a multiplayer game of parenting and civilization building
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I understand that nothing should be permanent.. but these graves are so special! It shouldn't be easier to remove a MARKED grave than a berry bush
I think that it should be a two person job to remove a marked grave, and not just take a single man with a shovel.
Thoughts?
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It was a quick fix to a serious problem. I am sure Jason will return at a later point to fix the issue so people can have their special graves without the whole door blocking issue. I understand why people would be upset with being able to easily dig up graves but with how annoying door blocking has been recently (and in the past) he finally did something about it.
Like I said in another thread I just think graves should turn ancient like walls so that proper graves are left and troll graves are yanked up.
fug it’s Tarr.
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Ancient graves would be epic tbh. It'd be awesome to see a mossy, maybe slightly crumbled headstone surrounded by rose bushes, with a note for the fallen resting atop the grave. It'd be atmospheric and aesthetically pleasing, and at the same time make those who actually used graves as they're intended a bit of a reward for generations.
-Has ascended to better games-
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Alright, I can see why this was added now, lol. Now you've just got me wanting Ancient Graves!
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Ancient graves would give villages some personality. I like it!
If you ever enter Pea (Helkama turns into random name) family, you need the lottery ticket picked up. My baby names given can be absolutely random.
"Are you fueled with peasoup or why you keep running off from temperature tile?"
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