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a multiplayer game of parenting and civilization building

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#1 2018-06-04 21:37:02

pein
Member
Registered: 2018-03-31
Posts: 4,337

Update 106

we got a mini update

iron is twice as common

fences can go into cart taking two spaces

horses might get tipped, and die

some change about hitched and escaped horse

and finally some basket decay change

http://onehouronelife.com/updateLog.php


https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide

Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.

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#2 2018-06-04 21:54:38

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: Update 106

RIP infinite water..

Also something about not getting bit by snake on the horse.. I have NO idea how horse tipping works though.

Looks like some stuff about how dropping items has changed? I don't understand the changes looking at it in github.
I also can't understand the horse changes other than it appears they have use chances now, I assume this has something to do with horse tipping.

http://onehouronelife.com/updatePosts/106_objDiff.php

Gonna have to look deeper to find the transition changes, I imagine that the tipped horse is in there. Should also be
possible to find out how escaped horses behavior has changed if at all.

Hopefully they are less flighty, I find it to be an annoying mechanic. Maybe there will be horses with some variable amount of skittishness which could be fun?


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#3 2018-06-04 22:57:34

Anshin
Member
Registered: 2018-04-01
Posts: 614

Re: Update 106

Dead horses ... I hope this means foals are in the future.

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#4 2018-06-05 05:54:43

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: Update 106

Anshin wrote:

Dead horses ... I hope this means foals are in the future.

I hope we can get all animals to age die etc.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#5 2018-06-05 07:51:41

Intangir
Member
Registered: 2018-05-21
Posts: 53

Re: Update 106

its a tipped cart, i guess if you have a horse drawn cart and the horse dies the cart becomes tipped

the dropping code i think is for dumping the contents of the cart on the ground

i actually suggested a couple of those changes a week ago, cool to see them get in

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#6 2018-06-05 10:52:29

Stankysteve
Member
Registered: 2018-04-01
Posts: 80

Re: Update 106

I could be very wrong, this is only what I understood reading changes. Players no longer die stepping on wild animals while riding. Their animals do? The cart possibly acts like a container in the way a skeleton does after a horse carrying one dies. Items go out but not in. Or maybe everything just spills out. Maybe it can be salvaged when emptied? I sure hope so, I don't know.

So before horses were limited right? But immortal? Now they can die, or be killed rather, and not be replaced? Horse breeding when??? If I'm right about animals killing horses, this opens up griefing potential for a player to kill all horses in a settlement, wasting the many resources to get one, and the limited resource of horses themselves. With that glumness aside, I do hope we get to make more industrial stuff like glue with the dead horsies eventually!

Take the following with a grain of salt, as much of it is based on limited understanding. But players asked for this change because horses move so quickly it is so easy to accidentally run across a snake and die. Snake bites can be a big problem for horses but they are not instant killers. I highly doubt a lone wolf is going to take down a fully grown horse by itself. Bears? Fine. While getting mortality of animals in is very good, having no way to replace them is very bad. I think the system needs some additions.

-Wounded system like players have, allowing a time frame for the player to get the wounded horse and cart closer to a destination.
-Or scrap animal death by animal altogether and have the horses just die after a lifespan to cut griefing potential. Visual indicators of horses age would be very important.
-If horses are too easy to get rid of, die too quickly, and are too difficult or impossible to replace, players will avoid using them. By choice, or lack thereof rather.
-A breeding system like sheep, probably a bit different in process though. They need to be replaceable if they are expendable. They're living creatures! Not iron!
-Uses for dead creatures. More uses for the living never hurt. Glue is the obvious for horses. Horse shoes could perhaps mitigate stepping on a rattle snake once? This...still allows for griefing though. Just shooting in the dark here.

Last edited by Stankysteve (2018-06-05 10:53:38)

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#7 2018-06-05 16:50:01

ryanb
Member
Registered: 2018-03-08
Posts: 217
Website

Re: Update 106

For some reason the v106 changes didn't show up in Discord live-dev-changes so I didn't know to update onetech. Anyway, it's updated now. You can see v106 changes here: https://kazetsukai.github.io/onetech/versions


One Hour One Life Crafting Reference
https://onetech.info/

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#8 2018-06-05 17:35:36

sc0rp
Member
Registered: 2018-05-25
Posts: 740

Re: Update 106

ryanb wrote:

For some reason the v106 changes didn't show up in Discord live-dev-changes so I didn't know to update onetech. Anyway, it's updated now. You can see v106 changes here: https://kazetsukai.github.io/onetech/versions

Thank you! The best way to learn about changes.

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