a multiplayer game of parenting and civilization building
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The development process for this game is intricate with a lot of moving parts. That's been true for some of my other games in the past, but keeping people up to date on what's going on with development has always been a manual, tedious process.
I've been doing a lot of scripting work on the website to turn it into an automated information hub for documenting our development process. The latest news---like this post---is pulled out of the forums automatically and displayed here. There's a log of concept art, and a very straight-forward scanner-to-website pipeline, so we can keep the flow of website visuals coming. And the Update Log automatically catalogs the new objects in each game update. We plan for hundreds of updates, and thousands of objects, over the next few years---there's no way we were going to be posting manual updates about all of that stuff.
Finally, the homepage automatically presents a sampling of the latest information from each source.
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The oldest possible Necropost I'm surprised spoon didn't do this already...
Open gate now. Need truck to be more efficient!
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Because Jason is talking about Spoonwood here, this is the lore we missed
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