a multiplayer game of parenting and civilization building
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so i just desided to check out what i have been missing, i saw that i could go in and watch some of my prevuis games (Witch is awesome btw) but one file i went to play told me there was not enought space, to copy it. i looked at it again and the one file alone is 12gigs then there is a 1gig and a 2gig file not sure whats up but i figured i would let people know because 12 gigs is alot on some computers
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sorry the files were the Recoredgame files total space of hole folder 17gig
Last edited by Thibar (2018-05-26 09:50:20)
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If you leave the program running it records even when you are not playing. Close the client out between games.
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If you leave the program running it records even when you are not playing. Close the client out between games.
That makes sense. I am still wondering how the fuck did he make 15 gigs of text files?
I was on the plane once talking with a lady, she was reading a physical book and I had one on my phone. She
figured I could have a few hundred books on there maybe, and I did some rough math to show that I could easy
fit about 20 million decent sized books. One of the Dune prequels is about .74 Mb for reference and as I just
looked up War and Peace was about 2 Mb.. so not not super short 20 million books either.
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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: O
Last edited by Aurora Aurora (2018-05-26 15:52:29)
One of the original veterans.
Go-to person for anything roleplay related.
4 years in the community.
Unbanned from the discord.
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That makes sense. I am still wondering how the fuck did he make 15 gigs of text files?
Those files might store line of text per each frame of recording - that is 60 lines per second. Which includes mouse positions.
Also - it includes every chunk of the map you received and all player updates in text form... a lot of messages.
[Download] Zoomed Out FOV Mod || [Tutorial] Compile Win32 client in Linux VirtualBox || OHOL TOS/EULA explained
OHOL official Discord || My private discord: discord.joriom.pl || Crafting Reference: onetech.info
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YAHG wrote:That makes sense. I am still wondering how the fuck did he make 15 gigs of text files?
Those files might store line of text per each frame of recording - that is 60 lines per second. Which includes mouse positions.
Also - it includes every chunk of the map you received and all player updates in text form... a lot of messages.
There should be a way to select if you want to record or not. Or at least a rotating file (oldest deleted when space is required). Maybe even upload the data to an official server after the game. I can't afford to keep multiple gigs of data on my hard drive for finding game bugs.
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YAHG wrote:That makes sense. I am still wondering how the fuck did he make 15 gigs of text files?
Those files might store line of text per each frame of recording - that is 60 lines per second. Which includes mouse positions.
Also - it includes every chunk of the map you received and all player updates in text form... a lot of messages.
I see.
I have 79 files in my folder for a total of 1.70 Gigs or ~21 Mb average per game. Is "lot of messages"
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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There should be a way to select if you want to record or not.
We already have that option. Its in settings folder in file named... recordGame.ini
1 - true/yes
0 - false/no
[Download] Zoomed Out FOV Mod || [Tutorial] Compile Win32 client in Linux VirtualBox || OHOL TOS/EULA explained
OHOL official Discord || My private discord: discord.joriom.pl || Crafting Reference: onetech.info
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