a multiplayer game of parenting and civilization building
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I started out as an eve. Had a baby almost instantly. Was going to let him die, but I started to see chopped trees. So I picked him back up and named myself Wolf. The farther north I went the more signs of civilization I saw. Till I came to the heart of it. It was beautiful there were roads, clothes, a farm ready for harvest, baskets of pies. From the looks of it an epic battle happened there before I arrived. I spent the rest of my life focusing on population growth. I had 6 kids who survived. I died of old age while cleaning up graves. I respawned back in the same town. After I found some clothes I found my corpse and recovered my crown. This life I dedicate to supplying the farm with soil. One trip back I was down to 2 food bars because someone emptied my emergency bush. I drop my cart and grab a carrot. Then all of a sudden this bitch who clamed to be a guard kills me with a bow and arrow. When I ask why she said seeds. She was so focused on finding someone to kill that she was oblivious to the box full of seed baskets that I filled 2 trips before. Killing someone over seeds is only acceptable if the row you are guarding is the only seeds there are. Otherwise a simple warning is sufficient. If I see anyone kill someone unjustly again, you will be labeled a greifer and will be dispatched as such.
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I was born as one of your babys, but instantly suicided because i had to do something irl.
Killing is a problem for alot of people, here is a thread about solutions: https://onehouronelife.com/forums/viewtopic.php?id=1391
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Killing over seed Carrots is good law. You had Children life is no excuse. I support the Gaurd.
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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