a multiplayer game of parenting and civilization building
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Hi! You're welcome to play with us on onehouronelifeclassic.com
Play with your existing official client:
1. Launch One Hour One Life
2. Click on [SETTINGS]
3. Make sure to check Use Custom Server.
4. Address: play.onehouronelifeclassic.com
5. Port: 8005
6. Click [BACK]
7. Click [LOGIN]
Or download our game client from our website and you don't have to change any settings.
The server is here to stay for at least 5 years of operations.
You can play without a key.
Share the love, tell your friends.
Last edited by LeAnn (2021-06-27 11:22:31)
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Are there any differences to the official servers?
Any plans for the future?
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Are there any differences to the official servers?
Any plans for the future?
Gradually changes shifting the server into a more classic way of play will be introduced based on player feedback.
Play with friends and share your thoughts on what changes would you like to see.
Last edited by LeAnn (2021-06-23 18:12:11)
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What version is the server currently running on?
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What version is the server currently running on?
Hi, Ian. One Hour One Life Classic is running on v364.
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Reflector is up and running. Visit Reflector to check server status if you're curious.
Last edited by LeAnn (2021-06-24 20:32:23)
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are race restrictions homelands and posse disabled? also can you communicate with other families or are they far away? are families locked to 1 skin color or is it random character like old days?
Open gate now. Need truck to be more efficient!
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v364 is the current version of OHOL, so I assume all those things would be true by default, if server population is high enough.
On the plus side, it is pretty easy to switch off race restrictions and homelands, server-side. Multiracial families would be harder, since I think that would require re-writing code. Not sure about posse mechanics.
If Eve spawns are the same as vanilla, families will probably end up pretty spread out over time. This game really isn't optimized for low pop servers.
Anyone remember One City server? You always spawned into the same spot and always as an Eve. It was a building-focused custom server for people who wanted to make impressive structures and cities in a static world. Pretty cool concept.
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Removing banding, race restrictions, and leadership would be a good move. All the artificial mechanics that force players down a set path have only stifled this game. Its worth considering removing those elements so that choice driven play styles can return. No more magic.
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No property fences would be nice. Magic fencing is lame.
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If there was a way to keep all the good content updates and bug fixes since January of 2019, but roll-back the crazy mechanical changes that started coming out in May of that year and beyond ... that would be beautiful.
I like stackable objects and feast tables. I hate walking three thousand miles for a bowl of sulfur.
Last edited by DestinyCall (2021-06-25 02:22:46)
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I agree somewhat with fencing since the way they function is tedious at best. That said I think gates are extremely valuable. Walled cities a perfectly fine, especially if theft and raids become common. Which may happen if the remaining artificial boundaries and systems are removed. It would take a large amount of effort to make a truly secure vault or city with ancient walls. Having secure access to something like that is valuable, but being able to make an invincible vault within an hour or so is dumb. Property fences are cheap and highly abused. But the gates are quite the asset.
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Yeah, the fencing is pure cheese. An infinite supply of invincible fencing from a single branch. What could possibly go wrong?
Owned gates have some uses. At least they are more useful to the village that a locked wooden door. I've only ever seen those used to trap people inside a bakery or nursery.
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One Hour One Life Classic game client is ready.
Download from GitHub | Virustotal
QuirkySmirkyIan, it is possible we could disable or nerf that mechanic based on player feedback as well as allowing random race babies to be born.
DestinyCall, you are correct! Many settings could be changed without editing the code.
Gremlynn, valuable feedback on mechanics that feel artificial.
To deal with fencing we need a way to deal with it like for example introducing a way to destroy it.
Thank you for your feedback! Have a good time playing One Hour One Life Classic!
Last edited by LeAnn (2021-06-25 07:53:11)
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I don't see a problem with fencing though I suppose you could double the decay rate if that's an issue.
The lock mechanism could use a fix though and ancient walls take far too long.
Locks are pretty close to useless -- they should only be locked to a single key.
Vehicles should also require keys to operate (just like in real life)
Last edited by forman (2021-06-25 10:48:06)
Perpetual Bone Motion:
https://i.ibb.co/hfxbrLs/screen00055.png
Sprinkler Super Powers:
https://onehouronelife.com/forums/viewt … 37#p107137
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Vehicles should also require keys to operate (just like in real life)
says the person who has truck storages in the wild
Open gate now. Need truck to be more efficient!
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Considering that we don't have pockets and can only use one hand, I'm not convinced that keys would be all that practical for vehicles.
Are we supposed to hold the truck with one hand and hang on to the key with our teeth?
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maybe vehicles can work like property gates, idk?
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Changing how trucks work is probably beyond the scope of this custom server's mission.
Perhaps worth suggesting to Jason, if you think it would improve the base game. I haven't played around with the trucks enough to know if they would benefit from being soul-bound.
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1. Launch One Hour One Life
2. Click on [SETTINGS]
3. Make sure to check Use Custom Server.
4. Address: play.onehouronelifeclassic.com
5. Port: 8005
6. Click [BACK]
7. Click [LOGIN]
In the settings menu there is no checkbox for Custom Server, no address bar or port number to enter. Where do we enter the custom server info, theres nothing in Settings.
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I could see car keys being heavily griefable.
It would be nice to see a server that embodies the game before fences and etc were necessary or heavily used.
There was a great point in early 2019 that would be a nice model. Pre war swords, pre rift. Late 2019 is when things really started going down hill and it hasnt gotten better. I wouldnt suggest perpetuating systems and status quo that has become common since then. Race restrictions, hierarchy, leadership, homeland, tap out, kill mechanics, etc. We used to have 100+ on the server regularly and it was stable. Everything thats been added has only made things more unstable and boring.
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Oh and it might be a good idea to make sure the eve glitch still works on your server. The one that is active on low pop but not the main server. Where if you die at 60 when you're eve you spawn in the place you die the next time you spawn as eve. It will make the server feel more alive even with a lower pop and enable active users to work on big projects long term.
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LeAnn wrote:1. Launch One Hour One Life
2. Click on [SETTINGS]
3. Make sure to check Use Custom Server.
4. Address: play.onehouronelifeclassic.com
5. Port: 8005
6. Click [BACK]
7. Click [LOGIN]In the settings menu there is no checkbox for Custom Server, no address bar or port number to enter. Where do we enter the custom server info, theres nothing in Settings.
If you downloaded the client just enter your nickname and click login. Sorry for not making it clear!
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No race restrictions / No homelands / No Family Iron / No Posse / No Kill restrictions / No unlimited map
Eve spawn in a spiral.
Did I forget something?
Last edited by Arcurus (2021-06-28 17:29:37)
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No race restrictions / No homelands / No Family Iron / No Posse / No Kill restrictions / No unlimited map
Eve spawn in a spiral.
Did I forget something?
No generational food decay. No hierarchy/leadership. No eve spawn restrictions/memescore bs. No tap out distance(at least for oil).
It also might be good to expand the viable space for insulated buildings. The current size is too small to be useful for anything beyond a bakery.
And it might be good to adjust how biome temperatures are structured. So we can see jungle, desert, and snow cities more often.
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