a multiplayer game of parenting and civilization building
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While each task can be fun for a while, when you know the result and the work for it, can be tedious doing it a lot
This idea would make a bit more interesting
While doing a task you would have a slight chance to pull special items with better qualities
lets say you eating berries all the time
A kid would pull a big berry (bigger in size, bit more nutritious, the first one pulled would be inedible but usable for seed)
it would make the kid happy and the family too.
Now lets say 1% chance to pull a berry like that, and you could produce one single bush with it, the grown berries wouldn't be plantable only the last one maybe, like roses do
this would give berry farmers an incentive to do berry farming, to have a whole plantation of big berries
it requires a few extra sprites i guess, also to not have straight up buffs, we should lose the +2 invisible bonus with foods, and require a bit more skill to gain it back planting big berries.
Now big berries shouldn't be the only buff, we could have faster growth, more berries on a bush or different color bushes (dark green, yellowish ). if we could cross them and make better berries, this whole berry farming would be a next level gameplay.
Same for other plants, maybe not for squash or cabbage, but i could imagine the same for corn, potato, carrots.
Same idea i suggested in iron nerf topic: iron veins should give less iron but some other stuff like limestone, stone, flat rocks, gold, clay and regenerate a bit each hour. More prevalent, less iron but more random stuff.
Same for fishing, which could be done in ponds, lets say you kill a goose and than you could have a fish in that pond. i don't know how fish farming could work, maybe with aquariums made of glass, anyway most fishing minigames are this random games where you catch a big or a small fish, some garbage or valuable stuff. I think it would make the game more interesting.
while the eve would make a huge berry farm in a bad spot, future generation would make a big berry field in optimized location and let the old one die out. would give some incentive to do such tedious job, and a bit of a choice. do you want better berries or rather improve corn? the time invested would give a bit more chance to improve it.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I like the idea of making old things better with either care or development. Like wild soil could make less than ideal berries, compost would make advanced berries and fertilizer (in future) would make superior berries. Or then instead of making superior berries, it could bump up the random chance of pulling superior berries: wild soil (low chance), compost (medium chance) and fertilizer (high chance). At some point, superior berry bushes would become a standard to evolve every field towards to.
Would be fun to have a kid run around a town showing off a huge squash or something, that small chance product could make two servings instead of one.
Would be amazing to get advanced and superior milkweeds too, that give you more resources from one tile space, given you give them the special care or fill some needs like using fertilizer or get lucky with a chance. Like; growing milkweed on wild soil (low chance of it growing into advanced/superior), growing milkweed on compost soil (medium chance of it growing into advanced/superior) and with fertilizer (highest chance of producing advanced and superior milkweeds). Maybe? Sadly this wouldn't really help Eve towns but they would always have the low chance at least.
I'd like that mines wouldn't maybe collapse at all, but rather keep giving stuff with random chance, but they have to generate the item like geese generate eggs as someone mentioned in another thread. You could visit some mines and maybe pull few times if the items that are generated could accumulate to a certain number (like max time regeneration gives you 10 pulls and most of those can be nothing, then you gotta let it regenerate, or use a pickaxe or something). Would be fun to have this minigame to do few times in your life if you know where to go.
I want flat rocks and big rocks for sure! Especially if we get statues or fountains or such and the demand gets even higher! Random chance stuff like round rocks, precious metal, treasures or stones used for pigments would be nice, and ofc the small chance of pulling out iron again.
Fishing would still be fun, and random chance adds to it. Maybe you could use different baits to bump your chances towards things you need. Maybe you could get an octopus and harvest ink and use a certain bait for that (a bit odd to get that from a pond but if we never get oceans...). Ahh, black aprons, black wool clothing... So cool. Black ink to write on papers even better (maybe a less limited amount of letters).
Last edited by MultiLife (2018-10-30 19:36:03)
Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)
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Ahem.... just wait until you see this week's update....
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What about something in the opposite direction, such as berries having a chance to poison you, unless you are an Eve or a child of an Eve. That would encourage people to stop spam eat berries, and also put an end to those MASSIVE berry fields the noobs build, as well as teaching them once they eat one too many
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Ahem.... just wait until you see this week's update....
Oh god please no have mercy on is Jason ;-;
-Has ascended to better games-
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jasonrohrer wrote:Ahem.... just wait until you see this week's update....
Oh god please no have mercy on is Jason ;-;
FISHIIIING
Notable lives (Male): Happy, Erwin Callister, Knight Peace, Roman Rodocker, Bon Doolittle, Terry Plant, Danger Winter, Crayton Ide, Tim Quint, Jebediah (Tarr), Awesome (Elliff), Rocky, Tim West
Notable lives (Female): Elisa Mango, Aaban Qin, Whitaker August, Lucrecia August, Poppy Worth, Kitana Spoon, Linda II, Eagan Hawk III, Darcy North, Rosealie (Quint), Jess Lucky, Lilith (Unkle)
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