a multiplayer game of parenting and civilization building
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I was talking to a friend about this - and i've sat with it awhile and thought I would share. Hope for good feed-back
Crowns are great- it's not uncommon for someone to be killed for the crown. Thus the likelihood your ruler is a player-killer is high and distrust is huge. My friend however is quick to bow down to the powers at be and enjoys living his life in attempt to serve them. I myself am more skeptical, I will not serve a corrupt ruler. If the ruler was good, I might consider it.
So- why not introduce some hierarchy in names- and the type of word used to describe the power would hopefully instill the prescribed reaction out of other players in the family. So basically the Eve will pick the ruler for the society. However- if someone wanted to name someone else in power it would have to be of the same words of the political system.
For example: If eve says "You are the King/Queen" or "You are the Czar/Czarina" this would then dictate the political system for the civilization in the form of a dictatorship. They can appoint anyone as a knight, so long as the word evokes servitude to the ruler, and belongs to a dictatorship system.
If Eve goes "You are the Chief" or "you are the President" and then- those with that name can appoint a "Priest" or a "Judge" and then they can disperse words that hint toward a more of an individual power than one of servitude, hopefully evoking the idea of a more collective/democratic society--- and hopefully spreading the power more.
Then all we face is the great question of how does power get passed on? to keep it simple- if the mother is still alive- she decides from one of her children. If the mother is not alive- his first appointed person gets to decide the next king. This would mean men could name babies. If that person is dead the choice goes randomly to some other sibling that is still alive- or if all else fails- the first '[great]grandchild of eve' who is of prime age.
Of course- how it gets passed on is what creates blood shed and distrust. So doing that right- IMO by bringing some sense of unknowing to who will get the crown next- and pinning it to a child means that no one who is of age to kill the powers at be will be given the titles.
But is that a world you want? Do you want blood shed for the crown? I'm sure that if you gave the ruler a crown- and they're slaughtered, the punishment of stealing the crown is immediately known by the lack of title.
Last edited by Auner (2018-05-02 02:00:53)
Once upon a time there was a lizard who wanted to be a dragon...
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i would only prefer hierarchy if its based on skill
seen what inheritance does, naked kid with crown didnt even knew the basic recipes
so if it would be like actions taken/ recipes completed point list
i would be fine with a consultant tiltle too
but if yo uwanna do this right, this point system only would kill new players as they are not fast enough but consume same food if they are alive
perhaps with some stats like tiles walked and advanced recipes completed would be fine but still some make basic stuff, some just complete advanced
and the other problem, males are just branches, they dont have offsprings, so only queens can be made
maybe voting , some icons
jason wants to have specialization, would be a nice thing to add icons to characters, by choosing or by making the actual job, you could chose to be smith, get a small hammer icon and for example 10 recipes you would get a bronze hammer icon, etc.
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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While i admire everything your saying-- what you're describing is a meritocracy. I think our ideas compliment.
I wouldn't be mad if a merit system was implemented- and it could be quite useful. If you've farmed for 30-40 min, you get a little carrot icon or something. I don't know how hard it should be. In truth this idea isn't too far off in human history- in small villages- if you were known to be good at something, people would come to you for advise on the subject.
You could have a dictatorship, a democracy-- or if unnamed, a meritocracy.
But in the world as we know it- kingship and alike rarely has anything to do with merit and entirely due to economics, and that can be simplified by a log rhythm
Once upon a time there was a lizard who wanted to be a dragon...
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it was a common thing in football/hockey games to have such icons
this would pave a way for skill system, like small bonuses after certain actions, or special actions
pluck a carrot back in the field for example if you farmed 200 you know how to plant back
traveling x distance, you would get some xtra speed
still you can get an advisor for your son, the king
technically the biggest meanest guy was the leader as he ccould haul stuff back and defend others
kings were the same, was on merit probably, but then they didnt wanted to lose the ruling
but the ability to have mos and dads needed to be make such families
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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Men CAN name babies!
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I love crowns in this game, I have so many stories and this is the good thing abput crown, is that anybody can wear one.
You should have a command "I'M THE KING" if you wear the crown and your chat box become green instead of the bloody one.
If you lose your crown you lose this ability.
Last edited by TrustyWay (2018-05-05 01:35:48)
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I love crowns in this game, I have so many stories and this is the good thing abput crown, is that anybody can wear one.
You should have a command "I'M THE KING" if you wear the crown and your chat box become green instead of the bloody one.
If you lose your crown you lose this ability.
This is good idea
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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