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#1 2018-04-23 15:15:44

JS
Member
Registered: 2018-04-21
Posts: 61

For a meaningful and enjoyable experience, the value of survival

(THX, GOOGLE TRANSLATE big_smile)





I have tried to save babies as much as possible.
(I leave the runaway children, which is helpful for the children who want to live.)

Children who ignore their mother's advice and behave themselves are a big threat to their family. I have gone through many times, and the children gradually gave up.
And I will give up another kind of children in the future.
I will not look after children who are crooked about their younger siblings and disturbing their families.
If I had to reduce the number of newborn babies for the survival of my family, I would have to cut down from the least helpful babies.



I respect the users who restrict the birth for the survival of the family and the group.
And I want to respect the value and style that I pursue myself.
Of course, if you and other users have different styles of play, there is a way to break each other politely.

I respect users who choose a big city for survival.
I respect the users who want a thoroughly controlled management for the prosperity of their group.

If you are a user who wants birth control for the survival and prosperity of the group, you can quickly select the next family.

YOU CAN LEAVE MY HOME, to build the village you want after 4 years because I will raise you up to 4 years anyway.
Anyway you will notice my style by seeing two or three siblings are born in succession and I hug them and give them a name.
Children who want effective birth control run away from that point.
I do not forsake a new person. (If they deliberately do not waste a time full of malice that breaks the house,) I LIKE THEM ALL as a child.





As for the birth control users, I would be irresponsible Eve to hug every child and starve to death.
Actually, when I am Eve, the survival rate is not high unless I am lucky. smile
However, Eve's running with two children in the snowfields would not have taken much time from the children because the children died before they had hair.

I have had several families, ranging from a well-organized family with birth control to a starving mother who lifts up popcorn-like babies, and a master eve GodLIKE.
And even though it was funny, the likelihood of a child of Eve Naive, who raises all children, is much higher than that of Eve, who prepared the facility and picked up the selected child.
(Eve, who raises all children, is likely to die quickly in the early stages, so luckily survivors are highly capable of growing up or growing up.)





I guessed the reason.
Perhaps, the probability that a screened child is skilled enough to survive in the wild is not high.
However, if you raise your child at random, there is a high probability that you have a mix of experts.
Experts leave home if they are in a bad situation, return to their home after a short time, or build a shelter near their home to survive.



Thanks to the help of the master child, the probability of a survivor of a prolific family with a high probability of having a child born to an expert increases.
(A user who is an expert but does not like to be confused can leave home.)

If you can live alone in the wild until you are 60 years old, the richness of the family is not meaningful.
(If I would prefer a special work such as a shepherd, build, or stone wall, I would want a big city.
Even though I am the only surviving son of Eve, I make my own settlement and enjoy hanging up to 60 years old.
Then, rarely, I meet someone who wants to join, and I DID help HER if SHE asks.)



How far can I be responsible for the survival of my family?
When I'm Eve, my goal is to raise children fairly to 4 years old.
If I AM lucky, the children will help me build a settlement.
(Or a clever child will go away and set up his own settlement and become a pedigree.

I know the limits of my ability.
I also know that the effort to save every child is a big barrier.
So I do not expect much from the survival of children after 4 years of age but I only do my best.

I feel great gratitude to the master child. (Master who does not forsake foolish mom ...)
I am also very grateful to all the children who are dedicated to the expert, the unskilled or the family.
I feel the same affection and gratitude to the novice who has the enthusiasm to learn.




Whether I succeeded in being a family member or only my sons left, I knew that the survival of a family was largely the power of their children.
And if I am too old, I hope that future generations will decide on their descendants.
(Allowing descendants to decide their own rules of settlement, including birth control.)

I am challenging myself to rely on my children's efforts, but raising newborn babies who want to survive has been a meaningful experience.
Even if I lose a lot of children if I can not find a good environment soon.







I was fortunate to have started OHOL before the update, and then it was so much better for the novice than it is now.
So I had a chance to learn basic rules and society.
And I want to give that opportunity to beginners too.

I do not forsake boys.
When I am a man, I contribute much more wealth to my family than to a woman.
Boys are definitely a big help in the house.






Here are the users I hate: :

Even though I said "Do not do it" as a mother or an Eve, they constantly try to kill their younger siblings.
If I were an Eve with birth control, they could not survive.
If I am a born-bound Eve, I would rather teach them to choose a beginner. That helps the survival of the family.

They criticize and laugh at many children.
They believe in themselves as judges who know the absolute truth and behave as if they deserve to destroy a family that is against their religion.
They do not leave their prolific family laughing at them and build their ideal new home.
They do not contribute at all, deliberately celebrating all the food for the family.
Do not WORK WHEN I ask politely for work.
If I say that I have not seen them do their work, they say they have worked hard.
Well. At best, trying to kill their siblings or cousins, complaining to their families, COOK FEW PIES, filing complaints, and picking a few carrots worked hard on their standards, I CAN understand why they are so relentlessly trying to kill their younger siblings .
They are cuckoo.

A cuckoo grasps the nest of a small bird that he does not regard as a family, the cuckoo kills his younger brothers who do not regard him as a family, and all the food that cuckoo needs to return to the other cubs.
They do not work at all, or at best sprinkle water at least, eat all the carrots picked to eat, and eat all the food and fruits nearby, and act as monsters.


I thought that if I raised them until the age of four, they would choose their life and leave the family or try to adjust to the current family.
But it was not.
Some people hide their color by the age of four, but users who intentionally disturb their family when they are younger, are disturbed for life.

(Birth control is a prevalent style of management in OHOL, not all birth control users.
"KEEP BABY?" The children who respectfully asked others respect the others and contributed greatly to the family.)




They insist on birth control but save their most disturbing oneself.

They do not choose a big city and act as monsters in a soft little camp.
(A well-organized metropolis cuts off users who do not work and get in the way.)

Do they just enjoy life that interferes with others, or do they do so in an attempt to preach their religion?
I can not understand them.




I wanted to enjoy various experiences in OHOL as much as possible.
So I have experienced several families.

The most enjoyable experience I have ever had was Eve's child or grandchild.
Important skills needed for survival were also obtained when I Eve'S child.
Of course, at first it was difficult to survive in the wild. smile

When I am Eve, I need a skilled child.
But if I am a child or grandchild of Eve, I can exert more of my own abilities.





I do not choose a family.
Except when I escape from a large village dominated by trolls or murderers, I try to live as it is.
I preferred a smaller start camp than a comfortable and affluent village.
Because the members of the Start Camp try to concentrate and contribute to their families and feel closer to each other.

If Eve is a master, the starting camp develops very fast and the children are comfortable.
But even if Eve is a rookie, there is no problem.
While Eve Mom works for her family and struggles for newcomers to do their best to raise their children, building children should be done by their children.
I like that opportunity because I can contribute more to my family when I am a child of Eve than when I am Eve.







I recommend it to other users to experience the twists and turns and joy that I have experienced with my novice mothers who are trying to save HER child,
It was a meaningful time even if it failed to survive for a long time.





(If the family does not fit me, as soon as I make such a judgment, I will leave town immediately after I'm four and live in the wild and go as far as possible.
It is not hard to survive alone unless you are very after 4 years old.)

Last edited by JS (2018-04-23 15:30:05)

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#2 2018-04-23 16:40:28

Lily
Member
Registered: 2018-03-29
Posts: 416

Re: For a meaningful and enjoyable experience, the value of survival

I actually want to raise my children up until they are at least eight years old, but they tend to get really squirming at the age of four and want to run around doing stuff. You actually use up a lot of extra food by going off on your own. Think about it, no matter how hungry you are you can fill all your boxes for 1 box of food if your mother breast feeds you.

I would say it is 20, perhaps even 30 times more food efficient to have your mother feed you, than to feed yourself. Think about how many carrots you have to eat between the age of 4 and 14 to feed yourself. At the same time your mother can feed you for that entire period off of only one or two carrots.

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#3 2018-04-23 17:19:34

Nimue
Member
Registered: 2018-04-05
Posts: 26

Re: For a meaningful and enjoyable experience, the value of survival

Lily wrote:

I actually want to raise my children up until they are at least eight years old, but they tend to get really squirming at the age of four and want to run around doing stuff. You actually use up a lot of extra food by going off on your own. Think about it, no matter how hungry you are you can fill all your boxes for 1 box of food if your mother breast feeds you.

I would say it is 20, perhaps even 30 times more food efficient to have your mother feed you, than to feed yourself. Think about how many carrots you have to eat between the age of 4 and 14 to feed yourself. At the same time your mother can feed you for that entire period off of only one or two carrots.

it is more efficient that is true, but your math is wrong, if a mother have a berry diet that fills 5 squares efficiency is 5-1=4 times, carrots: 8-1= 7 times... best case scenario: pie 16-1= 15 times (of course theoretically thinking that the child would never eat food that surpasses food squares limit, this would increase breastmilk effiency) and this child will be less productive since will have to be following mom and mom will be less productive since will always have to be picking child, but I agree and when possible I always give some extra mommy milk, especially if village is low on food

edit: actually it comes down how many squares does a 8 years old have, the better efficiency rate will be the number of squares minus one.

Last edited by Nimue (2018-04-23 17:24:43)

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#4 2018-04-23 18:15:26

Lily
Member
Registered: 2018-03-29
Posts: 416

Re: For a meaningful and enjoyable experience, the value of survival

If I knew how fast you lost a box of hunger at a base rate, could figure it out exactly. Eating a single carrot gives 8 hunger though, so you can basically pick up a child 8 times off a single carrot. I am pretty sure you can raise a child to the point they can no longer breast feed without picking them up more than 8 times. Just from experience though, how many carrots would you have to eat if you were fending for yourself for that same period of time? It is a lot. Then multiply that over 3 or 4 children.

Even if you are saving yourself 5 carrots per child, that is a ton of food. Though realistically it is probably closer to 10 carrots per child. Also they are far less likely to starve to death if they are a young adult before running off than trying to do it at age 4.

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#5 2018-04-23 20:28:57

Menolly
Member
Registered: 2018-04-23
Posts: 9

Re: For a meaningful and enjoyable experience, the value of survival

I agree, it would be much more efficient if children stayed with their mom until she can't breastfeed them anymore. That way they could learn what their mom is doing, learn the location of the resources and tools and then begin their adult life more efficient. Right now it's like this: Your mother dumps you as soon as you grow hair, then you run off and look for the farm, maybe die in process, if you survive you eat much more then you need, you can't help as good, because you run slower, can't push any carts and so on. Many players die before the age of 12 because childhood is very hard when you compete with adults for food. Moms should be more caring for their children and help them at the start. And children need to be more aware of their abilities and possibilities of survival.

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#6 2018-04-23 20:29:23

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: For a meaningful and enjoyable experience, the value of survival

That is a pretty cool point. Spam kids to summon the good people. You get better odds of survival
overall if the smart kids can recognize when a camp is doomed and scatter to nearby (few screens)
and come back or use things like set up forge or fire to light their brands to bring home and
bootstrap their own camps.

This is a MUCH better solution as instead of just griping people who are good can be useful and
helpful without feeling that their efforts are just wasted on people who while possibly well intentioned
are effectively drags on the camp.

Thank you for putting in the effort to post here in another language for us to talk with you. Maybe we can be family someday.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#7 2018-04-24 07:39:15

JS
Member
Registered: 2018-04-21
Posts: 61

Re: For a meaningful and enjoyable experience, the value of survival

I want to answer quickly.
You guys understand me at the latest. wink

Population control is efficient.
This will help you to complete your intended construction at the place where the individual started construction.

The finished base camp will definitely help you and your family.
But it does not promise the preservation of bloodline and a healthy family atmosphere.

We can not choose newborn babies.
Babies are always too much or too little.
In addition, we do not know if they are helpful to the family or capable of surviving in the wild.

People can think that a finished base camp helps survive beginners.
Certainly yes.
However, the base camp is quickly hardened by the monster family.
Beginners are undergoing trial forever anyway.




Survival in a small camp or village is completely different from survival in the wild.
And if you know how to survive in the wild, your brother who pops like a popcorn does not matter to you.

I saw the children say "Q".
Some of them were meisters, some were proficient, and most were comfortable with basic rules and information.

But some were monsters.
They were more brutal monsters because they knew the information.
I saw an obvious monster who said that he was a click mistake while he was just killing with a sore throat.
Or, you know the information, but you do not know how to implement it, or do not practice it at all.
Knowledge and behavior are completely different.

(For example, at a small camp, I saw a persistent unskilled laborer, endlessly wasting coal and KINDDLING.
It was a level of knocking and burning one iron in one coal.
He did not prepare vessels, plates, or charcoal.
He was an idiot who came to the bowl that had been thrown away while the coal was burning. I used the bowl repeatedly before, but as soon as I wrote it I threw it everywhere.
He did not open the lid of the burning bowl while the coal burned.
I quickly opened the bowl, took out the steel and threw it beside him. And I picked up a hammer that he dropped 1KM away.
But the idiot holding the tongs still did not burn the steel.
One step in the coal of a basket.

Can you imagine?

When people told him to stop wasting, he did not stop.
He has consistently created the ever-breaking steel tools that his ancestors have already made.
Yes.
This is a good example of knowing information but not having the ability to practice it.
He probably wanted to learn production skills. But he should have tried in a big city.)



And many Q babies hate start-ups and babies like popcorn.
(They give up quickly.
Thanks for that.
Fast abandonment helps each other.)

So I do not expect much from Q Baby.
I do not respond to "Q".

I just smile inside when I see a good Q user.

Last edited by JS (2018-04-24 08:08:47)

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#8 2018-04-24 07:52:55

JS
Member
Registered: 2018-04-21
Posts: 61

Re: For a meaningful and enjoyable experience, the value of survival

YAHG wrote:

That is a pretty cool point. Spam kids to summon the good people. You get better odds of survival
overall if the smart kids can recognize when a camp is doomed and scatter to nearby (few screens)
and come back or use things like set up forge or fire to light their brands to bring home and
bootstrap their own camps.

This is a MUCH better solution as instead of just griping people who are good can be useful and
helpful without feeling that their efforts are just wasted on people who while possibly well intentioned
are effectively drags on the camp.

Thank you for putting in the effort to post here in another language for us to talk with you. Maybe we can be family someday.



Right.
You know exactly what I recommend.


When we spit out infinite eggs like fish, there are smart and competent champions. XD

Even if they run away at the age of four, the lineage continues.

And they enjoy the elegant freedom of celibacy that they need to build their new home.

And if I do not have food in my camp, I will survive around as I am young.
At the same time, I sometimes bring food and items (mostly milkweeds / THREAD / ropes / SNARE / twigs / stones) to my basket so I do not worry about my mom.
ONE Food is mine, AND ANOTHER one is at home.

Even if you do not see your family, if items are added or changed, people will notice the survivors.

Babies who survive and BRING stones or skewers TO HOME are better than babies who run away.
And as the children grow up, they develop camps, or they give better places. (Thank you!)

Last edited by JS (2018-04-24 08:17:30)

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#9 2018-04-24 08:03:42

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: For a meaningful and enjoyable experience, the value of survival

It isn't often enough to tell people not to waste, you must show them a better way. Once you show
them a better way it is harder for them to do the old way because they will judge themselves and go
into shame (people normally avoid this). You can say "lets be a team we can make tons" this appeals
to their vanity, is a good trick to convince people.

It only helps that it is true. ;D

I have never seen people make pies like I do with all the parts laid out in a grid so you can bounce
like a devil across the tiles and spam it out so fast. I am a baking machine. Forging like a master is
harder to set up as a lone smith. You are often very cramped at the set up to your forge as the
ancestors do not usually think like we do for mass production.

You are right, lay out the flat rock in advance, lay out the crucible in advance the bowls the plates.
With two people you can forge more than double he amount for the same fuel. We can build a tradition
of master smiths and bakers together!

It will take work, we must ask the young to be our apprentices while we work the hammer. This is a
good way because the hammerer needs to be precise so they make the right tool head. Teach the
apprentice to use curved and skinny branches for fuel instead of the maples. Save the maples for the
handles. Perhaps a thread about being a master smith and baker is in order!

Through the mind we find reason, through reason our actions can be ordered, and through ordered action
we can reach harmony with the process. Through harmony we approach perfection.

It is a glorious thing to be a master in a craft no matter how menial it may seem. It is just as noble to fill the
ice tray perfectly as it is to fix a car perfectly etc etc.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#10 2018-04-24 08:15:14

akoopatroop
Member
Registered: 2018-04-21
Posts: 50

Re: For a meaningful and enjoyable experience, the value of survival

YAHG wrote:

We can build a tradition
of master smiths and bakers together!

It will take work, we must ask the young to be our apprentices while we work the hammer. This is a
good way because the hammerer needs to be precise so they make the right tool head. Teach the
apprentice to use curved and skinny branches for fuel instead of the maples. Save the maples for the
handles. Perhaps a thread about being a master smith and baker is in order!

I would love this. Both in game and in forum. Bring on the guild system!

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#11 2018-04-24 08:59:57

JS
Member
Registered: 2018-04-21
Posts: 61

Re: For a meaningful and enjoyable experience, the value of survival

YAHG wrote:

It isn't often enough to tell people not to waste, you must show them a better way. Once you show
them a better way it is harder for them to do the old way because they will judge themselves and go
into shame (people normally avoid this). You can say "lets be a team we can make tons" this appeals
to their vanity, is a good trick to convince people.

It only helps that it is true. ;D

I have never seen people make pies like I do with all the parts laid out in a grid so you can bounce
like a devil across the tiles and spam it out so fast. I am a baking machine. Forging like a master is
harder to set up as a lone smith. You are often very cramped at the set up to your forge as the
ancestors do not usually think like we do for mass production.

You are right, lay out the flat rock in advance, lay out the crucible in advance the bowls the plates.
With two people you can forge more than double he amount for the same fuel. We can build a tradition
of master smiths and bakers together!

It will take work, we must ask the young to be our apprentices while we work the hammer. This is a
good way because the hammerer needs to be precise so they make the right tool head. Teach the
apprentice to use curved and skinny branches for fuel instead of the maples. Save the maples for the
handles. Perhaps a thread about being a master smith and baker is in order!

Through the mind we find reason, through reason our actions can be ordered, and through ordered action
we can reach harmony with the process. Through harmony we approach perfection.

It is a glorious thing to be a master in a craft no matter how menial it may seem. It is just as noble to fill the
ice tray perfectly as it is to fix a car perfectly etc etc.




If I was good at English, I had 100 sentences to persuade him.
But I cried out with patience.

"STOP"
"NO"
"DONT WASTE CHACOLE"
"DONT WASTE KINDDLING"
"DONT"

It was not because of English.
No one could stop him.
(Maybe it would have been better for me to hold it with a pair of tongs and a hammer.)

I did it the way you said.
I have tried to assist him to remind him of a more effective production.

I placed steel, iron ore, a base plate, a hammer, a bowl and a plate of charcoal around the smithy.
Then he showed his irritation by shaking his body and moved things again in his own way.

He worshiped the marathon.
He was a big fan of "Where is Wally (Waldo)?"

He was the owner of a firm belief in pride. sad


Anyway, me and you turn the pie factory.
Pie is good for many beginners to see and learn.

I would also like to teach BLACK SMITH to beginners, but I have difficulty in English and lack of opportunities to show.

Still, sometimes I see people pretending to be ready to smelt, and there are people who realize how important preparation is.



So when someone ASK ME how to make it, I say,

"LOOK AT ME"
"COME"


If English was my native language, I could write a paper by chat. : P

Last edited by JS (2018-04-24 09:58:13)

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#12 2018-04-24 14:44:34

JS
Member
Registered: 2018-04-21
Posts: 61

Re: For a meaningful and enjoyable experience, the value of survival

I am grateful for your tips on breastfeeding.

If I have a chance, I will try.
However, most mothers do not care if their child does not ask for their hair grown.
And most of the kids who said "F" over the age of six I met were mostly beginners.

It is difficult to distinguish whether the children are just beginners or who know exactly the efficiency of breastfeeding.

However, it would be useful if this information is well known.

I will try it when I have a professional nurse in a big town.
When I am hungry I can not find a young woman or a woman may refuse to breastfeed.

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#13 2018-04-24 20:24:05

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: For a meaningful and enjoyable experience, the value of survival

Some people will never listen, no matter what smile. Such is life I suppose.

Sometimes you just gotta let them do it their way. Either that or kill them, usually it
is better to have a semi useful person than have to deal with murders etc.

Pies used to be so beautiful to make, they were a full cart of bowls (4) a full cart of
baskets of plates (12) a full cart of baskets of carrots (12) and a full cart of baskets
of rabbits (12). Take the bowls to the wheat and fill with grains, you have your stone
over by the wheat of course.. Then bring them in the cart to the water, turn into
flours. Then bring flour cart up to oven where you lay out the plates in rows/columns
of three and go on through filling each plate with flour. This gives you empty bowls
to put your carrots+rabbits into, then swap to sharp stone to mash them all, then
dump onto crusts emptying bowls for 2nd and third round of fillings. Then you take
all the baskets of raw pies to the over take them out of the cart and set them around
the oven (still in baskets).

Light oven wait till it is time to cook (fire is out) then you right click on basket to take
out a raw pie then over then basket then right click on oven (whoosh) then back on basket
to swap cooked for raw. On last pie for each basket you need to left click so it goes into
the basket instead of trading. Then you do for each other basket. You can cook 12 pies
EASY on one over firing. More if you can set up the baskets or if you have a buddy to
help cook in tandem.

I prefer the old ratio as it was more elegant even if it was harsher.

The ratios of dough to pie crusts is now 1:4 instead of 1:3 so I guess you could just bring
only 3 bowls of grain and leave one just empty to make the filling stage require less tool
changes ("Die Changes" are what it is called when you are doing factory floor optimization
in real life factories and the principles apply here ideally you change your tools as few
times as possible as tool changes cost you time). The Principle of reducing Die Changes is
why setting up multiple flat rocks and crucibles before firing the forge is so much more
effective. In certain processes time is of variable value. For example forge time is more
valuable than non forge time as fuel must be supplied.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#14 2018-04-26 13:47:59

JS
Member
Registered: 2018-04-21
Posts: 61

Re: For a meaningful and enjoyable experience, the value of survival

YAHG wrote:

Some people will never listen, no matter what smile. Such is life I suppose.

Sometimes you just gotta let them do it their way. Either that or kill them, usually it
is better to have a semi useful person than have to deal with murders etc.

Pies used to be so beautiful to make, they were a full cart of bowls (4) a full cart of
baskets of plates (12) a full cart of baskets of carrots (12) and a full cart of baskets
of rabbits (12). Take the bowls to the wheat and fill with grains, you have your stone
over by the wheat of course.. Then bring them in the cart to the water, turn into
flours. Then bring flour cart up to oven where you lay out the plates in rows/columns
of three and go on through filling each plate with flour. This gives you empty bowls
to put your carrots+rabbits into, then swap to sharp stone to mash them all, then
dump onto crusts emptying bowls for 2nd and third round of fillings. Then you take
all the baskets of raw pies to the over take them out of the cart and set them around
the oven (still in baskets).

Light oven wait till it is time to cook (fire is out) then you right click on basket to take
out a raw pie then over then basket then right click on oven (whoosh) then back on basket
to swap cooked for raw. On last pie for each basket you need to left click so it goes into
the basket instead of trading. Then you do for each other basket. You can cook 12 pies
EASY on one over firing. More if you can set up the baskets or if you have a buddy to
help cook in tandem.

I prefer the old ratio as it was more elegant even if it was harsher.

The ratios of dough to pie crusts is now 1:4 instead of 1:3 so I guess you could just bring
only 3 bowls of grain and leave one just empty to make the filling stage require less tool
changes ("Die Changes" are what it is called when you are doing factory floor optimization
in real life factories and the principles apply here ideally you change your tools as few
times as possible as tool changes cost you time). The Principle of reducing Die Changes is
why setting up multiple flat rocks and crucibles before firing the forge is so much more
effective. In certain processes time is of variable value. For example forge time is more
valuable than non forge time as fuel must be supplied.


Thank you for sharing a good tip.
I saw a couple of people working together in a big village making pies at a fast pace.
Maybe he is yours.
But I could not tell the person who volunteered for the appetizer when I was taking the pie as a stamp.
My English vocabulary was at the dolphin level and English typing was very slow.
So it just showed an intuitive way.
After I had everything ready, I showed people how to lay down a plate and a bowl and take a minimum of clicks.

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