a multiplayer game of parenting and civilization building
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So in other words:
Although I'm ecstatic about the sign update, if I try to play the game this evening, it will just be a total stab-fest.
If you've got time to lean, you've got time to clean (the village, that is)!
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Uncle Gus wrote:So in other words:
Although I'm ecstatic about the sign update, if I try to play the game this evening, it will just be a total stab-fest.
That depends how much faith you have in the goodness of people. Although it also means you can't make knitting needles anymore...
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Spockulon wrote:Uncle Gus wrote:So in other words:
Although I'm ecstatic about the sign update, if I try to play the game this evening, it will just be a total stab-fest.
That depends how much faith you have in the goodness of people. Although it also means you can't make knitting needles anymore...
Crap! You're right! I didn't even think about not being about to craft an item as a result. It seems like the issue is isolated to "weak skewer" specifically. Could you still produce knitting needles with two regular skewers?
Also, I tend to have a great deal of faith in the goodness/kindness of others, but there are some stabby MF'ers in this game.
If you've got time to lean, you've got time to clean (the village, that is)!
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This is some kind of code bug, not a content bug.
There are probably a bunch more just like this, because I was changing the way transitions were generated to get locking and unlocking signs working. Oops.
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