a multiplayer game of parenting and civilization building
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I don't know if this has been fixed, but I've seen it twice now (albeit rare considering the circumstances). When you shoot a wolf, and it kills you, it seems to freeze in that state indefinitely. It acts differently from an attacking wolf, (meaning returning to normal wolf after one second). If a wolf becomes an "attacking shot wolf" it doesn't become a shot wolf, so it just sits there stuck in an animation loop until you touch it. At which point it becomes a normal shot wolf and dies. I know this probably would be low on the list of things to fix, but I'm just throwing it out there.
Believe you're right, but don't believe you can't be wrong.
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Days peppers/onions/tomatoes left unfixed: 120
Do your part and remind Jason to fix these damn vegetables.
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I can confirm this bug - I've seen it too.
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Yup ive seen it too
Be kind, generous, and work together my potatoes.
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Should be an easy fix to change the attacking shot wolfs current state to match the attacking wolfs state.
Add a transition for the attacking shot wolf to shot wolf and remove the current recipe where you have to pet the attacking shot wolf.
Unless there is a real reason why we need give the attacking shot wolf our blessing so it can die in peace...
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Yes, thank you!
Will fix.
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Unless there is a real reason why we need give the attacking shot wolf our blessing so it can die in peace...
Actually LOL'd at this. +1
Believe you're right, but don't believe you can't be wrong.
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Days peppers/onions/tomatoes left unfixed: 120
Do your part and remind Jason to fix these damn vegetables.
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I saw a stuck shot wolf today again, are you sure it's fixed?
(It could also be from the overloaded server1 disk, but I highly doubt that)
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In the editor, an attacking shot wolf decays to a shot wolf in 1 second. That content update was pushed out many weeks ago.
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I'll try to reproduce the bug.
Don't bother trying to fix something that isn't broken right?
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