a multiplayer game of parenting and civilization building
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It's too stupid. If you kill someone in the war and move slowly, everyone will die.
Murder, like Apocalypse, is a form of destruction in a new way, why give it a handicap?
Human beings have been murdered thousands of times as they evolved, and this is a scientifically instinct.
Get rid of the stupid handicap !! please!!!!!! That's really annoying!
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It looks someone is stabbing people here
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Human beings have been murdered thousands of times as they evolved, and this is a scientifically instinct.
And they've been killed back by others using bare hands. If anything, we need additional nerfs, not bufs. One guy with a knife can't kill 10 people with axes, hatchets, hoes, stones and fists.
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What if there was higher level weapons that didn't have a handicap?
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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What if there was higher level weapons that didn't have a handicap?
Well, before that I would really like to see some mechanism that would achieve following:
- going on raid to plunder other town/village - good,
- killing your own blood relatives (against the will of others there) - bad.
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What if there was higher level weapons that didn't have a handicap?
It's really good
It is a really good idea !!! It's a little tricky, but I need a handicap-free weapon, you're really clever.
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I don’t think this is a good idea. It would be much easier to go on a rampage. Even if your intentions were good, it doesn’t outweigh the bad.
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What is it took more than one stab to murder someone and more than one arrow? Then you could get away and possibly heal?
Additionally you can add a bleed out system that if you don't heal you will die. First aid materials can be simple enough to acquire but hard enough that you still may die from the wound?
Thoughts?
"O Lord, bless this thy hand grenade, that with it thou mayst blow thine enemies to tiny bits, in thy mercy." - Monty Python
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What is it took more than one stab to murder someone and more than one arrow? Then you could get away and possibly heal?
Additionally you can add a bleed out system that if you don't heal you will die. First aid materials can be simple enough to acquire but hard enough that you still may die from the wound?
Thoughts?
It's not a good idea.
Death must be wild and hot.
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What is it took more than one stab to murder someone and more than one arrow? Then you could get away and possibly heal?
Additionally you can add a bleed out system that if you don't heal you will die. First aid materials can be simple enough to acquire but hard enough that you still may die from the wound?
Thoughts?
I feel like this would be a good idea for a 50/50 chance.
That way, if a griefer tries to murder someone, there’s a 50% chance they survive but have a certain amount of time they can be healed as they’re bleeding out. Other stabs would be fatal.
If a guard or defender goes after a griefer, there’s a 50% chance that the grinder survives. It’ll make it harder for both parties but would result in less death overall.
As a related example, if something’s less successful, you’re less likely to do it. (If you have a 50% chance of not succeeding, you’re less likely to do it.)
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Stripes251 wrote:What is it took more than one stab to murder someone and more than one arrow? Then you could get away and possibly heal?
Additionally you can add a bleed out system that if you don't heal you will die. First aid materials can be simple enough to acquire but hard enough that you still may die from the wound?
Thoughts?
I feel like this would be a good idea for a 50/50 chance.
That way, if a griefer tries to murder someone, there’s a 50% chance they survive but have a certain amount of time they can be healed as they’re bleeding out. Other stabs would be fatal.
If a guard or defender goes after a griefer, there’s a 50% chance that the grinder survives. It’ll make it harder for both parties but would result in less death overall.
As a related example, if something’s less successful, you’re less likely to do it. (If you have a 50% chance of not succeeding, you’re less likely to do it.)
Insta kills are bad design anyway. It would be also helpful, when only others can heal you. That would put lone griefers at huge disadvantage.
Last edited by sc0rp (2018-06-11 15:11:06)
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That was what I was thinking. Plead for help because you’re too wounded to do so yourself. If you’re a griefer, chances are they’re gonna let you die. If not, victims may be healed.
There should be a few minutes’ timer on whether you can stab someone after they’ve been healed so griefers cant abuse the knife. Example, one or two minutes after someone’s healed, they’re immune to further wounds.
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Don't even try to pretend this is in case of a war. You just enjoy killing people and dare to come here and ask for a buff on top of that.
ign: summerstorm, they/them
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I've made complex proposition about wound system that may please some of you
wound system
Suggestions: more basic tools, hugs, more violence, day/night, life tokens, yum 2.0
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