a multiplayer game of parenting and civilization building
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The Linux version seems to ignore dual monitor hints provided by nVidia's TwinView. I'll test on a system using an Intel driver later to see if it's better with OSS drivers.
The game opens stretched across both screens, and if the monitors have different resolution, then click accuracy is off (seems like the game fills based on the height of the taller screen but the input is tracked based on the height of the lower screen).
Only work around I've found is to disable one of the screens before launching. Normally I'd expect full screen apps to launch only on the display marked "Primary".
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Sorry for the trouble... I don't have a dual-head setup to test on here, so it's really something I've never looked into.
Have you tried building from source?
Can you test something for me in the source version?
Find minorGems/graphics/openGL/ScreenGL_SDL.cpp
Line 661 is currently:
flags = SDL_OPENGL;
Change it to:
flags = SDL_OPENGL | SDL_NOFRAME;
Recompile, and then launch the game in windowed mode to see what happens. You might also want to adjust screenWidth and screenHeight to match your target monitor, and turn useLargestWindow off (all in the settings folder).
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You might also want to adjust screenWidth and screenHeight to match your target monitor, and turn useLargestWindow off (all in the settings folder).
Here's how my screens show in randr:
$ xrandr
Screen 0: minimum 8 x 8, current 2880 x 1200, maximum 8192 x 8192
DVI-I-0 connected 1280x1024+1600+0 (normal left inverted right x axis y axis) 376mm x 301mm
1280x1024 60.02*+ 75.02
1152x864 75.00
1024x768 75.03 60.00
800x600 75.00 60.32
640x480 75.00 59.94
DVI-I-1 connected primary 1600x1200+0+0 (normal left inverted right x axis y axis) 367mm x 275mm
1600x1200 60.00*+
1280x1024 75.02 60.02
1152x864 75.00
1024x768 75.03 60.00
800x600 75.00 60.32
640x480 75.00 59.94
I've applied the patch you suggested and built from source.
After I launch the game like this then screenWidth.ini and screenHeight.ini show 1280 and 720 respectively. Should these change on their own to match my system, are are these just the default values?
I have useLargestWindow set to 0
the log shows this:
L4 | Fri Mar 2 15:15:25 2018 (16 ms) | general | New game starting up
L4 | Fri Mar 2 15:15:25 2018 (53 ms) | general | Target game image size: 1280x720
L4 | Fri Mar 2 15:15:25 2018 (71 ms) | general | Screen dimensions for fullscreen mode: 1280x720
L4 | Fri Mar 2 15:15:25 2018 (81 ms) | general | The following frame rates are considered possible:
L4 | Fri Mar 2 15:15:25 2018 (81 ms) | general | 30 fps
L4 | Fri Mar 2 15:15:25 2018 (81 ms) | general | 60 fps
L4 | Fri Mar 2 15:15:25 2018 (81 ms) | general | 120 fps
L4 | Fri Mar 2 15:15:25 2018 (81 ms) | general | 144 fps
L4 | Fri Mar 2 15:15:25 2018 (114 ms) | general | Current screen configuration is 2880x1200 with aspect ratio 2.40
L4 | Fri Mar 2 15:15:25 2018 (114 ms) | general | Sticking with user's current screen resolution
L4 | Fri Mar 2 15:15:25 2018 (114 ms) | general | Checking if requested video mode (2880x1200) is available
L4 | Fri Mar 2 15:15:25 2018 (114 ms) | general | Available video modes:
L5 | Fri Mar 2 15:15:25 2018 (114 ms) | general | 2880 x 1200
L4 | Fri Mar 2 15:15:25 2018 (114 ms) | general | ^^^^ this mode matches current aspect ratio
L4 | Fri Mar 2 15:15:25 2018 (114 ms) | general | ^^^^ this mode matches requested mode
L5 | Fri Mar 2 15:15:25 2018 (114 ms) | general | 1280 x 1024
L5 | Fri Mar 2 15:15:25 2018 (114 ms) | general | 1280 x 800
L5 | Fri Mar 2 15:15:25 2018 (114 ms) | general | 1280 x 720
L5 | Fri Mar 2 15:15:25 2018 (114 ms) | general | 1152 x 864
L5 | Fri Mar 2 15:15:25 2018 (114 ms) | general | 1024 x 768
L5 | Fri Mar 2 15:15:25 2018 (114 ms) | general | 800 x 600
L5 | Fri Mar 2 15:15:25 2018 (114 ms) | general | 640 x 480
When I change screenWidth.ini and screenHeight.ini to 1600x1280 and launch the game, then the log shows:
L4 | Fri Mar 2 15:26:01 2018 (394 ms) | general | New game starting up
L4 | Fri Mar 2 15:26:01 2018 (399 ms) | general | Target game image size: 1280x720
L4 | Fri Mar 2 15:26:01 2018 (399 ms) | general | Screen dimensions for fullscreen mode: 1600x1280
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | The following frame rates are considered possible:
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | 30 fps
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | 60 fps
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | 120 fps
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | 144 fps
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | Current screen configuration is 2880x1200 with aspect ratio 2.40
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | Sticking with user's current screen resolution
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | Checking if requested video mode (2880x1200) is available
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | Available video modes:
L5 | Fri Mar 2 15:26:01 2018 (417 ms) | general | 2880 x 1200
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | ^^^^ this mode matches current aspect ratio
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | ^^^^ this mode matches requested mode
If I disable fullscreen and launch, it shows this in the logs
L4 | Fri Mar 2 15:26:01 2018 (394 ms) | general | New game starting up
L4 | Fri Mar 2 15:26:01 2018 (399 ms) | general | Target game image size: 1280x720
L4 | Fri Mar 2 15:26:01 2018 (399 ms) | general | Screen dimensions for fullscreen mode: 1600x1280
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | The following frame rates are considered possible:
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | 30 fps
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | 60 fps
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | 120 fps
L4 | Fri Mar 2 15:26:01 2018 (400 ms) | general | 144 fps
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | Current screen configuration is 2880x1200 with aspect ratio 2.40
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | Sticking with user's current screen resolution
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | Checking if requested video mode (2880x1200) is available
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | Available video modes:
L5 | Fri Mar 2 15:26:01 2018 (417 ms) | general | 2880 x 1200
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | ^^^^ this mode matches current aspect ratio
L4 | Fri Mar 2 15:26:01 2018 (417 ms) | general | ^^^^ this mode matches requested mode
and it actually launches with 1500x1200 geometry, instead of the 1600x1200 requested in the screen*.ini files.
$ xwininfo
xwininfo: Please select the window about which you
would like information by clicking the
mouse in that window.
xwininfo: Window id: 0x4c0000e "OneLife"
Absolute upper-left X: 0
Absolute upper-left Y: 31
Relative upper-left X: 0
Relative upper-left Y: 0
Width: 1500
Height: 1200
Depth: 24
Visual: 0x22
Visual Class: DirectColor
Border width: 0
Class: InputOutput
Colormap: 0x4c0000c (installed)
Bit Gravity State: ForgetGravity
Window Gravity State: NorthWestGravity
Backing Store State: NotUseful
Save Under State: no
Map State: IsViewable
Override Redirect State: no
Corners: +0+31 -1380+31 -1380--31 +0--31
-geometry 1500x1200+0+31
----------------
Launching the Binary game
with the screen*.ini files configured for 1600x1200 and useLargestWindow 0 gives:
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | New game starting up
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | Target game image size: 1280x720
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | Screen dimensions for fullscreen mode: 640x480
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | The following frame rates are considered possible:
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | 60 fps
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | 120 fps
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | 144 fps
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | Current screen configuration is 2880x1200 with aspect ratio 2.40
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | Sticking with user's current screen resolution
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | Checking if requested video mode (2880x1200) is available
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | Available video modes:
L5 | Fri Mar 2 16:28:50 2018 (263 ms) | general | 2880 x 1200
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | ^^^^ this mode matches current aspect ratio
L4 | Fri Mar 2 16:28:50 2018 (263 ms) | general | ^^^^ this mode matches requested mode
In the binary game it seems impossible to disable full screen.
Let me know what you'd like me to try next.
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So... did the NOFRAME patch change the "stretched across both monitors" issue?
I was trying to see if a "fullscreen window" would help you. In order to try this, you need to turn fullscreen off (0) in fullscreen.ini
UseLargestWindow only affects windowed mode. Fullscreen mode is controlled by fullscreen.ini
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With and without the patch it always picks 2880 x 1200 (stretch across both screens) when in fullscreen mode.
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Hmm.... that's too bad!
Well, I will work on this some for the next update and we'll see if it helps you.
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Thanks a lot jason! I'm having this problem too. Currently using debian with i3.
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