a multiplayer game of parenting and civilization building
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I've made this suggestion here and on reddit a month ago, and I really want to see it happen so lets do it all over again!
The Suggestion:
The Letter system takes a lot of skewers to make them, and not a tiny amount either even for the simplest signs.
It would be okay to keep the current complexity of letters, but maybe have them be made based on an infinite resource (kinda like how fences work currently) instead of the very hard to get (especially late game and with the rift) skewers.
In terms of signs with directions, I would love to be able to make arrows for signs.
Reddit: https://www.reddit.com/r/OneLifeSuggest … dium=web2x
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I like it
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need numbers too
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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You can plant saplings. Skewers are basically an infinite resource.
https://onetech.info/937-Dry-Sapling-Cutting
Making own private server (Very easy! You can play on it even if you haven't bought the game)
Zoom mod
Mini guide for beginners
website with all recipies
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A sign can take like 30+ skewers, I aint farming dat
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A sign can take like 30+ skewers, I aint farming dat
Farming update needed
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I would like to see a domestic version of both skewers and milkweed that produces multiple stalks/skewers per planted row. So a domestic milkweed row could grow three milkweed plants on a single tile and be harvestable for three stalks. The domestic sapling row could produce four saplings on the same tile that can be harvested to produce four weak skewer.
This would cut down on some of the most grindy farming in the game while making FARMING these products actually superior to wild harvesting. Right now, both "crops" are worse that the wild counterpart since they cost more and provide an equal or INFERIOR product (weak skewer instead of regular skewer).
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