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#1 2018-04-28 04:20:50

dana
Member
Registered: 2018-03-09
Posts: 31

I'm done.

I just played OHOL for about...8h straight? 9? Let me summarise my experience, the way it ended, and why I've decided that unless something drastically changes, I'm not going to come back. This is going to be really, really, rambly, 100% unedited thoughts, because I badly need sleep, but I need to get them out now before I forget.

-

Alright, so 90% of the time I get reincarnated as an Eve or an Eve's first baby. It doesn't really matter which, because I end up dying anyway. As a newly born Eve without a stable food source, I cannot raise a child, so I immediately abandon any children I get. In the beginning, I would take the time to apologise to them, but that quickly stopped when one of them spelled 'F U   B I T C-' before dying. Great.

-

So, I decide that I'm going to rush and make a good base as soon as possible. Then I can have kids, right? Within a minute of my next reincarnation I find a good location. Plenty of food, 6 ponds really close to each other, plenty of milkweed and clay. Seeds are a little bit far, but it can't be perfect, right?

I get to work. After about 25 minutes, I have a clay bowl and water my first batch of carrots. I'd abandoned like 6 children at this point, so I'm glad to see that my new kid is a girl. She takes one look at my stuff, starts walking around in circles, then dies when I can't get to her in time. Great. Soon I get grey hair and I can't have kids anymore. I commit suicide. God, it's nearly impossible to get a base going in time alone. So okay, I decide, I need to have a kid to help. Instead of abandoning every kid, I need to raise one kid and then get them to help.

-

In my next game I try just that. At this point this is like my 5th time in a row trying to start my own colony. My kid dies within one minute of growing hair. Before raising her, I had asked if they were experienced. They said yes. I commit suicide.

-

At this point I have had it with trying to build my own colony from scratch. I commit suicide a bunch of times and finally, finally end up in a civilisation. I get swept up in it. The Norths had a beautiful thing going, and I wanted in. I started farming, telling the newbies what to do and teaching them the sustainability laws and stuff. I wanted to do more, maybe expand the berry farm, but it was all I could do to keep the village afloat. Eventually, I die, loved by my family. A good life. The only good one, really.

I get reborn into the Norths. Some bitch eats the seeding carrots in an attempt to survive. Everybody scatters. I saw maybe two men left before I kicked the bucket. People were dying left right and center. I walk willingly into Terry, the family pet snake. What was the point of my old life? Everything I did was erased.

-

I go through a few more Eve, first child of Eve, die, rinse and repeat cycles. Eventually I end up in a nice town. Everybody is working hard. I once again start teaching. Don't empty the ponds. Only pick fruiting milkweed. Hunt family rabbit only. Water the domestic bush after you pluck the last seed or I will pluck your damn eyes out. The usual.

Some guy starts planting gooseberry seeds in the carrot farm. 'Mesashe?' I can't remember the name his in-game mum gave him. He claimed to be the highest playtime player. Most of the villagers were pissed that he was converting all the damn soil into bare bushes, and we tried to make a knife to kill him at some point.

The new meta is convert all the soil to bushes and live off that or something, I think because the bushes are technically infinite. That's all we players ever seem to be doing. Taking advantage of the infinite, and as the game gets harder and harder all we do is cling to them tighter and we get less wriggle room. All the laws are designed to try to take advantage of theoretically infinite resources. 'Everything runs out,' and I know that you want people to move, Jason, or collaborate or trade or something. That doesn't happen in the game right now, not to any significant extent. People just die. If you spend time talking, you die.

Eventually all the villagers die. It's just me and him now. Pissed, I ask him if this was his idea of a perfect village. We were both men, you see.

He tells me that no one was born because of an upcoming update. Also, he has a coordinate tracker. He can find the village again using these coordinates. I point out that if the game is resetting because of the update, everything will get wiped. He says, not necessarily.

And honestly, all I could think of at that point was my poor in-game family. They built the village up from scratch, working hard to get a forge going, a farm going, bakery going. It takes hours upon hours of collaborative effort to even get to this point. Mr Highest Playtime hadn't even asked if the people there wanted to transition to berries. He just planted them, acting like we didn't have any part in getting the soil there, in building this place up, and then when the carrot harvest inevitably went down my family all died. And I get that it's because of the meta. I believe that his exact words were "I'm sorry I know how to play the game". I get that if you want to stay in that place for any lengthy period of time, you need to transition to berries and compost. Seeding carrots IS a waste of soil. Soil is hard to get. I know all this!

But. What's the point of a village without people? You have your good, sustainable village now, but nobody is in it. You can get people in it, sure, by I don't know, recruiting via discord or something, but the beauty of getting complete strangers to work together for a common goal is gone. It was all so empty. So pointless. I was the last one left and all I did was wander around the place in circles before I ended my life prematurely.

Is this what the gameplay balance is going to be? Work insanely hard for 60 minutes, die, and watch inevitably as new people make reasonable mistakes and screw up the collaborative effort of so many others? Do the same thing, over and over again as Eve? Go meta and end up killing half your family? The game isn't going to get easier, according to Jason. He wants "I want villages to go to war FOR REAL based on true gameplay reasons.  Resource shortages, fertility issues, etc." He wants "Where is trade in the game?  That is what I want.  Real trade, not role-playing trade.  But there is no reason to trade if food is infinite and everything you make lasts forever."  He wants all this stuff, and I feel like what he wants in a game and what I want to play is fundamentally different. 

"You don't care for your baby in this game because you're roleplaying mother.  You care for your baby because it's your only chance at a future after your own death." -Jason.

The thing is, I do care for my children in this game because I'm roleplaying mother. There is no point in trying to invest in a future beyond my death, because it is almost guaranteed that some idiot will come along and plant berry bushes in the carrot field or eat the seeding carrots or dry up all the ponds and then everybody will just die. I call my children 'Kiddos'. I ask them to stay close to the farm so they don't die. I give them clothes. I get happy when I see them. I joke with my family, if they're the talkative kind. In that moment, I am their mother/aunt/family, and I want to see them live. That is the thing keeping me running to the ponds for what feels like the 100th time.

The point of a game is to have fun. It's not fun now. It's 60 minutes of frantically trying to keep myself and my family alive, and at the end of it I get rewarded with a black screen and the knowledge that they will probably die after I go.

I'm just so tired of all this. I'm leaving. Maybe permanently. I was tempted to ask for a refund, because this is not the experience I thought I would have at all, the trailer is incredibly misleading, but I stopped myself. It wouldn't be fair to Jason.

If you got through it all, I wanted to clarify that these are my personal thoughts and feelings. I might be factually wrong on some points. That's the sleep deprivation talking. Tell me about it. Or don't. I'm not exactly planning on coming back.

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#2 2018-04-28 04:58:44

AliCatGamer
Member
Registered: 2018-04-13
Posts: 12

Re: I'm done.

I feel your pain.

Trying to survive over and over again, being abandoned over and over again, building the same things over and over again just to get things going is tedious. I want the game to improve but I some times feel like "what's the point?" it's just gonna get wiped or my lineage is going to die out and whatever is left will decay and wilt away.

I want to like this game again, I do, but I can't. The spark is gone.
I still hope that the next update will make it better,  then the next, then the next...

I teeter and the line between keep the game or get a refund and play the custom servers because this product is not what was advertised.

The game is still young however and it feels like an alpha build you find on Steam so I'm sure it will improve some time down the road.

So for now, I will be keeping up with the updates but I may leave the game for a while.

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#3 2018-04-28 05:52:00

Pronghorn
Member
Registered: 2018-04-26
Posts: 88

Re: I'm done.

Dana, I wonder if you were the one who tried to kill me today but accidentally shot another boy who looked exactly like me. With a bow and arrow?

It might not be. But the village you talked about in the North sounds familiar. Were we all wearing fluffy sheep puffs?

Grandma was telling us little ones to watch out for her pet snake. Never found out it had a name though.
There was someone there who thought I was new and ate seedling carrots. She wouldn't believe me no matter what I said. I kept telling her I wasn't new. She asked what my name was and I said "Pronghorn". Then I decided to take a basket of water pouches to the pond to water the garden. When I got back there had been a murder. Then she was telling the others that she didn't mean to kill the boy. She meant to kill me. She said "see, him that one below me".
I decided I was unwanted and I took off my clothes, ran away to starve alone behind a tree.

It might not have been you at all. Just asking. Could have been another person.  smile
Anyway, I had a similar day as you today. Felt like the fun was a low today. Mostly spawned as Eves or the baby of an Eve trying to survive but not in that "that was a good challenge" kind of way. Maybe tomorrow will be different. A different mix of people may play and it will be more fun.

You know, I feel the same in that I play the game and role-play as mother too. Its nice I think.

Last edited by Pronghorn (2018-04-28 06:12:51)


Please be kind.

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#4 2018-04-28 07:00:35

Lily
Member
Registered: 2018-03-29
Posts: 416

Re: I'm done.

I always ask my children if they know what they are doing and stuff, and most of the time they say yes, and then end up dying fairly young. Usually when they get old enough to run off, I follow them around a little to make sure they are actually okay. Personally I would keep them near me until they were 8 if I could but most people don't want to sit still that long.

I normally consider it a big success if there is grand children running around when I die(or the equivalent relatives if your male). That way you know a few generation have made it, even if everything falls apart an hour later.

As for the berry meta, I am pretty sure that isn't a real thing. I know I seen a few people mention the idea, but it really doesn't seem all that realistic and I never see anyone doing it in game.

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#5 2018-04-28 07:11:02

stickyflypaper
Member
Registered: 2018-03-24
Posts: 99

Re: I'm done.

I tend to have more fun when I take it all lightly and don't care too much what happens.

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#6 2018-04-28 07:41:19

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: I'm done.

You needa chill more. Desert is your friend. You can just live off the land if you like. I raised just
raised 3.5 kids to when they could grab as a naked eve with no farm. Me and the last kid were having
fun being wandering shamans and we stepped on a snek! Alas the only two kids that died just quit
etc, no f nothing.

Mind your temperature.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#7 2018-04-28 09:45:48

Potjeh
Member
Registered: 2018-03-08
Posts: 469

Re: I'm done.

The berry meta guy is clueless and you should've shot him ASAP.

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#8 2018-04-28 10:54:42

pein
Member
Registered: 2018-03-31
Posts: 4,337

Re: I'm done.

mb i was your kid yahg, i was a black hair girl, some silly guy name, they were wondering i returned after 3 mins as i was so small, no basket. i tried to set up something small up north east as i found some snares, but stepped on a snake behind a tree , i was getting good at desert walk lately but this tree thing always gets me. and iron ioem snakes hiding behind muflons.


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#9 2018-04-28 12:45:50

Tortuga
Member
Registered: 2018-04-28
Posts: 2

Re: I'm done.

dana wrote:

"Where is trade in the game?  That is what I want.  Real trade, not role-playing trade.  But there is no reason to trade if food is infinite and everything you make lasts forever."  He wants all this stuff, and I feel like what he wants in a game and what I want to play is fundamentally different.

What Jason doesnt seem to realize is that trading can happen once a village can sustain itself in a basic form. Enough food, enough resources. Then, they overproduce of things which they can afford to trade with another village that overproduced something they need.

Overproduction is the keyword.

But if a village cant even feed its own people, then trades are impossible.
Villages should have an easier time to survive.

We need natural resources to respawn faster, alternate resources like rivers and streams for water, other ways to make thread then just with Milkweed, stone tools, make fire with two stones or two sticks instead of it requiring a fire bow drill. Why is fertile soil so goddamn difficult to obtain?

My two cents.

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#10 2018-04-28 12:53:01

TrustyWay
Member
Registered: 2018-03-12
Posts: 570

Re: I'm done.

Tortuga wrote:

What Jason doesnt seem to realize is that trading can happen once a village can sustain itself in a basic form. Enough food, enough resources. Then, they overproduce of things which they can afford to trade with another village that overproduced something they need.

Overproduction is the keyword.

But if a village cant even feed its own people, then trades are impossible.
Villages should have an easier time to survive.

We need natural resources to respawn faster, alternate resources like rivers and streams for water, other ways to make thread then just with Milkweed, stone tools, make fire with two stones or two sticks instead of it requiring a fire bow drill. Why is fertile soil so goddamn difficult to obtain?

My two cents.

That is what I was thinking. We cant do anything with other villages if we can't even leave ours. It will end up in raids everytime where you steal from people because you have to be quick. You can't lose time but this isn't trading

dana wrote:

"Where is trade in the game?  That is what I want.  Real trade, not role-playing trade.  But there is no reason to trade if food is infinite and everything you make lasts forever."  He wants all this stuff, and I feel like what he wants in a game and what I want to play is fundamentally different.

People can't trade if they are not roleplay. Coming to a village and ask for specific things to trade is already roleplaying, even if you dont want to. This is real trade.

One a the non roleplay trade mechanic I have seen on games was rust, the vending machines dont require roleplay since it is a machine.

You will be always roleplaying in this game, this game makes you a family member : If you didn't consider you daughter as a daughter but just as a player. What is the point raising him if it isn't your objective to make your family survives ? you have no family if you dont consider yourself as a family member. If not it means you are playing for yourself and all you can to do it rushing the tech tree.

Last edited by TrustyWay (2018-04-28 13:03:56)

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#11 2018-04-28 15:06:34

dana
Member
Registered: 2018-03-09
Posts: 31

Re: I'm done.

Pronghorn wrote:

Dana, I wonder if you were the one who tried to kill me today but accidentally shot another boy who looked exactly like me. With a bow and arrow?

It might not be. But the village you talked about in the North sounds familiar. Were we all wearing fluffy sheep puffs?

It wasn't me. I don't kill people in this game. The family I was born to had a village in the desert, but their surname was North (ironic, I know) so I called them that.

AliCatGamer wrote:

Trying to survive over and over again, being abandoned over and over again, building the same things over and over again just to get things going is tedious. I want the game to improve but I some times feel like "what's the point?" it's just gonna get wiped or my lineage is going to die out and whatever is left will decay and wilt away.

I want to like this game again, I do, but I can't. The spark is gone.
I still hope that the next update will make it better,  then the next, then the next...

You're not alone. I'm just so...frustrated.


Potjeh wrote:

The berry meta guy is clueless and you should've shot him ASAP.

The entire village was scrabbling to make a knife. I took it upon myself to get more soil, because the bushes were taking all of it up and we needed carrots and food.

...on second thought, that was an activity doomed to failure. He can plant berry bushes faster than I can bring soil. Well, lesson learned. I'll just make a bow next time.

Tortuga wrote:

What Jason doesnt seem to realize is that trading can happen once a village can sustain itself in a basic form. Enough food, enough resources. Then, they overproduce of things which they can afford to trade with another village that overproduced something they need.

Overproduction is the keyword.

Exactly! It's basic macro economics. Countries - or villages, in this case, won't trade if they don't have a surplus of something, which they get because they have an easier time making it than others. Theory of Comparative Advantage, all that. Jason, you have to look it up (if you're even reading this. I know you don't like threads talking about how the game is dead.).

The second most pressing problem I think the game has right now is communication. If by talking to you, I risk dying due to hunger, plus the time I spend talking is time spent NOT keeping the village alive, then what's the damn point? Roleplay, I guess, but Jason has already said he doesn't want this game to be about roleplaying mother or playing king or something.

Lily wrote:

I normally consider it a big success if there is grand children running around when I die(or the equivalent relatives if your male). That way you know a few generation have made it, even if everything falls apart an hour later.

As for the berry meta, I am pretty sure that isn't a real thing. I know I seen a few people mention the idea, but it really doesn't seem all that realistic and I never see anyone doing it in game.

I just got really, really unlucky with that bastard I suppose. Berries take one hour (or more) to regrow! How is that enough for a village?? I tried explaining this to the guy, but he just ignored me. By the time I died we had no carrot fields. Just row upon row of useless, barren bushes.

...It's really nice, isn't it? Seeing your grandchildren run around. I love it when they call me GMA. It feels like I'm really part of the family. Once, before the Decay update, I even got to see my sister's great grand children. A girl. Standing near a fire. She called me Aunt. The older members of my family all gathered to see her.

"Beautiful."

That was what I called her before I died. That is what I miss. The game is so difficult now that getting to that point is damn near impossible. I can't even start my own colony.

TrustyWay wrote:

You will be always roleplaying in this game, this game makes you a family member : If you didn't consider you daughter as a daughter but just as a player. What is the point raising him if it isn't your objective to make your family survives ?

This. Well said. I agree entirely.

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#12 2018-04-28 16:09:36

Lily
Member
Registered: 2018-03-29
Posts: 416

Re: I'm done.

You can trade in the game now, if you store all your stuff in a locked building. Then the other group has to ask for stuff and you have to agree before you open the door and let them get the stuff out. Otherwise people can just run around and grab anything you have if you don't lock it up.

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#13 2018-04-28 16:52:06

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: I'm done.

If you're a player that has 50+ hours on record.... what you're experiencing is not necessarily the game being bad.  You could be just experiencing fatigue of the core loops that the game contains.

It is a survival and civilization-building game.  If you're tired of trying to survive and trying to build civilization, then you're not going to enjoy yourself.

It is indeed a good time to take a break.  I don't think there are 50+ hours of gameplay here yet...

There will be someday, I promise.

But the story that you told above is an interesting one, and certainly not one offered by any other game that I'm aware of.  A game where there's a know-it-all in the village who is probably wrong and may need to be killed to save the village?

Most games don't touch on any human issues at all, and I'm not saying this is all that profound, but at least we're getting close to the level of sophistication of a Smurfs cartoon show episode.


It also sounds like you're getting tired of failing.  This is a tough thing to balance for....  some kind of long-term success is currently possible, but it's very hard.  It should be hard, right?  But not too hard.  What is too hard, though?  It's different for every player.


Finally, instead of focusing on your last 8 hours, what do you think of your first 8 or second 8 hours?  Do you remember the first time you survived to old age?  Do you remember the first time you saw a great grandchild?

Regarding the difference between role playing and the real thing.... I still think that the love you express to your child isn't pure roleplaying.  I feel it too.... but I'm not pretending that they are my child.  They are my child!  It's not like two avatars walked up to each other and one said, "Can I pretend to be your mother?"  No... you are actually caring for them.  You are behaving like you care about them, because you actually do care about them.  If they die, there is a gameplay consequence.  Expressing love verbally may get closer to role playing.... but is a mother expressing love verbally to her baby in real life roleplaying?  Why does she doe that?  She doesn't have to.  But it strengthens the attachment bonds.  I think by doting over your baby in the game, you are strengthening the attachment bonds, which makes them more likely to care about you and listen to you, which makes your mutual success more likely.  A cold, silent mother probably does not have this effect.



Really, my goal is not necessarily to make a game that will be interesting to play forever.  That would be a fool's errand on my part.

But my goal is to make a game that is super interesting along the way.  I'm hoping you had some really interesting stories and experiences on your journey up to the point of getting sick of the game.

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#14 2018-04-28 19:33:59

kubassa
Banned
Registered: 2018-04-21
Posts: 162

Re: I'm done.

Lily wrote:

You can trade in the game now, if you store all your stuff in a locked building. Then the other group has to ask for stuff and you have to agree before you open the door and let them get the stuff out. Otherwise people can just run around and grab anything you have if you don't lock it up.

LOL all someone has to do is make a key and they can open the door. NOT that hard. Please keep stuff in a locked door.... I'll make sure to get it.


I got huge ballz.

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#15 2018-04-28 19:40:07

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: I'm done.

pein wrote:

mb i was your kid yahg, i was a black hair girl, some silly guy name,
they were wondering i returned after 3 mins as i was so small, no basket. i tried to
set up something small up north east as i found some snares, but stepped on a snake
behind a tree , i was getting good at desert walk lately but this tree thing always
gets me. and iron ioem snakes hiding behind muflons.

Perhaps you were, but not in that life. My girl was a lil blonde. In that life I didn't farm
at all on purpose only raised babies and tried to teach them about how to survive with
nothing. I figure when they are reincarnated they will be more prosperous. Perhaps a
little meta but a good legacy regardless.

When I am Eve or Evespawn I tend to babble a lot about how I am a Shaman, this is
how you would know which idiot you are playing with wink.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#16 2018-04-28 19:59:32

Lily
Member
Registered: 2018-03-29
Posts: 416

Re: I'm done.

kubassa wrote:

LOL all someone has to do is make a key and they can open the door. NOT that hard. Please keep stuff in a locked door.... I'll make sure to get it.

While that is true, that is far more difficult to get into than having it in a cart sitting entirely out in the open for someone to walk by and grab. And that is the real point, that you make it difficult enough that they stop and trade rather than just taking it. After all, people can also just make weapons and kill everyone then easily steal everything. So you can't stop 100% of people no matter what you do.

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#17 2018-04-28 21:28:21

Tortuga
Member
Registered: 2018-04-28
Posts: 2

Re: I'm done.

Lily wrote:

You can trade in the game now, if you store all your stuff in a locked building. Then the other group has to ask for stuff and you have to agree before you open the door and let them get the stuff out. Otherwise people can just run around and grab anything you have if you don't lock it up.

Yeah but to do that you need to advance enough to be able to make metal things. Not to mention make sure your village survives and overproduces something in order to have something to trade. Which is very hard right now.

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#18 2018-04-28 21:39:12

kubassa
Banned
Registered: 2018-04-21
Posts: 162

Re: I'm done.

Tortuga wrote:
Lily wrote:

You can trade in the game now, if you store all your stuff in a locked building. Then the other group has to ask for stuff and you have to agree before you open the door and let them get the stuff out. Otherwise people can just run around and grab anything you have if you don't lock it up.

Yeah but to do that you need to advance enough to be able to make metal things. Not to mention make sure your village survives and overproduces something in order to have something to trade. Which is very hard right now.


He means: Steal from a village and put it into his own area and then they can trade him for it back.


I got huge ballz.

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#19 2018-04-28 22:11:45

Belias
Member
Registered: 2018-04-22
Posts: 3

Re: I'm done.

jasonrohrer wrote:

If you're a player that has 50+ hours on record.... what you're experiencing is not necessarily the game being bad.  You could be just experiencing fatigue of the core loops that the game contains.

It is a survival and civilization-building game.  If you're tired of trying to survive and trying to build civilization, then you're not going to enjoy yourself.

Jason, why won't you listen to the community? So many complaints about decay, yet you lack humbleness to realizee it wasn't a good idea!
99% of the time we're struggling Eves or stuggling infants doing the same repetitive tasks, denied the time to experiment with the tech tree and building great villages or cities, advancing society as you portrayed on the game trailer. I get that you want it to be difficult, but the kind of difficulty the recent updates have brought is clearly not what the community had in mind.
New players, overpopulation, griefers often ruin an entire villages, and that by itself is already a great obstacle contained within the game, yet you make survival even harder?
I get your idea of the game, but your updates didn't head towards it, instead it made the game SO freaking boring, to make the same basic tools over and over again and starve over and over again is about all there is right now.

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#20 2018-04-28 23:04:07

dana
Member
Registered: 2018-03-09
Posts: 31

Re: I'm done.

Belias wrote:

Jason, why won't you listen to the community? So many complaints about decay, yet you lack humbleness to realizee it wasn't a good idea!

Look, Belias. You want to bitch about the update, fine. The entirety of my first post is just 100% bitching. We can bitch together. But don't accuse Jason of not listening to the community. That is completely inaccurate. You're welcome to throw inaccurate bullshit at people somewhere else.

If I didn't think Jason wouldn't listen, I wouldn't have bothered to post in the first place. He cares. That's enough. For now.

jasonrohrer wrote:

There will be someday, I promise.

jasonrohrer wrote:

Finally, instead of focusing on your last 8 hours, what do you think of your first 8 or second 8 hours?  Do you remember the first time you survived to old age?  Do you remember the first time you saw a great grandchild?

jasonrohrer wrote:

Really, my goal is not necessarily to make a game that will be interesting to play forever.  That would be a fool's errand on my part.

But my goal is to make a game that is super interesting along the way.  I'm hoping you had some really interesting stories and experiences on your journey up to the point of getting sick of the game.

Okay. Okay. For now, I'll believe you. I'll come back to this game in a few weeks time.

I loved it, those first few hours. It was incredibly fun. Everything was new and exciting. I joked about going vegan with my husband, plucking the carrot fields. "I miss McDonalds," he told me, and I remember laughing till I couldn't breathe. My children tried to join in, saying H over and over again. If one day I can have fun like that again, then the wait will be worth it.

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#21 2018-04-29 00:49:01

Go! Bwah!
Member
Registered: 2018-03-16
Posts: 204

Re: I'm done.

dana wrote:

But don't accuse Jason of not listening to the community. That is completely inaccurate.

To frustrated people, "listening, then not doing what I (or even most of us) want" can be easily confused with "not listening at all".

Once I realized that the game wasn't going to be what I wanted any time soon, I stopped being frustrated and just went off to something else for now.  I don't know if the game will ever be what I (or we) want, but it's in Jason's hands and he's the one paying his bills, so it works out well.


I like to go by "Eve Scripps" and name my kids after medications smile

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#22 2018-04-29 02:40:52

Gomez
Member
Registered: 2018-04-17
Posts: 221

Re: I'm done.

jasonrohrer wrote:

Expressing love verbally may get closer to role playing.... but is a mother expressing love verbally to her baby in real life roleplaying?  Why does she doe that?  She doesn't have to.  But it strengthens the attachment bonds.  I think by doting over your baby in the game, you are strengthening the attachment bonds, which makes them more likely to care about you and listen to you, which makes your mutual success more likely.  A cold, silent mother probably does not have this effect.

I've had better luck founding successful villages focusing on raising children and building relationships and getting able workers and giving them a general idea for plot placement vs doing it all myself and only giving children the bare essential care to make it to adolescence.  If I cared and educated them sitting on a warm desert tile with cactus around I was more likely to retain children and obtain able helpers, and I took pressure off of the food resources consumed.

Nothing wrong with a break but do check back in from time time the game is evolving and in one of those awkward adolescent stages, imo.  tongue  The game has something unique going for it and a Dev that does give a #$% so it's worth keeping even if things seem dark at the moment.

Last edited by Gomez (2018-04-29 02:42:55)

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#23 2018-04-29 03:07:25

Belias
Member
Registered: 2018-04-22
Posts: 3

Re: I'm done.

dana wrote:

Look, Belias. You want to bitch about the update, fine. The entirety of my first post is just 100% bitching. We can bitch together. But don't accuse Jason of not listening to the community. That is completely inaccurate. You're welcome to throw inaccurate bullshit at people somewhere else.

Just another content cop fanboy.
I did not ask for your permission to speak, so, you're welcome to keep your opinion to yourself.
The post about the frequency people play after the update proves my point. This is not the direction the community saw the game heading towards.
He might READ what we post on the forums, but he doesn't listen. If he did, things would be different.
Speak for yourself when u say there's someone bitching here. I complain in hopes for changes and I do have the right, I did not get the game as a gift, I'm a consumer.

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#24 2018-04-29 03:21:41

nofaz
Member
Registered: 2018-04-19
Posts: 24

Re: I'm done.

Belias wrote:

He might READ what we post on the forums, but he doesn't listen. If he did, things would be different.
Speak for yourself when u say there's someone bitching here. I complain in hopes for changes and I do have the right, I did not get the game as a gift, I'm a consumer.


Yes he do, people being asking for signs and now they're coming, you don't die instantaneously so you can accuse the attacker, blood shows on weapons, this changes proves he listens.

I had the same feeling when greafing and killing was out of control, stopped for a few weeks and still enjoying the game this way, also I understand that this changes take time, to code them, and after they hit the servers, things can work the wrong way


With blood and Honor

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#25 2018-04-29 03:40:10

dana
Member
Registered: 2018-03-09
Posts: 31

Re: I'm done.

Belias wrote:
dana wrote:

Look, Belias. You want to bitch about the update, fine. The entirety of my first post is just 100% bitching. We can bitch together. But don't accuse Jason of not listening to the community. That is completely inaccurate. You're welcome to throw inaccurate bullshit at people somewhere else.

Just another content cop fanboy.
I did not ask for your permission to speak, so, you're welcome to keep your opinion to yourself.
The post about the frequency people play after the update proves my point. This is not the direction the community saw the game heading towards.
He might READ what we post on the forums, but he doesn't listen. If he did, things would be different.
Speak for yourself when u say there's someone bitching here. I complain in hopes for changes and I do have the right, I did not get the game as a gift, I'm a consumer.

Like I said, don't throw inaccurate bullshit at people. I have made many suggestions on the One Hour One Life Suggestions reddit, mainly because I am unhappy with the game as it is. I am not a 'content cop fanboy'. Here are links to the suggestions I've made:

https://www.reddit.com/r/OneLifeSuggest … turn_into/
https://www.reddit.com/r/OneLifeSuggest … erf_decay/
https://www.reddit.com/r/OneLifeSuggest … _to_trees/

One of them is even about decay being shit. You're welcome.

If you're referring to me being defensive, this is kind of my thread? We were having a nice conversation about keys and trading before you came here. There are so many more threads about decay being annoying as heck. You can post in any of them. I really don't see why you're in this one.

EDIT: Man I forgot about the post where I kind of made fun of Jason.
https://www.reddit.com/r/onehouronelife … _probably/

Last edited by dana (2018-04-29 03:41:42)

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