a multiplayer game of parenting and civilization building
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http://lineage.onehouronelife.com/serve … l_id=29600
I was an eve and called myself Vandenberge. I spawned right into a great spot. Lots of ponds, lots of rabbits, snow and desert biom. Just the greenland was a bit short.
I struggled to keep my kids alive. The problem was that a lot of them were new players. I tried to teach them the best I could but they starved all in front of food. The first boys I needed to abadone so i could get my first girl grown. I thought the lineage was doomed again, but two of my girls did it and grew a bit older.
At this life I managed to set the carrot farm up, the smith almost ready to start smithing and a good row of berry bushes.
I was a bit worried, but the place was pretty good and the setup was good to go longer in the lineage.
Just one life later I was spawned again in the Vandenberge lineage. First I was happy, but I saw that not much moved forward and the population was pretty high. A lot of the people just stayed there and did nothing only a few did a really great job.
Because of the overpopulation, people just picked carrots and some protected them with their life to grow seeds. I was just starting to smith when I saw the crisis coming. But no one cared and all the carrots got picked. In the same time I rushed trough the deserts and picked the sweet and yellow cactus fruits. After I got them all I ran into the desert and got seeds.
Until the seeds were grown a lot of the people died and only a few survived. I picked some soil and made north to the carrot farm a plot for seeding only. After I finished the small seeding plot I showed my lovely daughter the massive water reservoir in the west and died there saying bye to her.
The crisis was over, and live was going better again. I hope this time they will make it.
In this two lifetimes I faced a lot of new players. It was pretty hard to teach them while trying to dont let everything collapse.
Just for all players, when food is low, get out, run in the desert grab some cactus fruits bring it back to the farm, go in the savanna and get some carrots and seeds for your loved ones.
Dont just stare the carrots until they grow. When you see someone shouting "This row for seeds" its already to late when there is no hugh backup on food. If food seems low and someone protects the carrots for seeds you should hear the call and grab some food in the wild. Better start to collect it from far away of the city and move then closer to the city. A lot of people walk ten seconds out of the city and look for food. If you pick the close food those players are most likly doomed while they watch the carrots grow.
Last edited by FounderOne (2018-05-13 21:17:45)
Its a rought world - keep dying untill you live <3
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http://lineage.onehouronelife.com/serve … l_id=29600
In this two lifetimes I faced a lot of new players. It was pretty hard to teach them while trying to dont let everything collapse.
As a new player, this is my biggest frustration. The 'elders' are grinding so hard to keep things afloat that they have no time to teach the new people. So, newbies wander around, use up resources, and are generally useless, or worse, actively fucking things up.
The grinding in this game is a bit too much, IMO. There needs to be some moments of 'phew... ok, so we're not imminently going to die, so let me teach you this new skill' and/or 'let me learn/master a skill myself'.
Instead, your time is consumed with "MUST MAKE CARROTS, MUST FIND BERRIES, MUST NOT DIE", and you don't get to enjoy the social side of the game.
Some people suggest that you should read manuals/google it beforehand before playing, but a game shouldn't require a manual to gain entry. Good games are not overly hard for new players to access - they are challenging, but not near impossible. I think if/when this game gets picked up by Steam or whatever, and an influx of players come in, there will retention issues because the game is just not easy to get into at the beginning. The most effective way to combat this, without overly simplifying the game, is to have this part of the social role of the game where elders must teach new players. But if they are too desperate trying to survive themselves, this wont/doesn't happen.
I don't know what the best fix is for this. Maybe have food needs slowed down? Maybe have longer decay periods? I'm not sure... but players should be able to enjoy the social game for a few minutes now and again without potentially sacrificing the entire village.
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FounderOne wrote:http://lineage.onehouronelife.com/serve … l_id=29600
In this two lifetimes I faced a lot of new players. It was pretty hard to teach them while trying to dont let everything collapse.
As a new player, this is my biggest frustration. The 'elders' are grinding so hard to keep things afloat that they have no time to teach the new people. So, newbies wander around, use up resources, and are generally useless, or worse, actively fucking things up.
The grinding in this game is a bit too much, IMO. There needs to be some moments of 'phew... ok, so we're not imminently going to die, so let me teach you this new skill' and/or 'let me learn/master a skill myself'.
Instead, your time is consumed with "MUST MAKE CARROTS, MUST FIND BERRIES, MUST NOT DIE", and you don't get to enjoy the social side of the game.
Some people suggest that you should read manuals/google it beforehand before playing, but a game shouldn't require a manual to gain entry. Good games are not overly hard for new players to access - they are challenging, but not near impossible. I think if/when this game gets picked up by Steam or whatever, and an influx of players come in, there will retention issues because the game is just not easy to get into at the beginning. The most effective way to combat this, without overly simplifying the game, is to have this part of the social role of the game where elders must teach new players. But if they are too desperate trying to survive themselves, this wont/doesn't happen.
I don't know what the best fix is for this. Maybe have food needs slowed down? Maybe have longer decay periods? I'm not sure... but players should be able to enjoy the social game for a few minutes now and again without potentially sacrificing the entire village.
Completely agree with you. I wish I had more time, so I could teach someone something. I did teach a few people how to make pies and such, but honestly the majority of learning in my games happen when the village is so far advanced that there isn't really anything else to do, or when the village is doomed.
Some of the most genuine learning moments happened when there weren't any women in town and we were just waiting to die out, which I think shows a problem in the game's pacing.
Just had a game today where I spawned as Eve, and between finding a good spot, keeping myself alive and trying to climb up the tech tree, there's literally no time for teaching. Heck, I couldn't even keep my kids alive. Couldn't teach them where to find food, or how to help me start up the farm ar anything really... Died old and alone...
Last edited by Izzytok (2018-05-13 21:43:58)
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Trick wrote:FounderOne wrote:http://lineage.onehouronelife.com/serve … l_id=29600
In this two lifetimes I faced a lot of new players. It was pretty hard to teach them while trying to dont let everything collapse.
As a new player, this is my biggest frustration. The 'elders' are grinding so hard to keep things afloat that they have no time to teach the new people. So, newbies wander around, use up resources, and are generally useless, or worse, actively fucking things up.
The grinding in this game is a bit too much, IMO. There needs to be some moments of 'phew... ok, so we're not imminently going to die, so let me teach you this new skill' and/or 'let me learn/master a skill myself'.
Instead, your time is consumed with "MUST MAKE CARROTS, MUST FIND BERRIES, MUST NOT DIE", and you don't get to enjoy the social side of the game.
Some people suggest that you should read manuals/google it beforehand before playing, but a game shouldn't require a manual to gain entry. Good games are not overly hard for new players to access - they are challenging, but not near impossible. I think if/when this game gets picked up by Steam or whatever, and an influx of players come in, there will retention issues because the game is just not easy to get into at the beginning. The most effective way to combat this, without overly simplifying the game, is to have this part of the social role of the game where elders must teach new players. But if they are too desperate trying to survive themselves, this wont/doesn't happen.
I don't know what the best fix is for this. Maybe have food needs slowed down? Maybe have longer decay periods? I'm not sure... but players should be able to enjoy the social game for a few minutes now and again without potentially sacrificing the entire village.
Completely agree with you. I wish I had more time, so I could teach someone something. I did teach a few people how to make pies and such, but honestly the majority of learning in my games happen when the village is so far advanced that there isn't really anything else to do, or when the village is doomed.
Some of the most genuine learning moments happened when there weren't any women in town and we were just waiting to die out, which I think shows a problem in the game's pacing.
Just had a game today where I spawned as Eve, and between finding a good spot, keeping myself alive and trying to climb up the tech tree, there's literally no time for teaching. Heck, I couldn't even keep my kids alive. Couldn't teach them where to find food, or how to help me start up the farm ar anything really... Died old and alone...
Haha, yeah thats true. I made the same experience. Once we were two man and a boy. The boys mother died and we were doomed, we had some good food backup for us three, so we talked and I teached them how to smith.
But at the moment its really hard to teach in the earlie game. If you are lucky you get some experienced babys and you build up a good city and then you can start teaching or your are unlucky and you get unexpirienced babys and you are doomed running around to try that they dont starve or run out of soil.
I had now several runs as an eve almost all the times the lineage died at the third gen, even in spots were starving was not possible. This time was the first time the generation went so far but almost died again if I was not running there like a retard knowing the place.
Just saw this in the lineage history:
Last edited by FounderOne (2018-05-13 22:03:20)
Its a rought world - keep dying untill you live <3
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It is like real life, you have to make time. No matter how bad the situation seems, you have to teach your kids the basics. If you don't your just digging yourself into a worse situation when they pick those seed carrots and kill everyone.
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