a multiplayer game of parenting and civilization building
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I tried using the PullAndBuildTestSystem.sh, but lots of errors poped up, complaining about can't do ln -s because of existing files.
I backed up all .db and settings/ files, then did a fresh build. Which is successful, but I lost my game data even after copying the *.db files back.
Am I doing this wrong? Is there a way to update prviate server without losing game data?
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I found my old camp while wandering around. I believe the last death location is stored in a none db file. Since I only backup the db files, the server spawned me in a random location. All my stuffs survived the update. However, biomes seem to have changed around my camp, as well as new resources being generated. Overall, updating your Linux server is feasible and reasonably easy.
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If you play a local server you might be interested in some settings you can toy with. Check out this reply by wondible and read that.
Most notably
echo 0 > settings/mapCellForgottenSeconds.ini
echo 1 > settings/skipLookTimeCleanup.ini
echo 0 > settings/longTermNoLookCullEnabled.ini
echo 1 > settings/forceEveLocation.ini
echo 0 > settings/forceEveLocationX.ini
echo 0 > settings/forceEveLocationY.ini
echo 0 > settings/forceEveAge.ini
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If you play a local server you might be interested in some settings you can toy with. Check out this reply by wondible and read that.
Most notably
echo 0 > settings/mapCellForgottenSeconds.ini echo 1 > settings/skipLookTimeCleanup.ini echo 0 > settings/longTermNoLookCullEnabled.ini echo 1 > settings/forceEveLocation.ini echo 0 > settings/forceEveLocationX.ini echo 0 > settings/forceEveLocationY.ini echo 0 > settings/forceEveAge.ini
Thanks, that helped!
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