a multiplayer game of parenting and civilization building
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I bitterly hate this change to wells. With boxes and baskets rotting, clutter was already getting ridiculous. Now you're telling me the only wells we get are from the few ponds that the camp originally built their farm around? So the bakery, milkweed wheat, berry farms, and composting area are now limited greatly in size and ability to expand due to overlapping with other water based work stations. The amount of discord, and clutter resulting from "realistic decay" is getting a bit too frustrating for my taste, especially in a game about passing on a legacy and teaching. Coupled with this change that will condense camps in a big way, there's little to look forward for your kids to do. It's all downhill for them inevitably.
Biomes need to be far more intermixed, or ponds need to start generating in more then just swamp biome. I've had so many rotten eve runs today where I've made all basic tools, taught my kids how, and then died because I could never find a place to start a camp.
The advances in technology were supposed to allow us to tame the wild more. Instead we've gotten changes to game mechanics that have taken us out of nice big towns with walls, buildings, bear rug floors, boxes and baskets, and back into the cold naked wild, with single tile items taking up whole screens of space in multiple directions making mundane tasks like smithing, baking, harvesting a huge effort, wasting plenty of food and time simultaneously - Even if the changes to wells was undone, we'll never get those towns again with the decay and rot mechanics now. Why even bother.
http://onehouronelife.com/reviewServer/ … w&id=12210
Last edited by Stankysteve (2018-06-01 18:52:12)
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I bitterly hate this change to wells. With boxes and baskets rotting, clutter was already getting ridiculous. Now you're telling me the only wells we get are from the few ponds that the camp originally built their farm around? So the bakery, milkweed wheat, berry farms, and composting area are now limited greatly in size and ability to expand due to overlapping with other water based work stations. The amount of discord, and clutter resulting from "realistic decay" is getting a bit too frustrating for my taste. Coupled with this change that will condense camps in a Especially in a game about teaching and legacy.
Biomes need to be far more intermixed, or ponds need to start generating in more then just swamp biome. I've had so many rotten eve runs today where I've made all basic tools, taught my kids how, and then died because I could never find a place to start a camp.
The advances in technology were supposed to allow us to tame the wild more. Instead we've gotten changes to game mechanics that have taken us out of nice big towns with walls, buildings, bear rug floors, boxes and baskets, and back into the cold naked wild, with single tile items taking up whole screens of space in multiple directions making mundane tasks like smithing, baking, harvesting a huge effort, wasting plenty of food and time simultaneously - Even if the changes to wells was undone, we'll never get those towns again with the decay and rot mechanics now. Why even bother.
Hey, I feel you. I read on another thread where you said that you felt camps and towns would be relegated to "crappy swamps". I agree we will see more of this and I understand your frustration with it.
I've been an avid fan/player of sim, tycoon/management, and city-building games since I was a kid (still remember how excited I was for SimCity 2000). When I'm building something, I want to be proud of it, and I tend to have perfectionistic tendencies.
I'm hoping a good solution for now is to designate players to make water deliveries from the wells to cisterns placed at the workstations. The cisterns received a buff too, I believe.
I think it might be a realistic solution for now.
If you've got time to lean, you've got time to clean (the village, that is)!
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I haven't heard about the cisterns. Having them hold more doesn't change anything though. Communication is difficult in this game. Teaching is one thing but coordinating people to stick to jobs after sound impossible. And that's assuming everyone is willing, able, and knows how to cooperate - in a place where people actually have carts and baskets around because they all didn't rot during the previous generation. Your simple solution sounds like a utopia.
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I haven't seen settlement with like 10 baskets and few carts in long long time. I've been trying to build a cart for a week or so now, still no success. Closest I've been, I've prepped everything and been waiting for milkweed to grow for rope. But mass murder happened before I finished.
The most tidy places are in fact Eve settlements now, where you still have some reed around. Later on it's just single item clutter filling every screen till horizon. Baskets are kind of luxury item. If you have two carts or more, then it's very very advanced society.
Last edited by sc0rp (2018-06-01 17:43:48)
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I haven't heard about the cisterns. Having them hold more doesn't change anything though. Communication is difficult in this game. Teaching is one thing but coordinating people to stick to jobs after sound impossible. And that's assuming everyone is willing, able, and knows how to cooperate - in a place where people actually have carts and baskets around because they all didn't rot during the previous generation. Your simple solution sounds like a utopia.
I believe the cisterns hold quite a bit more now.
Others have been saying that with the introduction of the new food sources (especially popcorn bowls) there has been less stress placed on feeding so that players are now feeling that they have more opportunities to communicate with each other.
Additionally, I believe buckets now hold 10 water, which you need to use a bowl or pouch to access. But, in this way a cart with 4 buckets can hold 40 water. Just ONE cart!
Maybe I'm just excited to have a change of pace in the game. It felt stagnate to me these last two or three weeks. That could be clouding my judgment a little, making me a little too optimistic.
I'll give this a try if I get a chance, and I'll report back with what I find
Last edited by Spockulon (2018-06-01 17:44:56)
If you've got time to lean, you've got time to clean (the village, that is)!
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There is annoying bug with buckets. If you take a bucket of water, then take one bowl out of it to water a row, it becomes completely useless with deep wells, cisterns etc., until you empty it completely. There are large chunks of water and there are small chunks of water and you cannot interchange them. Also you cannot take water from cistern with pouch or bowl anymore. Cistern works only with buckets. So if you have full deep wells and full cisterns and somebody took a bucket for bulding another deep well, you're screwed. You need to plant and water milkweed for rope to make another bucket, but you cannot water it, because you don't have bucket. You basically drowning in water, yet you die from thirst.
New griefing option: use all buckets to make deep wells. If you build enough, village will starve unable to water crops. I stumbled at this accientally. Shallow well dried out, so I tought I'll be helpful by building deep well out of it. Then spent the rest of my life planting milkweed and long distance watering it.
Last edited by sc0rp (2018-06-01 18:22:13)
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There is annoying bug with buckets. If you take a bucket of water, then take one bowl out of it to water a row, it becomes completely useless with deep wells, cisterns etc., until you empty it completely. There are large chunks of water and there are small chunks of water and you cannot interchange them. Also you cannot take water from cistern with pouch or bowl anymore. Cistern works only with buckets. So if you have full deep wells and full cisterns and somebody took a bucket for bulding another deep well, you're screwed. You need to plant and water milkweed for rope to make another bucket, but you cannot water it, because you don't have bucket. You basically drowning in water, yet you die from thirst.
New griefing option: use all buckets to make deep wells. If you build enough, village will starve unable to water crops. I stumbled at this accientally. Shallow well dried out, so I tought I'll be helpful by building deep well out of it. Then spent the rest of my life planting milkweed and long distance watering it.
I believe that its possible to get thread from wool now? I don't know if its possible to turn that into rope or not. It sounds like it may not have helped in this particular situation, as sheep tend to be a more advanced tech anyway, but important to keep in mind.
It is annoying to have to remove the water from the cistern with a bucket. To me the cistern looks like the bowl Harry Potter force feeds Dumbledore potion out of in the sixth movie/book. If that's the case, it cant possibly hold a whole bucket of water realistically.
If you've got time to lean, you've got time to clean (the village, that is)!
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I believe that its possible to get thread from wool now?
Yep.
I don't know if its possible to turn that into rope or not.
Nope. You cannot divide it into single threads.
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Pfft, only a 150 hours played?
Get on my level, scrub.
http://onehouronelife.com/reviewServer/ … w&id=13024
That said, this experience gets better and better every patch.
I haven't been this addicted to a game since I played Ultima Online from 1997 - 1999.
If only UO had allowed us to raise families, on top of everything else it had going for it... I'd probably be dead right now IRL from a lack of doing absolutely anything else. This game, however, will probably be my last, at the rate Jason is making it better and better.
RIP RL, F to pay respects to my Future.
It was a good run.
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That said, this experience gets better and better every patch.
Really? Where are all the towns Morti? Been playing for two weeks. With every patch so far, something new gets broken. I hope it's temporary.
Last edited by sc0rp (2018-06-01 19:38:31)
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Morti wrote:That said, this experience gets better and better every patch.
Really? Where are all the towns Morti? Been playing for two weeks. With every patch so far, something new gets broken.
Where ever I make them.
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Where ever I make them.
Haven't seen a single town since week or so. Not that I'm complaining that you're not making them. I'm just afraid that they become impossible to build.
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sc0rp wrote:Morti wrote:That said, this experience gets better and better every patch.
Really? Where are all the towns Morti? Been playing for two weeks. With every patch so far, something new gets broken.
Where ever I make them.
So true... so true..
The land is drowning in Eve food... milkweed covers the plains..
And I fucking just LOVE to CLUB SEALS!!!!
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
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https://onehouronelife.com/forums/viewtopic.php?id=1438
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Morti wrote:Where ever I make them.
Haven't seen a single town since week or so. Not that I'm complaining that you're not making them. I'm just afraid that they become impossible to build.
I haven't had any trouble as an Eve.
You say since a week or so ago... I'm a little reluctant to admit this but I was actually in jail from Friday night until Monday. Had a little too much to drink with a 'friend' and we wound up hurting each other pretty bad. He got hurt a lot more than I did, but he was bailed out Saturday morning by his mother, whereas I had to bail myself out. $1500 I paid, rather than waiting to go before the judge to get the cost reduced. And why? Because I slept for about 12 hours every day in my private holding cell, and I did nothing but dream about this game.
I really wanted to tell someone this, and, well, I don't really know anyone IRL who would care to hear about it, so I'm saying it here.
I'm sorry I was gone for four days of the last week. Not that any of you probably missed me personally. But I did notice things were a little worse in game when I got back. I mean, not to boast too much but some of you are absolutely horrible parents, and I'm not talking about the new players. Most of you who Q in game don't even watch your own temperatures. It's like you think that's a free pass to be lazy and get into a town I've worked hours in just so that you can stand around by the fire, and talk about all your stupid gods. Or worse, joke about letting children die.
Those of you guilty of these behaviors are killing the potential of this game. Maybe one out of every three to four of those kids you don't care for are new players, and you are making them not want to come back. Not only that, you're fucking happy doing it! You boast about killing kids that don't say Q, you laugh when your sons die chasing you and you flat out lie about things like not having enough food when it's hard workers you don't have enough of because your deplorable habits are turning every would-be good player away from the game, day-after-day.
Then when those people don't come back, they don't tell their friends about the game, or worse, they say "Don't bother. The community is shit." That's you. You are the cancer killing this game, NOT Jason and his attempts to balance things for you, fucking, whiny, millennial, spoiled brats. I've already come to know a dozen people who have thanked me for not giving up on them. They were on the brink of quitting until I took them in and not only gave them a shot at life, but taught them things about the game that they didn't learn from watching streamers or video makers.
I could see some of you folks being elitist in other games. But this is a parenting simulator, AND YOU CAN'T EVEN DO THAT RIGHT!
I've done this before.
Wrote posts basically telling the lot of you to fuck off. All of you who recommend people abandon their children. Those of you who have signatures saying "Keep kids that say Q", those of you who encourage new players to be malicious to vent their frustrations. And I sit, and I look at the message until I'm tired of looking at it, and I tab and try do something else; watch a Youtube video, watch a streamer play the game, until I fall asleep, wake up, look at the post and just close my browser entirely without sending it, because I am afraid. I'm afraid you can't take an old man being honest with you about being a shitty excuse for a human being based on the way you treat other people via this game.
Yes, it's a game. But the server bills aren't a game. Jason's family isn't a game and neither are the hours of work he's spent every one of those days coding this. And those thousands of players you've turned away from this experience are not a game either. At least, they aren't characters in a video game. Certainly not this one, not anymore, and that's on you.
Now if you know you are not the kind of person I'm talking about, you have no reason to feel guilty except as far as not speaking up about this more. I know a lot of you who haven't been around in this game for long, have spoken up, only to have people with hundreds of posts give you bad advice along with some sorry attempts at comforting words. And I know they can make you feel like this is just the way it is, but I'm saying this now; the game doesn't have to be this way, for any of us.
The struggle to keep your children alive is something you should embrace, not shy away from, and you certainly should not be trying to convince new people to turn their backs on their children and run away from this challenge. THATS THE GAME! You wasteful mother fuckers can't even see it!? When you turn that child away, YOU LOSE! YOU FAILED! You should be the ones that stop playing, not all those people struggling to whether or not to be reborn, or to even start up the game again, YOU are the one who should be turning to other games, because you suck at this one.
Now I know, every, single, one of you, can change. You can have your pride back if you see the deep, deep, flaw in your 'strategy'. You can take on the same challenge I did before I ever even purchased this game, and strive to have the greatest, largest, most functionally powerful family that you are capable of producing. Whats more, you can even help me turn this game around for the better. But you really have to commit to that goal, and you really have to value every single human being that pops into your life and do your damnedest to, not just keep them alive, but find a place where they too can keep their children alive as well.
I've seen some of the places you people are capable of creating and I want you to think bigger. Jason may never be able to afford the time or money to make this game capable of supporting a thousand people on a server, but if he ever can, I want us to know that if we all really wanted to, we could have the entire server functioning in a single family, in a single civilization, sprawling across thousands of screens worth of real estate. Whatever we want. Whatever is possible. And everyone, can be welcome, in any role, no matter what. No matter their gender, no matter the color of their skin, and certainly no matter their experience. A fully functional civilization would have everything, for everyone, at every level; education, for those who want it, expanding borders, for those who want the challenge of rugged life, and atomic powered robots, filling all the roles around us we make them capable of, so that we can bask in the mechanations we're responsible for, and reflect on what it is that made it all possible; the strengths of humanity.
Don't tell me I take this game too far.
Where I want to go, there is no far enough.
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Good to have you back Morti. You only other person I know about who never starves babies <3
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
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https://onehouronelife.com/forums/viewtopic.php?id=1438
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I hear you Morti. I wish I could keep all my babies alive but it's a choice. Do we have enough food to feed another mouth or are we on the brink of destruction and even a pro player will kill us all while we wait for her to grow?
The game is brutal. Reading the first two lines on the website will tell you that. An average lifespan of 8 minutes with only 5% of players making it to old age. Even the worst times in our history had average lifespans in the twenties.
The birthrate is just too high and we just don't have the ability to expand our food output 10x every generation. If there were some way to limit our birthrate it'd be great but as things are leaving an unwanted baby to die is this game's equivalent to birth control and/or abortion.
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...
First of all, thanks for sharing your heart. You'll always have a willing ear with me to hear your troubles if you need. Second of all I respect your viewpoints on the game very much and agree with the majority of your post, the parts I don't care for as much I also realize are partially coming from vented frustrations as well. Since that's what I basically started this thread doing, venting woes, I must respect that as well.
Now, I'm not too intimate with the unique OHOL forum-player culture. "q" is relatively new to me. I only picked it up from some signature, and don't really dig the labeling myself as a baby unless I have some connection to the family or town already.
I enjoy eve and early camp game play, and am still trying to master my efficiency in these stages. This has caused me to experiment with strategy. When I first started this game I loved all my children and focused more on the social aspect as I learned. The more I learned the more I wanted efficiency and the less I socialized (generally speaking). So in the name of efficient early Eve game play I've been trying different strategies often discussed here and seen in game commonly. One of the first that made me quite sad to do was abandoning boys - as an Eve and in low-food camps. It escalated to abandoning all children as an Eve until various tech thresholds were met. And if a busy mother or Eve abandoned me in any of those circumstances I understood, sometimes even volunteering if it looked like they were the doting type I used to be, berry hugging every child who comes along.
...So during my short lived runs I mentioned before, I get spawned to an Eve. I'm a boy. Eve is busy making rope and hatchet, and has a basket. Doesn't matter, she keeps me. Ok, interesting. At one point, they say "I'm Morti" in between tempruns. Again, I don't lurk super hard, but the name rung a bell. So I decide to try that thing for once, and say "Q?" "Nah." Morti moves along efficiently with me following when needed. We get a nice patch of desert and berries when another kid pops out. IIRC another boy. Keeps that child too! Now I'm both impressed and skeptical, but this eve is moving quite well and was giving us names when a third kid popped out. I believe a girl. Of course he keeps her. Right? Because of that weird keep the girls culture? No. This eve has raised a daughter with two older brothers and no crops. Respect.
I had just hit the right age to be useful. I was eager to match your pace for this daring undertaking, Morti. I really was. Seeing kindness and skill blended into one patient player was refreshing. I so easily get bent out of shape doing one or the other too much for too long. If I keep all the children as an eve in a food filled greenland, I get anxious I'm not getting anything done for them to have later, and how teaching through in game speak is difficult while doing it - they never stop popping out!
On the other hand though, If I go rush kiln, oven, tools, crops, etc., I get sad at how many children end up getting left behind, and sometimes I dont even manage to have a girl, or child to inherit it. I could improve in efficiency but, as a baby I always sadly understood when abandoned. As a mother though it pains the heart, the cruelty many deem necessary in this game.
Seeing your noble undertaking inspired me that life - which was cut tragically short. I smacked a tree by accident and lost my temperature too far from food, or tripped on an obscured rattlesnake or something. It genuinely saddened me, but you made a strong impression in that short time we had together earlier.
The culture...Oh boy. Teaching and learning is one of the most rewarding experiences in this game. Reading about Joriom's exploits in the big thread, seeing all the old (and occasional new) threads about griefing, appalled me. I don't care if it was to prove a point, the ends do not justify the means. Many players legitimately had their experience with the game ruined and probably went on to speak ill of it, or speak nothing at all if they didn't return, just in that one single named player's spree. Victims, survivors, viewers, descendants who pieced together the aftermath - a ruined town with every berry bush dug up found by an Eve. Awful seeds were planted into players.
Those who stuck around took on a culture of paranoia, with asinine talk of guards who are supposed to stand in one spot for thirty years of their life to guard the stinking crops. Maybe some of the murder then happens through overzealous paranoids, or miscommunications - or by people who have dealt with it so much they think nothing of it for a minor offence via ignorance (Not knowing how domestic berry bushes work for example). Maybe some of those who hang around even get fed up themselves and go on a grieving spree to get their frustration out eventually, or for morbid curiosity - and the culture is propagated further.
The last thing I want this society building game to become is some crappy 2D PVP thing. But sometimes I feel it's too late, even if Jason makes no further change to the killing system. The seeds of that culture have already been planted in the hearts and minds of victims and survivors. My brief living with you was inspiring, and your views which were clear in game on child raising are commendable!! -and you're clearly an efficient encyclopedia of in game recipes, I'm sorry I couldn't help you with that family more, truly. I've had amazing experiences teaching and learning. Sharing them has always been wonderful. Dealing with decaying mismanaged uncoordinated large uneducated societies can be a problematic beast to wrangle when it comes to having those experiences. However, a culture of fear, perceived scarcity, "selective" breeding, and paranoia on top of direct griefing is the last thing we need on top of that.
...I suppose with all this rot, decay, and entropy ruining more advanced societies, maybe there's nothing wrong with slowing down our early game to give the kids a better chance. All of 'em! This is especially important with the lineage ban, considering low-pop servers, non-peak hours, and situations where those kids might be the only kids you get. So thank you, Morti, and I hope your troubles turn around!
Last edited by Stankysteve (2018-06-02 01:15:27)
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YAHG, thank you.
Stankysteve, I really do appreciate you retelling that story. Sometimes it's not enough that I name myself Sol or give my children the name of the planets, bodies in this solar system, or the Greek Gods and Goddesses. I think I've only ever said my forum name once or twice in the game, so, for the one time I may have done that, it feels pretty special for that to have been you and for you to retell the events of that life, from your perspective.
If anything, this should be evidence of a few things; 1. Our community is small, and habits can easily ripple through it and those effects, can quickly be felt by players, at every level. and 2. Our community is small, yet we love this game. And if we love it enough to come back to it day after day, than other people will certainly love it to, if only they can learn about it, and play it with us. This is why I am so willing to speak up against what I see as a bad norm here on the forum, and this is why, even I have broken down in game and gone so far as to break my one purpose of keeping every member of my family alive to make a point when some of you have said Q to me as your mother.
In YAHG's recent post about Baby Codes, Spockulon and Alleria wrote.
I've been killed as a baby for saying "Q".
Some very mean man aborted me for saying "Q" like wtf...
Yeah, that was me. And I'm sorry. I've told you people who do that before, for months now, that it doesn't matter. I will raise you, no matter what, and have even gone as far as to sacrifice that life of mine in game to try and make that message clear to you while completely disregarding my food and temp meter that life to try and explain to you why I feel it's such a bad habit, for us all.
If you think being a member of a message board about the game, or being someone on the game's Discord channel, means you fit into some special group of players, you don't need to tell me that by saying Q. I know immediately when a child is experienced when as soon as they have hair, they grab a stone, crack it on a rock and either set off for the nearest reeds or straw to get themselves a basket or dig up and replant the home marker for themselves, before doing so. I know you're a good player by your actions, and I appreciate every one, of each-and-every players contributions to the growth of our family and civilization.
You don't need to say Q, just bring back all those milkweed stalks I pulled in the form of a basket full of ropes.
When you return minutes later, after I've given you a name and you set off to the wild, with a basket of food, rope or even a branch, that says more to me in game than any number of letters, ever could.
I wish I didn't have to say this. And I certainly shouldn't have flipped the switch on you, but, when you say that to me, it says you've done it to others, and perhaps a taste of your own medicine is just what you deserve.
Now, to address the greater issues raised by Sleepymoon.
I wish I could keep all my babies alive but it's a choice.
The choice you make is to try, or not. When you try, it sends a very powerful message to the other player that extends, not just through that life, but through their gameplay for the rest of their real life and it can even extend to aspects of their life, outside of games. We should never shy away from our willingness to overcome obstacles, or our innate desire to not only live ourselves but to see life flourish, just a little bit more, as a result of our actions.
There are many lessons to be taught via games, many aspects of our nature are reflected in them, and some of those aspects we look upon through these reflections because something inside us tells us we need to change something about ourselves; to make ourselves better, to make things better for our families, or to make things better for life as a whole, as life has done for life for billions of years.
The message you send to that other person, when you pick them up, says "I'm willing to try!" and that is a far more important message, than anything else.
Do we have enough food to feed another mouth or are we on the brink of destruction and even a pro player will kill us all while we wait for her to grow?
IF you have found yourself in that situation, where you think that is the case, then we will all try again, together, to get it right in the next life. And we will, we will get better. People who love the challenges of this game, will learn, and they will learn to over come them, just as I have learned, and just as I have committed to teaching those, that do not yet know, through my actions.
An average lifespan of 8 minutes with only 5% of players making it to old age.
And you think you're making that better, by insuring that player after player's life span is under a minute by not picking them up?
The birthrate is just too high...
The birth rate is high, because the death rate is high, and number of players clicking Get Reborn is steady because parents are not caring for their children, and Eve's don't have the knowledge, or will, to try.
I just don't understand how you people cannot see that you are the causes of your own problems.
When I woke up this morning, one of this first things that came to mind was this thread, and immediately thereafter I was reminded of the end of the movie Looper and the message that movie tried to convey. If you don't remember, please, take a minute and eighteen seconds to rewatch it or, if you don't have the time, take one second to hear this one word.
...and we just don't have the ability to expand our food output 10x every generation.
Look, this is just ridiculous exaggeration of a number.
Currently there are 50-100 people playing the game at any given time and 5-20, or so, camps being worked on by either Eve's or being maintained generations afterwards. If that number were 5 and there were 100 people playing, each one would cap at an average of 20 people, but when that number is 20, each one is struggling with only 5 people at a time. And the players are overwhelmingly dying due to starvation, not accidents. Starvation, more often than not, not because they are taking great risks by venturing into unknowns with limited food supplies, but because they are giving up on each other because of this mentality that it's necessary.
Now, maybe what happened, and I suspect this is almost certainly a factor to some extent, but maybe, what happened was when this game was released, it was instantly picked up by some people who love to stream, or, "Let's Play" new games and thought it would a great addition to their channel library. But in order to get the best videos, those people quickly realized that they could just cycle through lives until they were born somewhere that was worthy of the kind of video they wanted to make for their audience.
Not only did they, then have a direct impact on our lives; the players, both, through game play, and emotionally, as they cycled through "hosts" like flies at a Chinese buffet during a power outtage. Those actions of the video makers ate a little at every one of you who was already here, as they planted little maggots in your game play.
Then, maybe what was worse later, was when those video makers' viewers then game to the game and decided that they too, wanted to be a part of some specific aspect of the game. They too, just wanted to boast about Being a member of the greatest city in the game! and when they logged in, they too realized they could cycle through lives. And that's what they did, they left a bad taste in all your mouths, and upset your stomachs, and all those of you who were loving the game, thought to do, was to take an anti-biotic and try to purge them from your bodies.
This then began the cycle, and the emotional attachment and roleplaying aspects of the game began to subside. Players stopped loving each other, stopped caring so much for each other, and looked for excuses to no longer take the risk of being harmed.
I know this happened, because I was one of those people, one of those parasites , in-a-way, for a little while back in April. I came here because I saw someone playing it on Youtube. I watched a lot of people play, but it wasn't any of the commentators that convinced me this would be the game for me. It was a silent player, Justice and Honor who's videos, who's performance, let me know this was a game, I would really love.
And I did.
I really loved this game.
And it shocked me just how much I loved you.
It wasn't even the game play, so much as the community; the love and the care that you gave me, and the love and care I was able to give back to you. When I was born to you, you had no idea whether I was a good player or not, you loved me just the same, and, as many of your hopes started to dwindle that your children may not be as useful (due to the influx of new players brought on by the release and publicity) you loved me even more as I impressed you early in life. And it really made me feel good.
I was so happy to make you proud. So happy, to live, to see grandchildren, or to live as a boy, to become a man who made his mother proud as she knew her time was coming to an end.
I nearly gave this game a bad review, because I was going to basically tell Jason he shouldn't meddle with this aspect of life. He shouldn't gamify it, because it's something very special. That each of us should be doing this for our families, and our communities, in real life. After feeling my stomach turn time and time again as the concoction of pride and sadness churned up in my stomach, I sometimes physically, became, almost nauseous, at the thought of doing it all over again. I thought, how could I diminish the memory of such a wonderful life, by trying again, with someone else, under any other condition than that? And yet I did, and time, and time, again, the game allowed you to get to me; to churn up all those emotions once again, and to get me to break down, at the end of each of your lives, and at the end of my own.
...
If there were some way to limit our birthrate...
There is. There are two very important ways, and a third.
1. The food and temp meter, both, affect birthrate for women. The higher the food meter, the more likely the mother is to be chosen by the game for a child, and the closer to the middle the temp meter is, the more likely the game is to decide to have a player born to you. If you don't want kids, go stand in the tundra naked with 1 pip left on your food meter.
2. Stop letting children die, and stop suiciding on your parents. Both of these things are just putting pressure on players, who are struggling. As a newborn, you shouldn't even be able to crawl away from your mother, let alone walk or run. I don't think there is a five year old on Earth that could beat me in a 100 meter dash.
The third is not to play. If parenting isn't for you, go play Civ VI, go play Don't Starve, go play Pong. Just stop ruining the game for rest of us, please.
I really don't want any of you to stop, I don't. I love this game and I love each and every one of you through it.
I wish this was bigger than any other game on the market right now so I could have the chance to love more people, all over the world, through it. But right now you're hurting the chance it even grows.
Please. Stop it.
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You're right for the most part, but I disagree with the birthrate thing. It's simply impossible to give individual kids any sort of attention when you pop out 10-15 of them. Every time I'm trying to teach a baby something or show it where stuff is, another baby pops out mid process and I have to cancel teaching to take care of the new baby (I only abandon if I'm a fresh Eve looking for location and I'm already holding one baby).
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I wish I didn't have to say this. And I certainly shouldn't have flipped the switch on you, but, when you say that to me, it says you've done it to others, and perhaps a taste of your own medicine is just what you deserve.
It says I've done WHAT to others? You aborted me for telling you I'm likely to be of greater skill than the average player. Your justification is crap, and I was mostly annoyed that I was too young to explain why. I don't think you had named yourself at the time, so I didn't know who you were. I appreciate when a baby says "Q" because it influences what I need to say to them. I've never aborted a baby for not saying "Q". I typically only abort if there are too many people - from what I've read, you never consider carrying capacity. If a baby doesn't say "Q" I will often ask them for their skill level, and then I will tailor my parenting towards that. I'm one of the better parents in the game - you need to be more discriminate with your anger. Also, I don't care if you can determine the skill level of a baby shortly after they pop out - most people can't (there are tests, like temp and following, but I prefer to chat).
I hope you feel bad about aborting me, because you should. You went on a mostly inapplicable tirade while I just wanted to be loved. Muuuuuum... :'(
Edit: I will sacrifice a newborn if there's a great chance that if I don't, my other kids will die. Every environment has a carrying capacity, and much more teaching happens when people aren't dropping like flies from famine. I value the lives of ALL my children (not just my newest one), and that is why abort. That one persons suffering is likely less than the sum of the suffering of my family.
Last edited by Alleria (2018-06-02 13:33:15)
"Words build bridges into unexplored regions"
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The struggle to keep your children alive is something you should embrace, not shy away from, and you certainly should not be trying to convince new people to turn their backs on their children and run away from this challenge. THATS THE GAME! You wasteful mother fuckers can't even see it!? When you turn that child away, YOU LOSE! YOU FAILED! You should be the ones that stop playing, not all those people struggling to whether or not to be reborn, or to even start up the game again, YOU are the one who should be turning to other games, because you suck at this one.
1. Chill
2. There are many ways to enjoy game. Crafting is an option. Exploring. Killing others
3. In game, kids are not result of love, but budding. Our chars replicate like bacterias and their lives is worth the same.
4. Because you care so much about ingame chars, but you aborted forum user Alleria, it would be a pleasure to kill you as your baby and avenge her. It would make so much drama
Last edited by Glassius (2018-06-02 22:54:55)
Suggestions: more basic tools, hugs, more violence, day/night, life tokens, yum 2.0
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It is more important to turn the boat back towards your destination than it is to never veer off course..
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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Morti wrote:The struggle to keep your children alive is something you should embrace, not shy away from, and you certainly should not be trying to convince new people to turn their backs on their children and run away from this challenge. THATS THE GAME! You wasteful mother fuckers can't even see it!? When you turn that child away, YOU LOSE! YOU FAILED! You should be the ones that stop playing, not all those people struggling to whether or not to be reborn, or to even start up the game again, YOU are the one who should be turning to other games, because you suck at this one.
1. Chill
2. There are many ways to enjoy game. Crafting is an option. Exploring. Killing others
3. In game, kids are not result of love, but budding. Our chars replicate like bacterias and their lives is worth the same.
4. Because you care so much about ingame chars, but you aborted forum user Alleria, it would be a pleasure to kill you as your baby and avenge her. It would make so much drama
Don't start making excuses for them, or this behavior.
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Hey Morti. First off although I didn't get to the end of your first long message (and I only skimmed the replies), I read enough to say that I completely agree with what you are saying.
Having said that, I'm not sure if you'll appreciate life advice from an older-than-average player here, but I'll give it a go :-) Seriously feel free to disregard every word I say knowing that it won't hurt my feelings.
Life is full of drama. There are people who feed on this drama. It's entertaining, intoxicating and addictive. I'm not one of these people so I can't say for sure, but I think it's a thing that some people can't live without. Even in games -- for some people, especially in games -- there is a need to introduce this drama. A game of raising children, running back and forth to get water, and organising the layout of seeds is... well... boring. Like I said, that's not me. I'm old. As soon as I finish typing this, I'm going to walk to the nearby town (30 minutes away), buy some milk and then I'm going to spend the rest of the day making cheese (which is code for hanging around, staring at a pot, occasionally stirring it).
Especially when people are young, the lure of drama is extremely attractive. What kind of emotions can emerge? What kind of excitement will bubble up out of nothing? Better than arranging digital seeds in monotonous rows, or staring at a pot and thinking, "Wow, that's white. Why is milk so white?"
People wonder why griefing happens, or why people want to inject emotion, fear, and violence into a game. They want that drama. They *need* that drama. They feel that the game is no good without that drama.
I don't like drama. I don't like reading this forum very much. It's full of drama and people who seek drama. I occasionally pop my head in to see where things are going and try not to get too involved. I try to remember that not everybody is the same. The world is like a stream with fast moving sections and still sections. I try to find an eddy which is out of the way of the tangled hostility of the current and enjoy my life.
It's easy to get drawn into that current. Once you put a foot in, it's hard to take it out again. You feel your blood rush. You feel your emotions rising. You feel the excitement that the people who seek drama are looking for. But if you don't like it, you should probably learn how to walk away; atune your senses for the still, deep water and seek it out. It requires more strength to wait that it does to act, but in exchange you can focus your energy on things of your own choosing (cheese... definitely cheese).
I hope some of that makes sense and that it helps you out. If not, then like I said, completely disregard it :-)
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It is more important to turn the boat back towards your destination than it is to never veer off course..
These are the only children I have ever given up on, and only recently. I used to try and reason with these people, to take the time out of my life, sometimes even the life of a first child, for the sake of a second who would ask for this special pleading. As if they saw that they were doomed because of the way they treated second children, and begged me to give up on the first for their sake. Yet I not only took care of them both, and explained to the second child why using Q doesn't matter... we went on to have a successful settlement. At least, for my entire life.
Now for those that use it, I don't just want you to understand why it doesn't matter, I want you to understand why it hurts.
If you can't accept it, than for the sake of all players yet to come, I may commit to abandoning you, and you alone, for the sake of my grandchildren and all the descendants you have denied the chance, to be a part of my family.
I don't want to turn away from this game. And I don't want them to turn away from it either. I would appreciate an apology from them, for every player they have not only turned away from a life, but for all those would be players they have turned away from the game, who will never have the chance to read it.
Through your actions here on the forum, through your posts, we can see who the guilty parties are. Unless you go back and edit all your posts that are evidence of your transgressions and try to hide outside the community like the murderers you are, you will not be welcomed by me, or others yet to come. You want to abandon children, you want to turn kind and loving people away from the game, I can't stop you. I can only try to reason with you. But it's so hard to even address you, I am so disgusted by your flippant disregard for human life.
We had hundreds of people playing simultaneously, now we only ever have tens.
Player after player has tried to plead with you sensibly, just once, before they gave up on the game. And post after post I see you making excuses for your actions, rather than asking for help to be better players. You admit you are not good enough to care for more than one child, sure, but then you seem to think that because you can't, that it's impossible? Well, it's not. Not only is it possible, it's amazingly satisfying to manage move as a mother and three children to the best place you have spent the last fifteen minutes searching for, the place you and those other players will call home.
If you are a new player and you ever read this and want to know, click on my name and look at my post history. I have made a few posts about this already and I will make more. Just know that it is possible. And rather than cycle other players through lives, abandoning your children, or your mothers, you should stay together, and as a family, find your home together.
1. Find a grassland for food.
2 Find a desert for the warm temperature.
3. Follow the edge of the desert and grassland to find a swamp.
4 If that spot is not suitable, continue to follow the edge of the grassland first, searching for another place where Desert and swamp meet. If you do not find one that way, choose the desert and follow it's edge along the swamp to find another grassland.
5. When you play this way, you will be amazed at just how much easier the game becomes. When you are as warm as you can be along the edge of the desert, you get twenty seconds per pip on your food meter. As opposed to only five you get with a colder temp in swamp or grassland. Just watch your temp meter.
These are steps these neglectful players do not understand. They think it's your fault they are such failures. This is why they abandon you.
Maybe they learned this game before there was a desert biome, and they just cannot break their bad habits. Or they do listen yet they have begun to enjoy letting children die because they are psychopathic or have had traumatic, abusive, lives as children. I just don't know. I don't know why these people are so malevolent and uncaring, but they are deeply disturbing in that regard.
There is a great weight in my heart for these people. They present a great conflict. A conflict I can only imagine life has had to deal with for millions of years, and as a result, we have created laws, prison, sanitariums and administered many inhumane forms of treatment to try and counter, I am not for this treatment of people. In a better world, educated worlds, loving worlds, where parents and teachers have worked together to make productive children, we have passed on great volumes of information to children who have then gone on to create music, science, literature and technology that the rest of us can enjoy.
We've done great things, because we care, and we learn, and we care, even more.
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