a multiplayer game of parenting and civilization building
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You can just /die back to your old life due to how the current system works. You round robin to each family until you've visited each family at least once, after this the game will throw you into random families meaning with enough /die triggers you end up where you just were. This is obviously more difficult with many families but when there's only 4 it only takes 4~7 /die to get where you're going.
If you want your name on the leader board in any noticeable way, that's rather counterproductive, if not positively stupid. Also, I note that one has to have played once within the last 24 hours on a server with at least 15 people on it, I think, in order to have a spot on the leader board. So, there's some motivation to play there.
Also, the new system will enable you to have leadership position without using /die and stay in the same family. And have more pips at the end of life. Heck if one has leadership ability, one might even get an Eve spawn and then keep returning to the place they started and get recognized as the leader several times over and over again, by more players than just Hetuw users. I mean, who has ever gotten an Eve spawn and spawned back to their town over and over again on a main server?
On that, mind growing some carrots for us there fug? Or is Grow Carrots just a meme for you? Alright, maybe you have an account with higher gene score than I do, I don't know.
Last edited by Spoonwood (2020-11-30 23:33:57)
Danish Clinch.
Longtime tutorial player.
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But if you want to play a different family next time, just die at 55 instead of 60.
If I'm playing One Hour One Life, I'm gonna play for a damn hour. And then if I don't want to keep playing, I'll stop. *shrug*
Honestly, the thought of deliberately dying early puts me off quite badly. (And the thought of my kids deliberately dying on me is unpleasant, too. I do care about them! I want them to live to 60! I always feel like I've succeeded if I look at the family tree and see that they did.)
But I think I've maybe always been an outlier on this one, anyway. The only times I've ever used /die is when I'm born and my mom immediately starts spewing racist garbage at me, and if I hate the town I'm in, I'll usually just leave, instead of going out and feeding myself to a wolf or something.
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Very cool
Curiouse how this will impact player behavior
Baby dance!!
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One of my visions for the game was always that parents would REALLY feel like parents, and act like parents. Keep the kids locked indoors until they're old enough to be safe on their own. Load them down with clothing, food, and weapons before letting them go out on their own. Give them careful instructions to maximize their survival. And especially at the end of the parent's life, say goodbye with important advice. "Keep the farm going, don't let any other family steal from our pie cellar, and take care of those great grandkids for me!"
If you're hoping that your descendants survive the night, until you can come back and rejoin them tomorrow morning, all of that stuff would make a lot more sense. You'd REALLY want to set your descendants up for survival, if you were hoping that they were going to survive without out until you had a chance to return 8 hours later.
Fitness scores were a way of trying to "force" this to happen, but I always wanted a way for it to happen naturally. Some players don't care about scores, and other players won't care about this, I guess....
Didn't all thats stuff already happened before you implemented the fitness score, Jason?
Weren't we already motivated to take care of our kids in the game? Being that it's one of the main features upon it was promoted to players and given how unique the concept is?
Like one quarter of the female gameplay, if not more, consist of parenting and interacting with your children to later watch them grow to full adults, that is if you decide to do so, isn't this enough of an acomplishment for you to witness, Jason?
And its not like a quarter of an hour wasted since it can be really fun and interesting to be parenting your children in the game and watching them do stuff on their own, you can spend countless hours just being a loving mother or a caring uncle.
It can be an enjoyable aspect of the game.
But even though it is a fairly unique feature, theres many players who dont really feel motivated by the whole take care of your children roleplay even if it promoted in the game, its just player preference, this cannot be changed by a magical mechanic if the player already doesn't feel atracted to that game aspect.
But you can though give incentives for people to play that way if they havent tried to do so before but lets be honest, no player came only for the survival or crafting aspect of the game, they came for the whole game pack to unwrap and find wich aspect is more interesting to play.
And on behalf of the whole returning to your decendants town, its not so obvious that caring for each and one of your family members, them being directly related or not, will guarantee that they will make it to the next day anyways, theres too many variables at bay.
Nowdays getting born to your old village is more like a miracle than just something due to hard working players that took great care of the village and each member of their familly.
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But I think I've maybe always been an outlier on this one, anyway.
I think people who end up near the top of the leader board rarely use /die like you, if at all. I don't think I've used it since i started playing again in the large player context in October, unless I played on a server with less than 15 players on it.
Danish Clinch.
Longtime tutorial player.
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Correct me if I’m wrong, but aren’t the colors on the family tree the same for each person. Sun and Clayre, at least for me, both are pink with teal outlines.
Color is based on the player hash, but many colors can look similar. If you want to be sure, search for one of the characters; all of the lives by that account will be bigger bubbles.
https://onemap.wondible.com/ -- https://wondible.com/ohol-family-trees/ -- https://wondible.com/ohol-name-picker/
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If you want your name on the leader board in any noticeable way, that's rather counterproductive, if not positively stupid. Also, I note that one has to have played once within the last 24 hours on a server with at least 15 people on it, I think, in order to have a spot on the leader board. So, there's some motivation to play there.
Also, the new system will enable you to have leadership position without using /die and stay in the same family. And have more pips at the end of life. Heck if one has leadership ability, one might even get an Eve spawn and then keep returning to the place they started and get recognized as the leader several times over and over again, by more players than just Hetuw users. I mean, who has ever gotten an Eve spawn and spawned back to their town over and over again on a main server?
On that, mind growing some carrots for us there fug? Or is Grow Carrots just a meme for you? Alright, maybe you have an account with higher gene score than I do, I don't know.
Leaderboard has all of zero value to some folks such as me (note Jason brings up in the post about how others find zero value in it as well.) Having first place doesn't suddenly make you any better than anyone else as anyone can claim they're X until burden of proof is moved to them. Even if it said my name why would I care about a useless leaderboard? I'm good at not having suicidal children, yay???
Also, why care about leadership? I almost never do anything related to kerosene, trucks, or something that would be behind a gate. Sure, orders can be cool but that doesn't sell me at all in playing in any other style than I would normally play. My time is limited nowadays and would rather have a few good lives of my choice than play ones I wouldn't enjoy. Hell, I even suicide early in some lives due to losing my will to play after 30 or so minutes.
Anyone who wants Eve can always get an Eve spawn during reset if they know what they're doing. I don't need to play Eve a bunch of times a week and this scarcity of Eve spawns for myself at least means I value them enough to eve be a white Eve.
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Having first place doesn't suddenly make you any better than anyone else as anyone can claim they're X until burden of proof is moved to them.
It does make one more skilled at satisfying the conditions to make the score higher, as much as one can control those conditions. You just don't have what it takes apparently to live to 60 on even a semi-consistent basis, since that's the most controllable condition. You can sit there and claim otherwise all day, but actions speak louder than words. And you simply don't have behavioral patterns stable enough with surviving in this game. You'd rather die, die, die. Where is the life in that?
Even if it said my name why would I care about a useless leaderboard?
It's called leaderboard, because it's linked to the potential for leadership. Like so that one has allies. And one might exile people if necessary. Also, it makes it so that some people can find you more easily. You once talked about wanting the title of dad in game remember? Well, who will people consult in game, sort of like say *a patriarch*? Probably their leader. Like I've been out of town and people come talk to me, since I've inherited leadership (out of town mind you). Why would they consult someone who dies off early on purpose when the game is one hour one life, not 1 minute one life?
Hell, I even suicide early in some lives due to losing my will to play after 30 or so minutes.
It sounds to me like you aren't having one hour one life experiences. And you give up on such experiences before their time.
Anyone who wants Eve can always get an Eve spawn during reset if they know what they're doing.
Yea, if sitting around and watching live dev-changes like a hawk. But, aren't there other things to do in life?
Anyways... maybe you got something to think about out of what I've written above.
Danish Clinch.
Longtime tutorial player.
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jasonrohrer wrote:But if you want to play a different family next time, just die at 55 instead of 60.
If I'm playing One Hour One Life, I'm gonna play for a damn hour. And then if I don't want to keep playing, I'll stop. *shrug*
Honestly, the thought of deliberately dying early puts me off quite badly. (And the thought of my kids deliberately dying on me is unpleasant, too. I do care about them! I want them to live to 60! I always feel like I've succeeded if I look at the family tree and see that they did.)
But I think I've maybe always been an outlier on this one, anyway. The only times I've ever used /die is when I'm born and my mom immediately starts spewing racist garbage at me, and if I hate the town I'm in, I'll usually just leave, instead of going out and feeding myself to a wolf or something.
Before biome restrictions i would be inclined to agree. Only real reason to /die was to cycle back to a family you really wanted go play in again. But with certain tech locked behind different races sometimes you have to /die to get certain things done. Take for example white roses and dying them. After a wild rose seed is cut from a hip you have to wait over two hours before its white and have exactly one hour to stratify and plant them. Gingers are the only ones who can stratify roses. This isnt even taking into account if you wanted to dye them. Blue dyes are not race locked. But if you wanted green black, and yellow roses you would likely need to live a life as a jungle specialist to prep. Most people who are dying early are not trying to piss people off or be selfish, but actually get some of the more difficult race locked things done. Like oil and etc.
Last edited by Eve Troll (2020-12-01 14:34:06)
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Jason,
Please clarify:
1) If you are born as a boy and live to 60, you will be reborn back into your family tree? Any limitations? Like say your mom birthed only brothers, would you be reborn to a cousin?
2) If you are born (boy or girl) and live to 60, but no other children in your immediate family lineage is of birthing age, would you be reborn to a cousin?
The_Anabaptist
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Jason,
Please clarify:
1) If you are born as a boy and live to 60, you will be reborn back into your family tree? Any limitations? Like say your mom birthed only brothers, would you be reborn to a cousin?
2) If you are born (boy or girl) and live to 60, but no other children in your immediate family lineage is of birthing age, would you be reborn to a cousin?The_Anabaptist
Nieces and nephews for males
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Very cool update Jason! Keep it up. Can’t wait to finally finish my projects! Been wanting this for a while and it’s really going to help progression.
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Personally I love this and always wanted to be able to continue my projects. It feels even better that I can take an hour or more break and be back to the same place (if my descendants are still alive)
What I'm worried about is that strong and rich families can eat whole server population since it's easy to live to 60 there. It happens way too often that one family has half the server population while other fams are struggling to get a kid having 2-4 players and often dying out because of that. Families should be equally populated IMO.
Those who don't like the change can force kill themselves younger than 60, but doing such feels really weird tho.
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I think it's a good change
I had a bit different suggestion:
teams. so you won't go back to one family but one of many, and families are fixed in teams, this would make wars and alliances possible, and helping any family would help your team and indirectly you. would still provide variety. tams would be remade each week or so. nott sure if there is enough players to do so.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I honestly dont see wars and alliances happening while race restrictions are active. Killing or hurting another family is only going to damage your own family's survivability. In the past killing or stealing in another family did nothing to harm your own and often your family could either resettle the new town or take the spoils of war back home. This is now impossible with race restrictions and the homeland mechanic. Outsiders are no longer viewed as threats and towns do nothing to defend themselves.
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Outsiders are no longer viewed as threats and towns do nothing to defend themselves.
One life I walked to Mushroom Gorge and some Spoons targeted me. I had another life where I think I walked to Batman family and I got targeted. I walked to Dante village on Monday on server1, and someone targeted me. That said, all of these players might be new. They certainly weren't Hetuw users from what I saw. And once I started running away, that danger vanished quickly. And overall, I think your point correct.
Danish Clinch.
Longtime tutorial player.
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it won't solve all issues but it's a start, people will do what game mechanics allow them, so blaming people for not playing the game in a way, it's pointless. There are no wars because there is no logical reason to have any. If it would be an official competition of some sort, people would do it. Also, distances are hard to measure ingame and setting up mass-scale warfare so some sort of arena/fortress style would work better, all people teleport to a location then back to the city. Like an arena/stadium entry and a way to fight others. Rewards could be new recipes and blueprints, resources.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Certainly would be an interesting mechanic and would likely give players who enjoy the more violent end of the game something to do. Though i think the combat mechanics of this game would need some serious adjustments to make something like that enjoyable.
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it won't solve all issues but it's a start, people will do what game mechanics allow them, so blaming people for not playing the game in a way, it's pointless. There are no wars because there is no logical reason to have any. If it would be an official competition of some sort, people would do it. Also, distances are hard to measure ingame and setting up mass-scale warfare so some sort of arena/fortress style would work better, all people teleport to a location then back to the city. Like an arena/stadium entry and a way to fight others. Rewards could be new recipes and blueprints, resources.
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nice!
Why?
--To make you really care about the survival of your offspring, beyond the "gimmick" of fitness scores.
--To make your own kids really more important than your sister's kids, again beyond the fitness score ramifications.
--To make stealing to keep your family alive make sense.
--To make hoarding and trading make more sense, beyond the "gimmick" of forced trading due to biome specialization.
The problems with above:
- normally your offspring wont life long, even normally the next day your family might be dead. But for sure better then now, at least you can come back if you continue to play.
- as said, there is not much chance that your kids survive, so choosing the hole family might increase the chance...
- to stealing: to make this "reasonable" some other stuff need to be improved like curses and combat. Curses need to be limited to own family to defend against outsiders you have other possibilities. And combat against not allies should be possible by default. After being exiled there could be a cool down.
Last edited by Arcurus (2020-12-02 00:09:52)
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This is the kind of feature that sometimes you want and sometimes you do not. Seems like we're just flipping to the other side of the coin now. I do not think it fundamentally changes the way players will play at all however, if that is your intent.
For instance, I do many of the things you think this update will cause already. I care for my kids. I always instinctively have my family's best interests at heart and favor and dote on my own children. None of this has ever changed before or after gene score or likely will with this update either. These things are the reason I play this game. It has never mattered to me that in the next life I will be somewhere else or have a different lineage. It's One Hour One Life and that's the way I've always played it.
For others, that are more task-oriented and love the crafting/building aspects of the game, they will absolutely love this update. So I think you've made a popular choice for them.
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El juego necesita nuevos desafios!!, climatologia extrema, desastres naturales, plagas, nuevos recursos imprescindibles, tareas colaborativas...
Jason: Players are trapped in the family until they commit suicide
Just what the game needs ...
Last edited by JonySky (2020-12-02 12:57:15)
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Just my quick two cents here. Playing for a few days I've really enjoyed learning and exploring. I would definitely like to keep working on projects that I have started learning but haven't had a chance to see to the finish yet.
Perhaps if people make it to 60 they could have the choice at their next life of whether they want to be reborn in their old town (if the family still exists) or in a new location? By making it to 60 you get that "privilege" to make the choice? And to avoid having too many people in one location, cap family size?
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I dislike the idea of this change, it takes away from the game's foundation "One hour one life" it's one life, which ends after an hour
I wan't interested in this game because i thought:
"Wow, i sure do like playing in the same situation again and again, doing something that games like don't starve and/or minecraft do better, but much clunkier"
What pulled me in was the idea of each situation i'm born into being different, while you could once implemented ignore this feature, the way this is being put, i'll have to actively alter my playstyle, dying before 60 OR having to /die as a baby and lose gene score, i don't like being punished mechanically, or by boredom.
Sorry, nothing
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Just my quick two cents here. Playing for a few days I've really enjoyed learning and exploring. I would definitely like to keep working on projects that I have started learning but haven't had a chance to see to the finish yet.
Perhaps if people make it to 60 they could have the choice at their next life of whether they want to be reborn in their old town (if the family still exists) or in a new location? By making it to 60 you get that "privilege" to make the choice? And to avoid having too many people in one location, cap family size?
I agree with this. I've heard that there exist some complications with making such a button before the upcoming update. One would want that SHORTLY after the upcoming update, we get a choice button to enable or disable this system after each life.
Danish Clinch.
Longtime tutorial player.
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