a multiplayer game of parenting and civilization building
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I'm still experimenting with the visualisation but I'm pretty happy with it. You can see migration trails sometimes, scattered with faint spots marking the births of abandoned children.
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I don’t talk in-game unless it’s dire.
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Damn, don't work on mobile. I tried putting them on Youtube but it lowers the quality and you can't see what's going on as clearly.
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holy smokes that's amazing
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What's the specifics behind the visualization? Is it just births, or does longevity come into play? How does a string of births in one general location over time affect what gets displayed?
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Can't see it, I'm afraid. At least on my phone
Recent favorite lives:
Favio Pheonix,Les Nana,Cloud Charles, Rosa Colo [fed my little bro] Lucas Dawn [husband of magnolia] Jasmine Yu,Chogiwa, Tae (Jazz meister)Gillian Yellow (adoptive husband),Jason Dua, Arya Stark, Sophie Cucci, Cerenity Ergo ,Owner of Boris The Goose,Being Maria's mom, Santa's helper.
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Yeah, I need to find something that works on mobile maybe.
The video shows births there's a build up on intensity with frequency but they have a maximum visible radius of 100 tiles. So larger camps might be 300 tiles across, no more. Longevity plays no part except in that long lives lead to more births. The affect of a single birth lasts for two game hours, which seemed to give a nice ebb and flow to the animation. Then there's some blending effect to get it nice glow on each one camp.
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This is amazing!! I have been thinking about tracking the birth and death but haven't started yet. Can't believe someone already done this. Great work, Chard!
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It tells me the file is corrupt.
Danish Clinch.
Longtime tutorial player.
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I clearly need a more compatible video format. I should do WEBM.
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I'm still experimenting with the visualisation but I'm pretty happy with it. You can see migration trails sometimes, scattered with faint spots marking the births of abandoned children.
This is lovely! is the scale changing? why is it pulsing? Is this the "eve spiral" ?
---
omnem cibum costis
tantum baca, non facies opus
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Chard wrote:I'm still experimenting with the visualisation but I'm pretty happy with it. You can see migration trails sometimes, scattered with faint spots marking the births of abandoned children.
This is lovely! is the scale changing? why is it pulsing? Is this the "eve spiral" ?
Yes indeed. I tried to make the camera dynamic, focusing where there is activity. Stopping it from snapping to donkey town was actually hard sometimes. That is the spiral you see though.
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why is it a circle ?
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why is it a circle ?
This is the eve spawning pattern. Every time the server is spawning a new Eve it picks the next location along a spiral with a constant pitch (of around 2000 tiles I believe). This makes Eve spacings fairly consistent and fills in the space quite efficiently. Every time the server restarts a new spiral starts centred on a previous camp (the camp is selected based on lineage lengths IIRC).
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you made it with the desmos thingy?
i seen it on discord but now it didn't opened in comodo dragon and in chrome just gave me the downloadable version (i got an addon)
btw how big is it that circle diameter or radius?
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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mric wrote:why is it a circle ?
Every time the server is spawning a new Eve it picks the next location along a spiral with a constant pitch (of around 2000 tiles I believe).
Each new spawn point on the Eve spawn spiral is 250 tiles away from the previous one.
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btw how big is it that circle diameter or radius?
Depends on how big the spiral has grown. In the video he rescales everything dynamically so that the spirals and circles take up most of the entire screen. When there's a new burst of a filled-in circle the circle is small, and then as time goes by and it becomes just a chase around the circumference then the circle is large.
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Chard wrote:mric wrote:why is it a circle ?
Every time the server is spawning a new Eve it picks the next location along a spiral with a constant pitch (of around 2000 tiles I believe).
Each new spawn point on the Eve spawn spiral is 250 tiles away from the previous one.
Ah yes. 2000 is the default in the code but its been overridden by a settings file to be 250. Thank you.
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would be fun to go back to middle and make a bell, every camp would be close
but sadly nothing would last that long
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I could view it in chrome or VLC, but not firefox or windows media player.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
Custom client with autorun, name completion, emotion keys, interaction keys, location slips, object search, camera pan, and more
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this mean there still need to have a huge improvement on eve system
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Chard, can you post this to YouTube?
Would like to tweet it!
Jason
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Chard, can you post this to YouTube?
Would like to tweet it!
Jason
Turns out I can! My new rendering method leads to much better results on YouTube than the last one.
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Glad you were able to post this where I was able to see it. It's fascinating! I just watched it three times in a row. I find I genuinely felt a little sad watching those biggest, longest-lived circles of light finally snuffing out.
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Glad you were able to post this where I was able to see it. It's fascinating! I just watched it three times in a row. I find I genuinely felt a little sad watching those biggest, longest-lived circles of light finally snuffing out.
Yes. Those longest lived ones are many hundreds of lives and many thousands of suicide babies.
It might be interesting to examine a settlement in detail over its entire life. But I'm not sure you'd see much from just birth and death data.
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