a multiplayer game of parenting and civilization building
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The removal of donkey town in favor of a system of tracking murderer/victim interactions. When a player murders another player, the murderer adds that victim to a list "blacklisted players". A victim will never spawn into a murderers lineage (being defined as a lineage started by the player that executed the murder).
It's likely that a griefer will be murdered in more lives than an altruistic player does, and that altruistic players are more likely to start lineages. The net effect of this is the altruistic player base slowly weeds out undesirable players from their lineages. Eventually players that get murdered enough will find themselves unable to spawn to very many lineages.
Be strong.
Mother loves you.
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