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a multiplayer game of parenting and civilization building

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#1 2018-07-15 15:45:22

sc0rp
Member
Registered: 2018-05-25
Posts: 740

Towns are dying because of lack of server optimizations

I was playing on server2 as 3rd gen Duchess Greathouse
http://lineage.onehouronelife.com/serve … &id=560153
and then as 16th gen Kato Greathouse
http://lineage.onehouronelife.com/serve … &id=562876

At first I didn't recognize the town, but upon closer inspection, indeed, it was the place I helped to set up.  So how it died?  With the most anticlimatic end that can be - no kids were born.  I had only 2 sons, that promptly suicided upon seeing almost nobody in town.

That can be quickly dismissed as: there are not enough players around.  Nothing to do, right?  Wrong.  There were 50-60 players active at that time.  But split across 2-3 servers.  So there were only 22 players on server2 when I started second run.  Add some lineage ban or somesuch and here you go, nobody is born.

And with current setup, this problem will persist, no matter how many players are playing.  If there will be 500 players playing in the peak, then they will be split across 10+ servers.  And when the player base dips at Europe's dawn/US night, there will be still ~150+ people playing, but only 15 per server.  So all towns will die.  And then they will be proptly wiped out on next server restart.

That's a problem.  If there is no way for towns to last even 24h, there is no chance for late game things to emerge, like prisons:
https://onehouronelife.com/forums/viewtopic.php?id=2750
or penguin hockey arena:
https://onehouronelife.com/forums/viewtopic.php?id=2734

That hurts the game IMO.

Last edited by sc0rp (2018-07-15 15:47:11)

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