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#1 2018-05-27 20:10:03

Glassius
Member
Registered: 2018-04-22
Posts: 326

Phantoms

sammoh gave an interesting idea: phantoms. With them, within current game engine constraints, we can have objects depending on their area and other objects.

Phantoms would be invisible, not direct interactive objects/animals, which are performing certain tasks. I will discuss it with wells behavior.

Each time well's counter elapses it is increasing water level. My idea is, to spawn well phantom instead.


# Well is not watering itself. Instead, it is spawning a well phantom
# well's algorithm
if well's timer elapses
    restart timer
    spawn fragile well phantom

# Interrupting water leveling is happening on 2 levels. 1st, if 2 phantoms are present at the same time, following are disappearing because of the  the preceeding phantoms presence
# fragile well phantom's algorithm
if no other well phantom in the area
    change to watering well phantom
else
    disappear

# Simulation of communicating vessels. It is also reflecting water level in the ground. Always the lowest well's water level is increasing
# watering well phantom
water nearest from lowest water level wells (including parent well)
change to resetting well phantom

# 2nd way of interrupting. Also reflecting Real Life Physics. It is working, if no simultaneous phantoms present
# resetting well phantom
reset timer of nearest well from highest water level (excluding parent well)
disappear

Jason once said, he cannot simulate underground water. Now we see, he can smile

This is just the first idea how phantoms may be used. With this behavour, you will not meet any more well spam. Multiple ciesterns are possible, but in the end it turns out, the farm output will be limited by single well output.

My main thought is to simulate ecological values, so farmed plants are no different rom wild versions. Every living form will eventually die, but may have a chance to spawn offspring, depending on available resources. This resource may be even accessible area.

Reddint link:
https://www.reddit.com/r/OneLifeSuggest … /phantoms/

Last edited by Glassius (2018-05-27 21:42:36)

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#2 2018-05-31 08:56:21

Glassius
Member
Registered: 2018-04-22
Posts: 326

Re: Phantoms

I rethinked idea before another well change. I think, it is worth consideration by Jason

Mechanics in crafting reference style. Note, phantoms are acting on nearby objects, just like player with bow and arrow.
ChomikImage.aspx?e=X_Wq0UQql8vTcGbYFf6CNd2t77-kImpcmQ3HAGwMjV-BfCyYGS3bvjZFxdQrfE7VabuDPCTCEvkREgtu_VpY9prjmXEk3DZJs91Ka4n70Dw&pv=2

Example, how does it work (tell me, if pictures disappears).
9a3db84221825.png

Last edited by Glassius (2018-05-31 08:56:37)

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