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#1 2018-12-27 02:54:18

pein
Member
Registered: 2018-03-31
Posts: 4,337

Mini guide: Job? Mom wut do? II

With the new updates, a few new jobs opened up
also would be polite to do some basic jobs as a kid

The top food sources are milk, popcorn and mutton pie, stew
but due to balancing reasons and gameplay you will have to do some bread

the main activity in a city will be feeding a sheep, making a compost, getting a dung, make the compost, use the soil on farms to plant berries, carrot, wheat, and the rest goes to other plants like milkweed and stew plants.
this is the process which keeps the city alive, so a decent player knows how to make a compost.

if a kid asks what job to do, don't just say help farming
once you show them, they can do it alone, even newbies can do a job for a life, also workers motivate others to work and make nice things

based on the tools, lot more jobs open up, and you can task a kid with it

eve camps:
the main goal is to find a spot and set up a kiln between clay and branches on an open space, close to some water on a warmer area which can be jungle or desert

if you are the kid of an eve,  the main jobs are:
making baskets and taking bones out further into very cold or very warm areas
collecting branches until you see an axe made
collecting ropes
collecting clay and making pottery, its advisable to make at least 5 bowls and 4 plates, a nozzle, but having more, allows collecting wild berries
planting berries and carrot, berries are for kids and elders, so plant them on a warm tile with close by water
collecting soil for the farm'
getting iron
raising babies
collecting round stones for a well or cistern
flat rocks
hunting rabbits, first for the bellows, not for a pack

starting to make a sheep pen- this is more experimental, you need to choose the wall type, which can be snowman, cut stones, adobe or marked graves, fences, roses. the majority of biomes nearby determines best choice
snowman pens are free and they are fast, on desert especially cools down the place, you need a lot of food tho
adobe is great near huge swamps
graves can be ok with high population near desert/badlands, but needs to be fixed with U letters to last
fences are not viable unless you got a huge green biome
same for roses, only do it if you got 2 snow banks and minimum 12 rose seeds nearby (16 for 3x3 but is ok to water the one you planted first)
bell bases require tools, but if you got like 10 stones, they are good, but probably you wont find if no badland/desert nearby
you need a bow, arrow, rope and a sheep food (berry bowl plus a carrot or wild carrot), and this needs to be done before the soil runs out nearby
you might make carts and gather soil but composting is better run

after axe you can keep up a fire and make new ones, cut squash, so before axe, stew, pies and cooking eggs are a luxury, after it can be good
making food is not priority, its just gaining time, you save a lot if the camp is warm, and you can always gather food from outside, so rather help the smith making tools
collect and stack the firewood near the fire, and if you see going out, put one on the fire, this happens each 4 minutes so 15x udner one hour, keeping a fire alive isn't a full time job, but its useful, so if you raise babies or cooking, do that
its still better to get branches and stumps that to cut firewood, you can even get 4 at a time, 3 with basket or 16 with cart, 3 curved shafts in a basket, or 2 in hand carved or uncarved now, you can also put 2 long shafts and 2 curved shafts on top of each other and carry 4 at a time, or 16 with normal cart, 24 with upgraded one
once you got axe, a good way to save on food is planting corn, bit further, make extra bowls, harvest, cut and once dry make popcorn, the best are for this is the swamp or jungle you want to cut out
and ofc getting squash and beans for stew

after shovel you can dig reed stumps, wood stumps (if it blocks near farms), dig up big rocks, dig wild soil pits, no mass graves, bury the ones you know, also helps on making pens and carry the poop, try to feed oen sheep and make one compost same time so don't double carry compost, and don plant potatoes (i kinda like them as pen corner item)
you can build rooms out of adobe if you can plaster them it lasts, pens are ok, extra kilns or oven etc.

froh and adze allows cutting boards and making board roads around farms to keep organized and nice, stop overextending
its ideal job for a kid, just gather all butt logs same place
keeps them in place

same goes for big rocks and chisel, mallet, stone blocks are good for bells, pens, newcommen and pump upgrades

file allows making saw (first, allows spindle, carts), shears(allows sheep shearing and tree planting, if you do it before 30, you can water it twice) and knife(if you got snake you can do first)
when you got sheep, you need carrot farm, wheat farm, extra needles, needle and yarn, pads, spindle, knitting needle, filling bowls with berries, feeding sheep and composting
make mutton pies and cook mutton meat, make wool clothes

pickaxe is a tricky one, making a mine can determine if your camp will ever become a city
you need axe for butt logs, adze froh for boards , bow, file, chisel for saw, whch makes disks and extra rope for bucket, adze again for stanchion kit, pick for opening a vein, the hammer
that's 8 iron if you can do it fast before needing hoe and shovel, once you got the mine you have plenty of iron, until that try to use skewers to farm and extra iron to shovels

clothing can be good, but mostly after sheep as milkweed threads are quite expensive
cheap clothes are
straw hats (and making bread)
muflon skins and wolf hats
loin clothes
aprons
snake shoes or old shoes from fishing
skirts if you can find lot of ropes in further biomes

the most high tech things to do:
engine wells
cars (not so useful but fun)
tire and belt making, rubber station (upgrading carts, belt for lathe and cars, rubber ball for babies)
designing rooms and animal pens
smithing tools and newcommen parts
making rare food like burritos and sauerkraut (lot of setup but easy once you got a station)
stew making
pie making
board making and roads
skewer farming, letters, paper making
tree planting and maintaining
rabbit hunting
muflon, wolf and snake hunting
shepherding and composting

the easier jobs should be done by newbies, and kids, so don't be lazy to gather a few firewood, take out bones, farm carrots, fill bowls with berries
gather clay and branches, plant trees and milkweed, and make 1-2 compost each life

still newbies don't move far from camp or die out there, so focus on gathering and exploring and let others do the assembly
teach 1 kid each life, even if not yours

once the compost and food is plenty, you got one of each tool, you can do fun stuff like rooms and outposts, cow pens and rubber making
you need to give purpose to each person and coordinate them


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#2 2018-12-27 06:13:21

Sylverone
Member
Registered: 2018-12-16
Posts: 63

Re: Mini guide: Job? Mom wut do? II

Cool, there's a lot here. I appreciate the effort.

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#3 2018-12-27 19:49:49

Kinrany
Member
Registered: 2018-01-22
Posts: 712

Re: Mini guide: Job? Mom wut do? II

That's a long post. It could use some structure, I think.

There are at least two kinds of things to describe here:
1. A job/a workstation, defined as a combination of the items consumed, used as tools, and created.
2. A tech level, defined as a list of basic items that make it possible to have certain jobs at all.

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