no potential conflict with families of another race, but again you might have to get homesick. And you may need to get repeatedly homesick to empty out a shallow well and upgrade it to a deep well. You may insist on male players doing that sort of thing, but many players playing as male simply, unfortunately, I think are not reliable enough to do that sort of thing.
Also, many players believe that a town needs supplies for rubber at that point. Playing as White or Ginger, that means you have to go to both blacks and tans to get enough supplies. Sulfured latex won't do to cook rubber. You need sulfured latex and palm oil to oil the sulfured latex before rubber can get cooked. You simply don't know beforehand how long it will take to get supplies for rubber. It might take you your entire fertility period to get rubber supplies. It may be difficult to conceive that things get that desperate based on your recent play experience. However, if you played on server1 when players not got checking a custom server got directed there for a few days as I have, I believe you would have a better handle on why it could be necessary to take on a large amount of responsibility for solving a lack of water problem even as female.
If you play as tan or black, you may also have a similar problem if you decide to get crude oil to solve a water crisis. If the server you play on goes low pop, it's not impossible that someone at a Ginger town informs you of that low pop status and tells you that you can drill for oil yourself. In which case, you may need to get homesick for an extended period of time. I remember drilling for oil once as tan during low pop hours, and I may have been female. Many others talked about going to gingers to trade, and though I visited their town for a tank of kerosene or crude oil to do an oil well instead of an oil pumpjack, I didn't take that approach.
Thus, I maintain that prolonged homesickness by advanced players may not only be an option, but may be the best call for a family in some situations.
With respect to Holy Night, while playing I did see some people on PXChat talk about wanting to make a radio. I am not opposed to people making radios. However, one user who goes by the name of Athena on PXChat came to insist on making a radio in Night town. Having played this game for long enough, I have come to realize that pre-decided projects have their downside even when possible, and can be impossible to execute. You simply don't know beforehand what sort of situation you will get born into when you play this game. For those who want to help their families out to have some reasonable chance of lasting, they often have to look around and drop their a priori planned project. I remember recently playing in Marie family. Griefers were around, and many other people tried to figure out who the instigators were. I think I had the preconceived idea of trying to make more buckets or cisterns that life, but I saw there were no pies in the kitchen. So, I dropped what I did and started making some pies and tried to not hesitate too long in firing up the oven to cook, even though I think I only had 6 pies ready to cook.
When you insist on some pre-planned project or to play with some other family that you get born into, I think you develop a kind of blindness to what goes on with families. At least with a few people having used terms like "rerolling", it seems that people fail to realize that they killed their own character.
Lenny on the discord said that I need to apologize. Should I apologize to Athena who insisted that she do a radio in Night town the next life? I think she used /die so much she ended up in DonkeyTown. That signals a clear sign of overuse of /die, or that one has serious cause to rethink their behavior (or just play in Donkeytown... I started to play in DonkeyTown in some recent lives and not too long ago played to 60 there). So, no, I won't apologize to Athena.
Should I apologize to Wynn who tried to murder me? At no point did I try to kill Wynn. I also didn't try to try to prevent any project he was involved in that life. He cursed me, and it remains his choice to use curses as he see fit. He also said that he thought the moderators on the discord wouldn't feel further discussion on topic in the discord. I wasn't suspicious of his intent there before, but why on Earth would talking about aspects of the game not be on topic for the game that the discord is supposed to be about? I suppose people often don't think through the meaning of what they say through. But, I won't apologize for anyone trying to murder me, and won't apologize to those who have so far, at best, struggle to reflect on what they were doing and how effective their behavior was or could be. Also, in a multiplayer survival game, I would expect that you try to get people to survive for as long as possible. Killing thus seems best reserved for trying to protect from those who do try to kill others or who intend to destroy what others do without thought. But neither of these apply. So, I don't think it reasonable for me to apologize to Wynn. Wynn also still had the opportunity to try and build or help other people while living. I tried to clothe one of the ginger babies with my clothes as I was almost 60, and he still tried to murder me.
If there exists anyone who just wanted a peaceful Sunday without much activity on the discord, then I do apologize for whatever distress I have caused you (IF in realize I caused such... people's perceptions and expectations play a significant role in how they view things). But the discord seemed much more active than usual to me, and it seemed like people had genuine interest. A sort of mock trial developed and people discussed this sort of thing from their own point of view (and misdirection away from the topic as often happens on the discord).
Also, as Holy Night I lived to 60. And when I checked my leaderboard I had *only* positive gene score changes that life. That hasn't happened every time when I've left a town and got and remained homesick. I don't know what Wynn's exact relationship was to me (I recall him playing as a male character), but why try to murder a relative unless by doing so you prevent the deaths of already living relatives? Doing so is not an act of parenting. It is not an act of building. It's not about survival also, because you might have miscalculated/mis-estimated the length of the cool down on having killed someone. And if you kill someone else, you end up vulnerable to someone else killing you for a certain amount of time.
Finally for the last part of this message at least, in so far as players have responsibilities in this game, they have responsibilities first and foremost to the players in front of them. Not to some abstract lineage. Not to some desired state of making it easy to make something advanced like a radio. I do not pretend that I end up good at fulfilling those responsibilities for people in many cases. But for those who want to talk about responsibility for players, are you keeping your focus on the people who play this game? Or do loose focus and end up talking about something abstract like a town or a lineage? If you don't have a handle on the more concrete aspects of reality than abstract ones, you may very well lose touch with reality.
Danish Clinch.
Longtime tutorial player.
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Also, I can't say that I recommend going to other towns as I often do.
The language scrambler makes trying to help people in other towns a challenge in tolerating nonsense.
Danish Clinch.
Longtime tutorial player.
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Upon further reflection, I'm sure that Wynn didn't do anything to enhance multiplayer survival. He clearly did have intent to end the living of a family member, and remove the possibility of a family member living until old age (at least when he first targeted me to kill). The conclusion that he was griefing by doing that is logically compelling and inescapable.
Danish Clinch.
Longtime tutorial player.
Offline