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a multiplayer game of parenting and civilization building

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#1 2018-05-03 23:26:34

Uncle Gus
Moderator
Registered: 2018-02-28
Posts: 567

Weak skewer + weak skewer = knife

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#2 2018-05-04 00:11:50

Spockulon
Member
From: Oregon, USA
Registered: 2018-04-17
Posts: 92

Re: Weak skewer + weak skewer = knife

Uncle Gus wrote:

So in other words:

Although I'm ecstatic about the sign update, if I try to play the game this evening, it will just be a total stab-fest.


If you've got time to lean, you've got time to clean (the village, that is)!

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#3 2018-05-04 00:20:20

Chard
Moderator
Registered: 2018-03-04
Posts: 125

Re: Weak skewer + weak skewer = knife

Spockulon wrote:
Uncle Gus wrote:

So in other words:

Although I'm ecstatic about the sign update, if I try to play the game this evening, it will just be a total stab-fest.

That depends how much faith you have in the goodness of people. Although it also means you can't make knitting needles anymore...

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#4 2018-05-04 00:23:15

Spockulon
Member
From: Oregon, USA
Registered: 2018-04-17
Posts: 92

Re: Weak skewer + weak skewer = knife

Chard wrote:
Spockulon wrote:
Uncle Gus wrote:

So in other words:

Although I'm ecstatic about the sign update, if I try to play the game this evening, it will just be a total stab-fest.

That depends how much faith you have in the goodness of people. Although it also means you can't make knitting needles anymore...

Crap! You're right! I didn't even think about not being about to craft an item as a result. It seems like the issue is isolated to "weak skewer" specifically. Could you still produce knitting needles with two regular skewers?

Also, I tend to have a great deal of faith in the goodness/kindness of others, but there are some stabby MF'ers in this game.


If you've got time to lean, you've got time to clean (the village, that is)!

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#5 2018-05-04 00:44:51

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Weak skewer + weak skewer = knife

This is some kind of code bug, not a content bug.

There are probably a bunch more just like this, because I was changing the way transitions were generated to get locking and unlocking signs working.  Oops.

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