a multiplayer game of parenting and civilization building
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I am forming a theory that a sustainable civilization must have celebratory rituals.
There is much discussion over the difficulty of the game, and how it makes the game less enjoyable.
But a real civilization does not expect to be entertained by its chores.
This is the topic I propose: how to form and perpetuate celebratory rituals, and what are some good ideas for them?
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Every 10 years you sacrifice a baby boy with a bow and arrow and eat fruit around his corpse.
We can call it “Auroras eve”
One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
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You may be joking but that's not necessarily a bad idea, at least for early civilizations.
It could unite the griefers and the turtlers.
I can't track down the source of the quote, I got it from an old Aztec Ace comic, but there's a concept that goes something like "the only way for a society to prevent murder is by ritualized murder".
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@breezeknight you may be missing the point.
This is not a game-modification suggestion. I am asking for nothing to change about the game itself. This suggestion does not belong on a "requested features" list.
I am suggesting a cooperative activity that people who are serious about civilization building may need to consciously foster.
Ritualized sacrifice would certainly keep people interested, if only to protest it.
It gives me chills, but think about how it worked in old civilizations: the person chosen for the sacrifice was treated like royalty for days and days, got a really lavish lifestyle and was celebrated like a rockstar. And then they were killed.
What would it be like to be born into a civilization and learn that you were the chosen sacrifice? To get a big celebration in your honor before you were killed?
How much coordination would it take between players to select a single sacrifice that the entire community agreed on? How much cooperation to agree on who gets to do the killing, and how?
It's kind of appalling, but it might actually be a brilliant idea. It flat-out *would not be possible* without the implementation of a social heriarchy.
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But you couldn't do it every ten years. There would have to be one every year. Anyone who lived a whole lifetime would have to be guaranteed to see at least one murder.
Aurora's Eve. Let's do it.
Only half kidding.
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Okay here's a less gruesome suggestion: a sacrificial rite of some sort, just not human sacrifice.
For example, a food sacrifice. Every player is responsible for bringing one item of food that is put in a central location. Celebration ensues, and at the end of the celebration the food is burned.
Not sure if the game allows food to be burned. But communal sacrifice is a well-established way of bonding a community.
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This would work so much better if the game had seasons. Winter could be festival time because you can't farm anyway.
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This would work so much better if the game had seasons. Winter could be festival time because you can't farm anyway.
If one minute equals one year wouldent carrots grow in like 15-30 seconds....
Be kind, generous, and work together my potatoes.
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Most of the ancient rituals are related to food.
Many cultures also have birthdays, ceremonies, wedding ceremonies and funerals.
birthday party.
Ceremony. (Age to take wagon and rock)
wedding.
funeral.
Most of these ceremonies are a big test for those who want to be recognized as adults.
In hunting-critical cultures, hunting alone is a success.
Weapons management is dangerous.
I wanted to build a family restaurant or pyramid in the early days of OHOL.
The pyramid I wanted was a huge crypt for my family.
Or the pyramid is a wonder for the great ruler.
There is a kind of ritual that was fashionable.
Easter Island.
Religious facilities or venues.
There are rites of passage such as graduation and entrance.
Since there is no way to tell time, there is a way to set a child to take over the bell tower manager and ring the bell tower when he reaches an adult.
Last edited by JS (2018-04-26 16:03:52)
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But you couldn't do it every ten years. There would have to be one every year. Anyone who lived a whole lifetime would have to be guaranteed to see at least one murder.
Aurora's Eve. Let's do it.
Only half kidding.
Well you live 60 years so once every 10 years is reasonable. Once every year would be a baby murder every minute which is just ridicuous.
But yeah!
Auroras eve!
One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.
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Potjeh wrote:This would work so much better if the game had seasons. Winter could be festival time because you can't farm anyway.
If one minute equals one year wouldent carrots grow in like 15-30 seconds....
GoT climate, seasons last years.
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If you want a festival on an hourly basis, there is a good way.
You build a berry tree farm for a festival.
When the fruit is opened on the berry tree, it means that the festival will be held.
If you want a faster time unit, set up an Adobe pillar.
The festival begins when the adobe pillars collapse.
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