a multiplayer game of parenting and civilization building
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ZneoC wrote:YAHG wrote:I still think that outside of a sheep pen there are no walls that help a city thrive at all. None.
They only get in the way when you are trying to go somewhere.
How many generations could have been saved by a wall from a bear/wolf attack?
1. Wolves are a joke. Bears ONLY come when people poke the caves afaik.
2. MAYBE it could be useful if they were more dangerous but it is still cheaper to just kill them. Also the loot is nice at least
from the non bears.3. I really like how you think it all out and respond thoughtfully but when I am reading you alot of the things you
are saying just don't make anysense ingame. You need to get in there, cause it gets ivory tower and you end up
talking out of your ass. It is a fun game, you will probably like it .4. Making a forge a biome or two away to make your files in is pretty damn easy, just take a basket with one pie
one sharp rock and one round rock. The fresh swamp is FULL of adobe. People really don't have time to watch
everyone all the time anyways, towns are never really that rich.5. What pien was saying about the nursery sounds pretty cool, using gravestones as the doors is genious as the
babies can't get free.6. Personally though.. I prefer the term "Baby Jail" as it is FAR more hilarious to me .. Can even have a little warden
put them through the paces, make them stand on the good tile for food etc. little tutorial section. Having a town runner
just going about checking on town status to figure out what is needed so that the Warden(nurse) can give jobs to the7. Inmates(babies) could be pretty useful.
8. It would be cool to see if the kind of authoritarian villages with centralized parenting would be more of less effective
than the current free range baby model..
1. a wolf can kill you still though... right?
2. Fricken love loot.
3. please please please point out what doesn't make sense. Because yes, I dont own the game yet, but still wish to contribute.
4. IF your goal was to not work with the system and do your own thing.. you know who does that? griefers, and solo-survivors. But even as sa solo survivor, you could trade all that by using your awesome solo skills to trade for all that unless you wanted to literally:
a1. find iron.
a2.find adobe mats.
a3.find the town tongs.
a4.find/get bowls.plates
a5.make 1 or 2 ovens.
a6.gather wood.
a7.make charcoal.
a8.make iron bars.
a9.make hammer.
a10.make steel bars.
a11.make file.
a12.make blank for knife.
a13.craft knife
a14.(any other steps)
GET TO YOUR SOLO ADVENTURE!!
OR:
craft/find items to trade for what you want, then get going. I mean your choice really, its just an option.
Also I would want to point out atleast that: during a villages life, at the point the trading house gets started, what would the resources around the area look like at that point?
I would guess probably scarce, specially if people complain about gravestones or fences for sheep pens
And that's even before an organized village can started.
5. I would say it is definitely a smart idea. Still gets to use their gravestones an someone agrees with it
6. Yes, we must train the inmates. I didn't think of it as a tutorial until now. And I think that baby jail / tutorial room is a much better term. It would really enforce the desired game play aspect on new players, as well as teach them.
I could imagine skilled players who understand the system, will probably either fix the problem in their lifetime(Like they do now: Oh we don't have a sheep pen, or no compost is getting made, or the bushes are dry etc..), but even better, after fixing the system and getting resources, it would be possible to NOT have to rely on their efforts providing sustenance. Meaning, they DON'T have to make sure that when they are done with their task, it doesn't have to provide food immediately, which relieves the stress of doing the job a bit.
unless of course it is either too great of a task to fix, or some other unfortunate event happens.
7.'tis why it's an experiment.
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I think the stuff about somehow having personal property in the game would be wonderful..
I don't see why the people on the outside of the building even need the guy in the middle, they can just make an oven on the outside. Or they can just wait you out and you will die without inputs.
A sealed city around some wells does sound cool, but I am not sure how this is functionally different than it is now other than you can't get iron etc on your own.
few filled pits and good luck with that, with one they need 5 permanent blocking tiles, with 3 placed in front of door and two diagonally you need like 8 to be blocked, possible still, with pits, but as long as you are paying attention you can redug before they finish it, as long as its more work to grief than to prevent, i think is manageable
just as example, i just planted like 30 milkweed, reaction? second lasso in a town with no sheep, now imagine people actually ask if they could take that ropes you planted half of your life to do a lasso, you would say no fuckign way, upgrade a vein or a well, build a pen
they might not need but its easier to ask something than make something
you cna get, if you go out, its a risk every time
thats why the distance
if you keep your family in one compartment, they can work together
if 20 people run around, nothing is safe from taking/losing it
i guess an iron vein and a pond with some desert is kinda rare
they can wait 60 min if you got a well and a bucket
often i miss having 10 slots in a pack, so my plans wont get ruined
i mean i can do all the work i want, and then let them enjoy benefits, rather than constantly blocked by others to get things going
Last edited by pein (2018-06-11 01:59:55)
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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ZneoC wrote:6. you could swap by placing on grave, swap sides, take item, or them paying first
6. can you give more detail, I want to know.
8. Yeah slowly build it up to look nice, right? is that what you are saying?
thanks! I like these ideas, they seem practical!
A.
a1.a grave allows to place a rose on it, but not just a rose, sheep meat, straws, furs, etc
you can take it from both sides, the flat stone will fly away, but if you fix it with letters, then you can place item on it, then take ita2. now imagine you got a stone wall, a fully enclosed room ,which is yours, your key, your door, and 1 grave on bottom acting as a wall, one on top, you ask for a fur, to give a pie
a3. the customer comes to the bottom puts down the fur, you go to the top, put down a pie
you both swap sides, he goes to top, takes the pie from the grave trough wall, as the grave is a wall
you take the fur
an exchange happens, with the safety of you staying inside a wall, he staying outside
so nobody steals the stock, thats why i said the center of this buiding should be a well, so you can stay alive inside all your life, combine items you ask for, give out items for people you trade witha4. you can extend the building later, your main goal is to make it small, and functioning, maybe pit pens, 2 graves, a door, i can do it in less than 30 min? maybe
but not sure what items can be placed on a grave, a shovel wont? a basket wont? then is limited to that, so you cant transfer soil, baskets, multiple seeds
of course when you already trade items, you got a way to extend, you can make a new room, where you place a box with lid as a wall, now everything else than sheep dung and a cart? can go inside it
you can have a second door with different key, you can have a room to forgea5. i can imagine i can live inside a 25x25 building all my life doing trades of this kind, cause people save me walking time, i got a benefit of having private property, things in order, i can eat, make berry bowls, water crops, nobody will touch it
after initial borrow of tools, its also fair, cause you dont use city resources, you make your own
and is convenient for people
a trusted trader will give me a backpack for a basket of iron? maybe i get iron, not thread and furs
i dont know where is the needle? ask the tradera6. its not about the value you get, maybe you lose profit by giving free food, free needle and thread
maybe you lose stock over time, its about teaching people that hard work gets rewarded, cooperation is possible, there are people who can be trusted, and your small glass jar can keep itself up, while people outside can have their usual life
also would teach them that you got all that stuff in one single life, what can be made alone, what others do for you, and you take it for granted having access to it in a normal lifea7. ofc people will be enraged that you got stuff inside a room, and gonna try to block you inside, gonna try to get inside, gonna ask for free stuff, abuse you verbally
but as long as you did all that stuff inside, they got no base for accusationsa8. lets say we got a good city, as kid i gonna make myself a pack, make a room, i need compost, wheat and a working pen, i take the sheep inside my room, do a full composting process inside, make small carrot room, build a hotel room, where people can come, stay inside a room (maybe a 3x3 room, which cant be closed) i serve you food daily, you pay rent by whatever you got, a wodden log, a thread, i use it to craft more stuff inside, extend hotel, i take an apprentice, an abandoned kid, teach him the hotel rules, we do it together, one of us extends hotel, other serves customers, roleplay the shit out of it
the city can be like 50 tiles away, they dont depend on you, you dont depend on them, you produce for them but with the rule of asking anything in return, i can do it maybe, i gonna try anyway
1. transfer system using graves. got it.
2.ok.
3. ok yes the transfer. About the well: are you saying that there is enough growing food supplies to stay alive inside?
I like the well idea, because then if the other wells dry up, then you could have a back-up emergancy water source that the prison-kitchen-warden will be able to dispense to save certain crops I.C.E.? I like it, its back up to a back up.
4.IF the goal was to do it in one life time, solo.
5. yeah I think that if a crate/box with lid is the better option for transfers, I would prefer it.
well with the concept that we have put together, all major systems for village stablization will be under one roof(not really a roof... but you get the idea), and I love it.
Each main room could could have its own key, and its own dedicated protector/successor.
6. yes. if you could record your challenge I would love to see your progress and get some more data.
Like how much resources do you have to manage for one person to live a life? Male would be the best gender for this I would imagine, since it is only a test run.
trusted is the key word.
7. ok ok. A. You would have to be a jerk to let someone just starve to death, and each person running the bakery / trade depot / jail can be different. It is the spice of life. B.your glass jar could totally be isolated from the gen pop. C. Taken it for granted that what, you keep what you earn/bartered? vs. the other option other people have of "Doing it yourself".
The people who don't want to coop can live their own life, their own way.
Also, I think that when people help each other out (free food when supplies are great, or thread in the times of great overburden of supplies), they pay it forward. maybe move your bone when you die as a sign of respect, or you know, actually contribute. We will see.
8. Greifers in a nutshell.
9. Yes. I love it. Even if it works for only 1 life, atleast someone knows it can be done, and may try and do it somewhere else. That would be the best outcome if it fails.
thank you for these ideas btw! I love the ingenuity!
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1.I think the stuff about somehow having personal property in the game would be wonderful..
2. I don't see why the people on the outside of the building even need the guy in the middle, they can just make an oven on the outside. Or they can just wait you out and you will die without inputs.
3. A sealed city around some wells does sound cool, but I am not sure how this is functionally different than it is now other than you can't get iron etc on your own.
1.The psychological effect of having personal property is insane.
a. People have something to protect.
b. something to control.
c. feeling of security is wonderful.
d.Personal storage.. omg how awesome would that be? could save up the food you bought/grew for rough times.
e. A legitemate awesome thing you can hand down personally to the next gen (that person would also have something to control, something to protect)
and is the basis of modern civilization. Personal property.
2. True. they could wipe you out. If you were alone, which is why I think having the ability to grow and take care of your own stuff could be potentially vital.
3.Yeah, but honestly, if you have an entire walled city with the only key, almost every noob will die trying to get in. Go get me iron scrub.
quick edit: If you have multiple rooms, multi keys, and the player DOES give you iron (Basket provided for max return ofc) give em access to veggie/fruit farm, show em the ropes. Take the most promising noobs and hand over your control and let go, and be at peace.
Last edited by ZneoC (2018-06-11 02:28:27)
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YAHG wrote:I think the stuff about somehow having personal property in the game would be wonderful..
I don't see why the people on the outside of the building even need the guy in the middle, they can just make an oven on the outside. Or they can just wait you out and you will die without inputs.
A sealed city around some wells does sound cool, but I am not sure how this is functionally different than it is now other than you can't get iron etc on your own.
few filled pits and good luck with that, with one they need 5 permanent blocking tiles, with 3 placed in front of door and two diagonally you need like 8 to be blocked, possible still, with pits, but as long as you are paying attention you can redug before they finish it, as long as its more work to grief than to prevent, i think is manageable
just as example, i just planted like 30 milkweed, reaction? second lasso in a town with no sheep, now imagine people actually ask if they could take that ropes you planted half of your life to do a lasso, you would say no fuckign way, upgrade a vein or a well, build a pen
they might not need but its easier to ask something than make something
you cna get, if you go out, its a risk every time
thats why the distance
if you keep your family in one compartment, they can work together
if 20 people run around, nothing is safe from taking/losing iti guess an iron vein and a pond with some desert is kinda rare
they can wait 60 min if you got a well and a bucket
often i miss having 10 slots in a pack, so my plans wont get ruined
i mean i can do all the work i want, and then let them enjoy benefits, rather than constantly blocked by others to get things going
I read all of it, ill just give my 2 cents.
It would be cool for a family complex to work like that. Sucks to be on the outside in your idea, but when they get born into it, they might actually enjoy it and try to do it again somewhere else.
I think that would be pretty cool.
Even if what succeeds is just a shadow of what is proposed here, I think that would be progress.
If you can gets vids of endeavors fill me in plz ! I wanna watch.
cheers!
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im not a video person but maybe can do screenshots of my achievements
sometimes is crazy funny what i hoard together:D
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I made a quick edit to the main post. But I saw a successful village's trading depot!
locked himself inside, good job!
however, the town went into full panic and the white-dressed old lady immediately tried to break down the walls.
The someone turned the crate into a cart, so then it wasn't sealed in.
ok we are learning!
is there a better subsitute for item transfers?
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I made a quick edit to the main post. But I saw a successful village's trading depot!
locked himself inside, good job!
however, the town went into full panic and the white-dressed old lady immediately tried to break down the walls.
The someone turned the crate into a cart, so then it wasn't sealed in.
ok we are learning!
is there a better subsitute for item transfers?
put the lid on box and cant be moved
a grave with u letter also cheap
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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ZneoC wrote:I made a quick edit to the main post. But I saw a successful village's trading depot!
locked himself inside, good job!
however, the town went into full panic and the white-dressed old lady immediately tried to break down the walls.
The someone turned the crate into a cart, so then it wasn't sealed in.
ok we are learning!
is there a better subsitute for item transfers?
put the lid on box and cant be moved
a grave with u letter also cheap
omg. SO you are telling me that that person was SOOOOOO close to doing it???
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pein wrote:ZneoC wrote:I made a quick edit to the main post. But I saw a successful village's trading depot!
locked himself inside, good job!
however, the town went into full panic and the white-dressed old lady immediately tried to break down the walls.
The someone turned the crate into a cart, so then it wasn't sealed in.
ok we are learning!
is there a better subsitute for item transfers?
put the lid on box and cant be moved
a grave with u letter also cheapomg. SO you are telling me that that person was SOOOOOO close to doing it???
one board away
i still havent tried as mostly cant make doors from resources and got different plans too, but gonna try 2 doors locked and 14 graves then a bigger room on backyard for milkweed, carrot, then even bigger room for sheep
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Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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I'm at work now, so no long replies.
Can u save screen shots of your success/failure?
And I would absolutely enjoy hearing you feedback from the experience
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i spawned all day with cities with no compost, milkweed so tried fix it, if i take over a building i can do it, my last run but we had a psycho woman who killed others and almost died out
its mostly a two life plan so i born back i can do it
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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i spawned all day with cities with no compost, milkweed so tried fix it, if i take over a building i can do it, my last run but we had a psycho woman who killed others and almost died out
its mostly a two life plan so i born back i can do it
Lol you are my hero.
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well it was my graveyard experiment, some actually try to help
a lady liked the design and we made it, enclosed it, got sheep to both the pit pen and to grave pen
the town full of squash seed, trees cut
it was a lot of stew but no wheat farm
sheeps killed, griefed, eventually we got it back and i got 4 wheat sheafs to start composting, we done it and fixed both berry farms
some destoyed the kiln, and the oven, mb cause i told i made one there
some made a separate sauercraut station for the rest of natural soil bit north
http://lineage.onehouronelife.com/serve … &id=318245
as a kid i got like 5 basket of soil, the sixth for a rope
i liked how we could put the dead lambs on walls, no baskets do so 1 by 1 items
next up letters and small compartments, milkweed will be the main thing to trade for, and want to make some signs and letters so a sapling farm needed, couldnt even start it
if someone want to help, replace bottom with boxes with lid, and extend it NE
Last edited by pein (2018-06-13 00:14:36)
https://onehouronelife.com/forums/viewtopic.php?id=7986 livestock pens 4.0
https://onehouronelife.com/forums/viewtopic.php?id=4411 maxi guide
Playing OHOL optimally is like cosplaying a cactus: stand still and don't waste the water.
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