a multiplayer game of parenting and civilization building
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It seems to me, that almost no families last longer than a day or two, since there is a lull in players overnight. And since there are multiple families to spread the players out amongst, babies become too few and far between. Also some are male. I'm not here with solutions, i just think it's an issue that needs a fix. My only idea would be NPC AI babies, but i know that would be a big change and a lot of programming.
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nope, every family dies at some point, this is over the span of years in game
I am Shady, I love exploring the internet.
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not much to do about the nighttime deaths, aside from maybe translating the game or re architecting the server to do multiple gateway hosts so the latency doesn't mess with other timezones too much. It's going to drop mostly because it's a predominantly US/english game with a few exceptions, and well gotta sleep sooner or latter.
guess you could try to meme the game in australia and europe.
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Translate the game to get more players.
Please consider joining the translation project here: http://onehouronelife.com/forums/viewtopic.php?id=10857
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Use 2 accounts and make them bots. Have the bots look around town and find food when hungry and when full just stand at the nursery with indoor bonus maybe not a fire needed and to cycle between the 2 bots as mother baby. Just hope no one interrupts the bots.
Open gate now. Need truck to be more efficient!
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hmm, getting aussies playing could help. As well as other language areas. Player made bots would help, like i was saying, about NPCs, and save Jason from any code changing. Are their any already made mods available for that. I don't know coding at all. It'd take a very user friendly interface for me to use something like that.
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