a multiplayer game of parenting and civilization building
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What's your favourite random tips and tricks to help out new and old?
E.G. You can wash out seeds from bowls using water, without using up the water!
Bob <3
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Wild soil is cheap and easy to find. Its rarely used up and you can see tons of piles being unused surrounding the town. Shovel the empty pit to get more.
Skewers are far more efficient hoes than stone hoes. Arguably they can be better than steel. You can grab a horsecart and some baskets and collect a ton. They go a long way. Longer than you might think. Its great for eve camps.
Never make stone hoes.
When dyeing clothes or roses you can load them up in horse carts on a fence near your dye for quick access. You can dye a surprising amount of clothes that way. Remember you need to prep the clothes before you dye them with alum solution.
White roses can only be made from seeds that have been sitting out for over 2 hours. You only have an hour to germinate and plant them then they go back to being red roses. So basically they can only be grown if they are planted within the third hour after being removed from the bud.
Cloth clothing never decays.
When yum chaining save small pip food for later once the stack bonus is high. If you almost starve and stack a bunch of small foods once its high you can easily live the rest of your life without needing to eat. Ive gone for over 30 min without needing to eat doing that.
Never get in the way at the forge. Sometimes more hands on deck doesnt help. Its good to ask if they need help first before jumping in. Most smiths have a technique and its easy to accidentally throw them off.
When baking pies try to make a variety instead of just mutton. It saves food because it allows people to yum chain more.
Ropes are always useful so collecting milkweed is always helpful. You can carry more ropes if you combine them into lassos. They can be cut into ropes later with a knife.
If you build a fence bellow a fence with a horse on it it remains horizontal and horses can be attached. Repeat this process and you can have a full vertical running fence with the ability to have horses on each post.
Last edited by Eve Troll (2022-05-02 07:59:17)
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If you build a fence bellow a fence with a horse on it it remains horizontal and horses can be attached. Repeat this process and you can have a full vertical running fence with the ability to have horses on each post.
If you have a lasso you can turn vertical fences to horizontal fences.
Danish Clinch.
Longtime tutorial player.
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Never make stone hoes.
Why? It's pretty cheap and requires less time then running back and forth constantly to get skewers that constantly break. Also how dare you insult the stone hoe gods.
Open gate now. Need truck to be more efficient!
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Skewers go just as far as stone hoes. Sometimes further. Ive had one skewers go for 15+ uses. They cost almost nothing while a stone hoe costs a sharp stone, a rope [4 milkweed], and a shaft. They are plenty to get a town to steel hoes.
Ill insult whoever I wish.
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Skewers have 4 uses with a 50% rate, giving an expected 7 uses, and requires you to find one common(6.54%) plant in the grasslands.
Stone hoes have 5 uses with a 20% rate, giving an expected 21 uses, and requires you to find four common(13.07%) plants and a couple things that are everywhere. Stone hoes go an average of three times farther and only about twice as hard to find.
BUT, there are far far far more uses for rope than there are for skewers, making the sacrifice of a few skewers significantly less costly than losing a rope, assuming you spent time collecting every one you found.
HOWEVER, each skewer is going to take a spot in your basket, and require a trip back to return when full, while each spot in your basket could be a rope for a stone hoe, and go three times farther. So it mainly depends on how far you had to range to get your hoe down.
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Main issue I have with stone is that it destroys the rope. Its one of the few, or only, items that is made from rope that breaks or decays.
Wild skewers are free. So is wild milkweed. But when all the wild milkweed is gone it costs soil and water. When you calculate that cost the stone hoe is one of the most expensive items in terms of resource drain.
Like i said ive pushed skewer uses over 15. The rates you highlight are still incredibly similar between the two hoes. With steel it only costs half an iron ingot. Since it can be recycled. Skewers are free and hardly utilized. Plus skewers have fewer uses so their demand in comparison to rope or sharp stones is very small. Stone hoes take rope and a shape stone. Both the stone and rope are perminently destroyed when it breaks.
Last edited by Eve Troll (2022-05-05 00:16:03)
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With a horse is way different gameplay. Distance would be an issue normally, so those numbers aren't that good. If you plant the milkweed you already waste the uses, the other thing is the stones which add up over time. Either too many or too little. I usually dig the closest big stones so they don't make sharp stones all the time. Flint works on wheat or reed, don't take a sharp stone to the swamp just to lose it. The other thing is the jackpots, there is a small chance that all items become a jackpot so if you find one burdock, flint or sapling there gonna be more next to it, so that really helps with finding things.
You can take a stake and round stone in your pack, a shovel and 3 fences. Make fences around renewable resources or groups of resources. I already did this after like 100 hours but rarely saw anyone doing it. You can do fences in the city too. 2-3 tiles next to wells, compost (because they usually too lazy to take where it's needed), next to kiln, oven, or just empty locations. This way you can group things like dropping items needed for smithing, cooking, cutting boards, etc.
You wouldn't normally stop for a sharp stone or some logs, but with a horse you got space and save time picking them up. So it's a bit of time setting fences but saves a lot for others after you. Also might help them to find the city if they lost. You can hit a straight and a diamond stake pointing to the city from the fence too. If you don't have a fence, horses are biome locked, so a tiny biome holds them in place. You can also get down next to a tree and stand on the other side, it's first movement will be toward the tree and will be blocked. You can also cut off some tiles he can run to by placing 5? (might be 8) items in a row or a wall to a connected biome he could run to.
You can build a cistern near wild soil. if there is like 6-8 or more pits, it's worth it. you can also disassemble it and relocate, you only lose a limestone really. it's rare but some cities got like a decent cactus farm and the city is far from water but close to soil, it's viable, but needs a bit of different tech ordering. you rush buckets, cistern and you can get a bunch of water using 4 buckets in a cart. Reversly you can make compost near ponds and use it up for milkweed or wheat.
not sure if this works, someone should check it. it works in yah. make a fnece under a stump and the goose stays on stump and won't decay.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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not sure if this works, someone should check it. it works in yah. make a fnece under a stump and the goose stays on stump and won't decay.
Stumps don't decay anymore. Also, the headless goose that never dies on the stump got changed, I think, when the 'stand on an object and you can't get killed' thing changed. That also made it so that you could stand on a grassland tile and get killed by a boar, for example, if the boar would cross that grassland tile while moving between swamps.
Danish Clinch.
Longtime tutorial player.
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when eve you can get fast carrot yum bonus by putting wild in bowl and dropping it on ground as a regular one.
sharpstone op 100+ recipes
I am Sheep, the lord of kraut, maker of the roads, professional constructor, master smith, bonsai enthusiast, arctic fisher, dog whisperer, naked nomad and an ORGANIZER. Nerf sharp stone it's op.
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when eve you can get fast carrot yum bonus by putting wild in bowl and dropping it on ground as a regular one.
sharpstone op 100+ recipes
You can do that at anytime (once you can hold objects).
Danish Clinch.
Longtime tutorial player.
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arkajalka wrote:when eve you can get fast carrot yum bonus by putting wild in bowl and dropping it on ground as a regular one.
sharpstone op 100+ recipes
You can do that at anytime (once you can hold objects).
Maybe, but typically by the time you're a baby and can hold objects, carrot farms are available, making the farmed variety roughly 10,000% more available than wild carrots.
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you can park a horse in any tiny biome you can find if its surrounded by another biome for 6 tiles around it. horses can not move from one biome to the other.
if you put a wild carrot in a bowl it wil turn into a domestic carrot.
and the most random thing i know is that if your family has a named cystern instead of a named well you can take down the cystern and everything placed on that tile will bear the families name for example groot family sheep dung
im eve groot or eve degroot and if i dont care and spawn next to an item ill call myself eve (itemname)
420 mushroom cultist and proud of it!
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pein wrote:not sure if this works, someone should check it. it works in yah. make a fnece under a stump and the goose stays on stump and won't decay.
Stumps don't decay anymore. Also, the headless goose that never dies on the stump got changed, I think, when the 'stand on an object and you can't get killed' thing changed. That also made it so that you could stand on a grassland tile and get killed by a boar, for example, if the boar would cross that grassland tile while moving between swamps.
doesn't worth the shovel use. Yah has a bunch of things on old system, but some before the good changes. They changed rubber cart when I asked tho, it was still 4 items. They said a fence blocks the goose until opened and won't decay. I always forget to try.
I tried the bear cave deleting but it doesn't work, it just goes back to the cave. Also it's 3 wide wall for all animals but bears. it blocks you like Newcomen did but the bear can cross on top diagonals. I got another blocking method, if it still counts as an item, then
A000A
0CCC0
0A0SA
0AAA0
0-empty A-half adobe wall B-bear cave S-stakes/marker
so basically 7 stakes 7 adobe to trap it and move around (you can use explosives on caves in YAH so clearing better than blocking it)
one of my favorite YAH item is a torch that lasts an hour. you can light up things with it, costs 2 shears, so a hat worth. You use palm oil on it or stick it in a tarry spot then light it up. It also needs a chisel and make a stone block, drill it (similar to the apoc one but it's on top). Since it allows walking, it's ideal pen corner, people got to use an axe on it, put a medium fleece ball in it to move it, so by griefing it they make torches for you and if you see in time you replace the shaft. Leaving axes out is always a bad idea anyway. The torch replaces the 20 firewood and you only do fire for babies maybe. Also burns mosquitoes in 3 attacks.
Sad OHOL doesn't have items like that, complex but good quality of life change. Also I have to make stone blocks before recycling chisels.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Bear cave block movement but one with awake bear does not. If you block bear from south so it can't leave, cave now acts like a door. Make it part of wall and you have a secret entrance.
Last edited by jinbaili83 (2022-05-15 22:17:28)
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/die unless if the town is any race but ginger
A fool thinks himself to be wise, but a wise man knows himself to be a fool.
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