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a multiplayer game of parenting and civilization building

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#1 2018-04-26 00:42:08

Uncle Gus
Moderator
Registered: 2018-02-28
Posts: 567

A proposed change to the viewport of the client

I know there are game engine reasons why we can't arbitrarily change the zoom level of the client, but I am wondering if it would be feasible to imrpove the visibility and control of the client using just what is already visible.

When you spawn into the game, you can see something like this:
YHhFlqr.png

Then when you move left, the camera gradually moves left like this:
D1EGOVP.png

And right looks like this:
bYwfia8.png

And moving up looks like this:
h5DcJ8P.png

And moving down like this:
acoByAE.png

So there is already a decent range of vision in the client already, you just can't see all of it at once. If we scaled down the size of the images rendered on the screen, we could fit all of it like this:
JiwuOfF.png

The advantages of this are not just the increased visibility of surroundings, but the fact that the player is always centred. I found it annoying that the camera moves around as I move, especially since crafting anything involves a lot of moving back and forth. I guess the counter argument is that in the current state, as long as you have everything nearby, when you move back and forth, your character moves on the screen without the screen itself moving, but I still wonder if it would be better like this.

Jason, did you ever have a setup like this in your development of this game? If not, would it be difficult for a rookie like me to implement to try it out?

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#2 2018-04-26 01:30:03

Turnipseed
Member
Registered: 2018-04-05
Posts: 680

Re: A proposed change to the viewport of the client

i would appreciate something like this...


Be kind, generous, and work together my potatoes.

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#3 2018-04-26 01:34:44

Neato
Member
Registered: 2018-04-21
Posts: 2

Re: A proposed change to the viewport of the client

Just some brief thoughts on that idea...

Pros:
Can spot bears and wolves easier to avoid/hunt them
Get a better sense of your surroundings
Can communicate easier with less chat messages being run off the screen/out of view
May be able to see or find a murder/griefer quicker
Might make it easier to ride a horse

Cons:
Small items would probably be a huge pain to spot such as berry seeds or arrow heads
Full baskets of snares, carrot seeds, thread, etc would be even harder to tell from empty baskets
Treading on snakes may occur more often since they'd be a bit smaller and camouflage so well into the desert background
It's more "realistic" to have a field of view focused on whats centered infront of you versus the 360 degree approach

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#4 2018-04-26 01:39:28

Turnipseed
Member
Registered: 2018-04-05
Posts: 680

Re: A proposed change to the viewport of the client

Neato wrote:

Just some brief thoughts on that idea...

Pros:
Can spot bears and wolves easier to avoid/hunt them
Get a better sense of your surroundings
Can communicate easier with less chat messages being run off the screen/out of view
May be able to see or find a murder/griefer quicker
Might make it easier to ride a horse

Cons:
Small items would probably be a huge pain to spot such as berry seeds or arrow heads
Full baskets of snares, carrot seeds, thread, etc would be even harder to tell from empty baskets
Treading on snakes may occur more often since they'd be a bit smaller and camouflage so well into the desert background
It's more "realistic" to have a field of view focused on whats centered infront of you versus the 360 degree approach

it would be nice to zoom in and out with mouse wheel


Be kind, generous, and work together my potatoes.

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#5 2018-04-26 09:40:19

Xuhybrid
Member
Registered: 2018-03-16
Posts: 85

Re: A proposed change to the viewport of the client

I would like an option to do this.

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