a multiplayer game of parenting and civilization building
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https://github.com/jasonrohrer/OneLife/ … 98264a0896
You can now curse people in other families, but only if you utter the curse in their language. This means that over multiple generations of co-existence, where subsequent generations of babies learn more and more of the language, you can curse that family in plain English, eventually, because they can understand your plain English. But before that, you can utter the curse in their language directly (or join in a curse that they are carrying out by repeating what they said in their language. For example, DANCH LEASIE STEADGED was one translation that I saw for CURSE TOBY JONES.)
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damn what a useless update since swords exist
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I actually think it's great.
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This is a good change. I'm not sure it will make much practical difference in a lot of cases without other changes following it, but it's a good step. Thanks.
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Killing, raiding and stealing should be something reserved for outsiders. If you do it inside you get cursed.
This will also allow players to not have to exterminate all other families to have curses work, which is our only real protection against griefers.
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More negativity...
please Jason, add some quirky, obscure, content that no one has asked for.
That's what REALLY makes things interesting.
Not trying to get people to hurt each other.
Something creative.
How about, something heartwarming for a change?
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damn what a useless update since swords exist
What a useless statement.
A sword can be dismantled, and used for oil.
Your curse score can only be dismantled after time, or a stay in the time out corner, where most donkeys dont come back from.
Didn't you post a goodbye thread and leave? That means no more posts usually...
Last edited by Grim_Arbiter (2019-07-30 05:30:21)
--Grim
I'm flying high. But the worst is never first, and there's a person that'll set you straight. Cancelling the force within my brain. For flying high. The simulator has been disengaged.
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