a multiplayer game of parenting and civilization building
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I finally played a game with enough of a family narrative to warrant recounting!
Here is the story of the Smith family, and to my unnamed brother, if you're out there, I'll never forget you!
I was born to a second generation mother (i.e. her mother was Eve) in a grass-desert-wetland junction with a small plot of unwatered carrots and not much else. My mother hugged me and let me know that the settlement was young, and asked if I was willing to risk it and survive with them. I said Y, and she placed me in the desert to stay warm. My brother was born, she asked the same of him, and we grew up together in the desert. Our mother started doling out jobs, and I offered to smith -- lately I have been on a kick of just getting really really good at smithing. If you've come upon an abandoned forge recently with all of the tools arranged neatly in front of it and a single grave nearby, that was probably me. So, I figured I had it covered. My brother also offered to smith, but I offered first, so he said he'd hunt instead.
We grew up and got to work, but the settlement was so new that I quickly got distracted by other duties. We needed bowls, and plates, and baskets, and tongs and a needle and somebody had to water the farm and all the while we had no reliable source of food... so, I didn't get very far on my quest to set up our forge. Along the way my mother, grandmother, and various other family members died, til it was just me and my brother left. He was frustrated with me: when he came back to camp with rabbits, he couldn't believe we didn't have steel yet. He said that if only he were blacksmith, we'd have an axe by now. I knew I was doing my best though, so I just kept gathering supplies.
Then, I hit puberty. Since it was just me and my brother, my offspring were our only hope. He made us matching seal-skin coats, then asked one more time if I wouldn't mind if he smithed, and I conceded. He got to work, and from there we were off! The children came like clockwork, and I raised them with efficiency. Everyone gets a name, everyone stays warm, everyone gets a job, everyone gets to feel like part of the family. As the children grew they tended to the farm -- finally, we had a surplus of food. My brother could focus on his work without running off every few minutes to avoid starvation.
Some of the children were more skilled than others. Adele tended to the farm diligently, but when her children started to come, she didn't pay them much attention. The graveyard grew. Once Steve grew hair he asked where to find rabbits and I told him, but never saw him again. Will was a delight -- I totally forgot that our last name was Smith when I named him, and as soon as he could talk he sang the Fresh Prince theme song. He farmed efficiently and collected more soil to grow our settlement. Jenny came next, and she absolutely knew her shit. as soon as she could she was off gathering kindling for her Uncle, and after her first trip she came back with some very stylish and practical cactus shoes. Wilbur was my last child, a sweet boy, well intentioned, and helpful on the farm.
My only regret is Eric. Eric was my third son, the black sheep of the family. As soon as he grew hair, it became clear that he wasn't totally sure what was going on. I think it was just inexperience, rather than malice, all that boy did was eat and get in the way. Even as an adult he'd cry out "F" when his hunger levels got critical between carrot harvests. I was frankly shocked that he, rather than Steven, had survived.
While I was raising the children, my brother finally succeeded in making a smithing hammer. Unfortunately, my son Will became curious and went to inspect the goings on right as his Uncle was in the middle of melting some ore. You know how it is when someone tries to help you smith when you haven't communicated first -- almost always bad. The hot iron bloom cooled, the forge went out, and Uncle was mad. He was very frustrated with Will, and berated him. I understood his frustration, but I also didn't want Will to get discouraged. I suggested that Will be in charge of setting up a milkweed farm for the village, and to pay no mind to his cranky uncle. By this time all of my children had hair, and my own had turned gray, so I offered to gather kindling for my brother. When I returned he apologized for being cranky, and explained that he's not used to playing in such a busy settlement. That's a sentiment I completely understand, and we bonded. Finally he completed our axe, and we felt truly stable at last. We made kindling and coal (despite Eric's constant interference) and prepared to forge the rest of our tools. After a short time, we noticed the axe was no longer nearby, and went off to look for it. I feared that Eric had taken it; a fear that was tempered by the hope that maybe he had fucked off and died and I'd get the axe back and be rid of a nuisance.
I found the axe, as you so often do, at the end of a path of chopped trees in the middle of the wetlands. I carried it back to camp and looked for my brother to show him. I saw his speech bubble first, entering camp from the north: "I've lost the will to live!" I was concerned, but I figured he was just upset because he thought we had lost the axe he worked so hard to make. He appeared, and I saw that he was holding a seal skin coat. "OH! There you are!" he said when he saw me. I realized that it was the thought of my death that had worried him so much. We reconnected, and got back to work making more steel.
Now that I was no longer fertile, Adele took her turn raising children. One of my granddaughters returned to camp from the south letting us know that she had found a monolith in the desert. An idea formed in my head: in all my lives, I've never seen a monolith. My brother and I were getting old, and we had completed the tasks we set out to do and developed a thriving family farm -- maybe we could take a pilgrimage to see the monolith and die there, rather than becoming unceremonious piles of bones next to countless neglected babies in the graveyard. I told him my idea and we decided to leave right away.
We left our coats and loincloths and grabbed baskets of carrots. I bid goodbye to my enormous family, and we were off, headed south, the only heading we had based on my granddaughter's recollection. We ran straight, through biome after biome, past several deserts, and it became fairly clear that we weren't going to find the monolith. "We are badasses!" my brother said.
We died in the snow at 59, our baskets empty.
Good luck, Smiths!
Discord: kingbaby // be nice!
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Well, I died at 57. Tried right clicking my basket but I dc'ed and couldn't eat in time. I was wondering if you had found the monolith. But yeah that was probably the most fun game I had played in a while! And I still kinda feel bad for calling Will a brainlet. Hope he learns to hammer the hot iron blooms if we ever meet again though! The second worst part about that play through though, was right after making the smithing hammer. I kept going east to get two branches for tinder so I could make the axe head. But every time I came back the fire went out. Yall came in clutch though and found branches, so at least it worked out. I'm kind of curious as to what happened after we went south though. Super surprised that you remembered the entire hour in that amount of detail though. I can barely remember the dinner I ate twenty minutes ago. Hope karma will let us play in the same server again!
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Wow. Great life story. Even with Eric.
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Sounds like a good civ, let's hope future generations do well. I had a similar civ, I actually spent multiple lives in it tho. First few generations were good, everyone was working hard and things were getting done. Then after being in that spot for 3 generations, people got too comfortable, the old generation held it together but we old people died out. After seeing the beginning and the golden years of my village, I got to see it's end too.
More kids started to become like Eric, farm got neglected and food started to run out. Previous gens had stockpiled huge amounts of food so despite me warning people about the farm, people just told me "We have tons of food, no point farming". So the Eric kids survived by eating all the stockpiled food then they had kids.
Most of these new kids died or suicided, before I died of old age I told them. "You should have listened to me, fuck you all".
Seems like a lot of civs suffer from each generation becoming less and less useful then the last.
"I came in shitting myself and I'll go out shitting myself"
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It is so funny (and enlightening!) to me that elder players who create a stable in-game economy (in their own time) have similar gripes once things start to rebound in the next generation, to actual IRL elders... it cracks me up every time I catch myself thinking "ungrateful kids! don't know what hard work is about, don't know the work I put in to setting up this village!"
and then I remember that I'm a millennial with grandparents that gripe like that constantly, and I'm like... oh...
Last edited by thirdplanet (2018-04-17 21:12:00)
Discord: kingbaby // be nice!
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Hello dear mother, I'm glad you made this post. I followed the link from the missed connections and found the story of our family. I regret that I had such a small part in the history of our family, but such is life before the animal biome update. It was my mistake to assume I'd be safe from snakes in a grass feild. I was Will, the one who was berated and sentenced to a life of milkweed farming. I don't remember much of the small time I spent in this family, but I do remember your kindness; and I do remember my uncle.
I vaguely remember wanting to help smith. I had recently mastered the art of smithing and thought I would help my uncle because I know how much difference a helping hand can make in the forge. After he had lit the forge, I picked up the tongs and melted the iron and placed it on the flat rock to be hammered. I kept waiting for Uncle to pick up the hammer and strike the bloom, but he had just froze. My challenged brother Eric had been roaming around the forge and getting in the way (as usual) and I assumed Eric had just walked in front of the hammer and he couldn't pick it up. The fire in the forge had died almost as quickly as it began, and the bloom had gone cold.
Eric was still dancing around the forge and I heard my uncle scream out profanities. I had never heard anyone use such language in game and was slightly taken aback, but I could understand his frustration. Forging can be very unforgiving. My mother had intervened and had told my uncle to calm down. It was then I realized that he was indeed not talking to Eric, but to me. My rage boiled and I was about to let into him myself, telling him that if his retarded ass had just picked up the hammer and hit the bloom when I set it down (instead of worrying about the tongs) we wouldn't be in this position. But right before the words left my lips, I heard my mothers kind words and her request for me to start on a milkweed farm.
I was bitterly indignant of the situation I found myself in. I was torn between a loyalty to my mother whom I had grown a deep fondness for, and my rage at the uncle who I felt had unjustly berated me. Eventually my feelings for my mother won out, and I resigned myself to set up a milkweed farm. I sourly picked up a basket and set about to collect milkweed seeds. I was later fatally struck by a snake as I made the careless mistake of strolling behind an oak tree. Strangely, as the light left my eyes, I did not think of my anger towards my uncle. I did not think of the injustice I had faced. My only thoughts were of regret as I would never get to say goodbye to the kind woman that had brought me into this world and had cared for me so deeply.
I have rarely ever seen anyone take to the task of mothering with such admirable gusto, and I wanted to thank you for making the short time I spent with you worthwhile. And to voice my regrets that I could not do more for the family. And to say to my uncle that I forgive you for your cruel words, and I hope that you find more restraint and compassion in the next life. Such is the short story, of Will Smith.
Believe you're right, but don't believe you can't be wrong.
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Days peppers/onions/tomatoes left unfixed: 120
Do your part and remind Jason to fix these damn vegetables.
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thank you very much for sharing. Beautiful.
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Amazing stories, I loved every moment of each one. Thank you all for sharing.
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Amazing stories, I loved every moment of each one. Thank you all for sharing.
I'm glad you enjoyed it. Thank you for sharing your appreciation. If only mother had read my story BibleThump.
Believe you're right, but don't believe you can't be wrong.
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Days peppers/onions/tomatoes left unfixed: 120
Do your part and remind Jason to fix these damn vegetables.
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