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a multiplayer game of parenting and civilization building

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#1 2019-08-11 08:12:26

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Coordinated reset at 11AM PST, 19PM UTC.

At 11AM PST Sunday everyone /die until Eve to reset the map if we all coordinate together we should be able to reach the 35 limit and reset the map.

12AM PDT
13PM CST
14PM EST
15PM EDT
19PM GMT

https://www.thetimezoneconverter.com/

edit: We will all group at the Tarr monument (so everybody can be Eve with the area ban)

Bring food and come with full clothes and tell your kids to /die to be Eve and come at the monument smile

Last edited by Dodge (2019-08-11 13:37:53)

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#2 2019-08-11 08:16:07

EllynEve
Member
Registered: 2018-07-12
Posts: 61

Re: Coordinated reset at 11AM PST, 19PM UTC.

got it

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#3 2019-08-11 08:19:17

Whatever
Member
Registered: 2019-02-23
Posts: 491

Re: Coordinated reset at 11AM PST, 19PM UTC.

Nice i will try to help at that time by becoming an eve.
(i think its in around 11 hours from now)

Jason sees it as a challenge to keep the arc as long as possible.

jasonrohrer wrote:

The goal in all of this is to enable a collective challenge:  How long can you all survive together before civilization collapses globally?  The most recent record was 44 hours

But the community sees it as a challenge to reset it.

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#4 2019-08-11 08:22:05

DestinyCall
Member
Registered: 2018-12-08
Posts: 4,563

Re: Coordinated reset at 11AM PST, 19PM UTC.

Technically you are just giving him exactly what he wants.

The arc ends and the experiment was a "success".   Civilization collapsed as intended.

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#5 2019-08-11 08:32:12

Whatever
Member
Registered: 2019-02-23
Posts: 491

Re: Coordinated reset at 11AM PST, 19PM UTC.

I am not sure if this will work,
lets say there are 20 families, do you need to /die 20 times to become an eve?
because if it works like that the lifelimit will stop us, but idk

@DestinyCall if this works we can tell jason about this thread and how we did it and that it sucked

Last edited by Whatever (2019-08-11 08:32:37)

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#6 2019-08-11 09:12:49

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Coordinated reset at 11AM PST, 19PM UTC.

DestinyCall wrote:

Technically you are just giving him exactly what he wants.

The arc ends and the experiment was a "success".   Civilization collapsed as intended.

Not really it's just that currently the reset condition is not good, all the other additions like the rift, being close together, limited ressources are good.

It was kinda of a "success" in the sense that now we know what are the real weak points and find a way to fix them (like irremovable objects, high tech fire, not enough endstones, teleporting stuff over the rift etc), but yeah the reset conditions is one of the weakest points.

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#7 2019-08-11 09:51:34

CatX
Member
Registered: 2019-02-11
Posts: 464

Re: Coordinated reset at 11AM PST, 19PM UTC.

Whatever wrote:

I am not sure if this will work,
lets say there are 20 families, do you need to /die 20 times to become an eve?

There's a window of 20 minutes for each Eve when they can't have babies.
So if there are enough Eves who raise no children and make sure to live until 60, there might be a time overlap that forces the game to create new Eves.
Single Eves count as families, right?
But I suppose everyone will have to be in on it, since there needs to be enough food for the Eves to stay alive while all their kids die.

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#8 2019-08-11 10:11:34

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Coordinated reset at 11AM PST, 19PM UTC.

Since it's an area ban if we all regroup at one spot it could work.

I'll edit the post

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#9 2019-08-11 13:35:53

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Coordinated reset at 11AM PST, 19PM UTC.

Come with full clothes too to waste as little food as possible and tell your kids to /die to be Eve and come at the monument

Last edited by Dodge (2019-08-11 13:37:37)

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#10 2019-08-11 15:41:43

The_Anabaptist
Member
Registered: 2018-11-14
Posts: 364

Re: Coordinated reset at 11AM PST, 19PM UTC.

Is it possible to get area banned across the entire rift and then pop as an eve outside of it?  The thought just came into my head, but I don't feel like doing the math for the size of the rift.

The_Anabaptist

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#11 2019-08-11 16:46:57

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: Coordinated reset at 11AM PST, 19PM UTC.

not gonna happen without synching

the goal is 35 families
best case scenario it's 35 players

x=35
now each eve can have a kid
just because you die, someone will be that kid
to skip all families you will need to die in each

so the initial setup has to be that no one plays and we dip down X to minimum
with some randoms that's 4-6 families
then if you born same time, lets say 6 people will be kids, the rest will be eves
it might matter than millisecond difference too, so each new eve will still got a kid
so if 20 people join same time
6 will be kids
and 7 eves, 7 eve kids
now if even more people join same time, this can be pumped up to say 20 families
if this 14 year old eves go old, 26 min later, then you can do it again and they count as family but cant have kids
so lets say you archieve like 20 families in first attempt, then you can do more than that second try
anyway if you join the game in groups, then someone will b kid and gives more chance to others to become eve
so it wasting less lifes to do so

we could like join in groups in each 15 min so at x:00, x:15, x:30, x:45
so either go old and stay, or raise a kid and die

still better to go from donkey town


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
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#12 2019-08-11 17:11:34

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Coordinated reset at 11AM PST, 19PM UTC.

lure all bears to the center of the map? got it!

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#13 2019-08-11 17:16:43

Dodge
Member
Registered: 2018-08-27
Posts: 2,467

Re: Coordinated reset at 11AM PST, 19PM UTC.

pein wrote:

not gonna happen without synching

the goal is 35 families
best case scenario it's 35 players

x=35
now each eve can have a kid
just because you die, someone will be that kid
to skip all families you will need to die in each

so the initial setup has to be that no one plays and we dip down X to minimum
with some randoms that's 4-6 families
then if you born same time, lets say 6 people will be kids, the rest will be eves
it might matter than millisecond difference too, so each new eve will still got a kid
so if 20 people join same time
6 will be kids
and 7 eves, 7 eve kids
now if even more people join same time, this can be pumped up to say 20 families
if this 14 year old eves go old, 26 min later, then you can do it again and they count as family but cant have kids
so lets say you archieve like 20 families in first attempt, then you can do more than that second try
anyway if you join the game in groups, then someone will b kid and gives more chance to others to become eve
so it wasting less lifes to do so

we could like join in groups in each 15 min so at x:00, x:15, x:30, x:45
so either go old and stay, or raise a kid and die

still better to go from donkey town

It's area ban so if we are all in the middle we count as one family and only one /die to skip every Eve in the center

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#14 2019-08-11 18:52:46

ollj
Member
Registered: 2019-06-15
Posts: 626

Re: Coordinated reset at 11AM PST, 19PM UTC.

well that just happened like 2 hours ago. yay reset. game may be playable for like 3 hours.

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