a multiplayer game of parenting and civilization building
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People will KEEP bitching no matter how hard it is to kill someone.
At this point in the game if you see them coming it is NOT POSSIBLE (run idiot) for them to get you.. How much further does it need to be nerfed?
Killing doesn't need to be nerfed - I've aleady wrote it. And obviously I can run, but what's the point? I can't keep running every single game.
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YAHG wrote:People will KEEP bitching no matter how hard it is to kill someone.
At this point in the game if you see them coming it is NOT POSSIBLE (run idiot) for them to get you.. How much further does it need to be nerfed?
Killing doesn't need to be nerfed - I've aleady wrote it. And obviously I can run, but what's the point? I can't keep running every single game.
If it was possible to kill them when moving you could kill them back. Atm you just try to wait em out and not let them eat.
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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jasonrohrer wrote:Karma system sounds easy, but it will hurt the good guys as well as the bad. And it's hard to make an automated karma system for anything beyond killing.
I agree that an automated karma system is unfeasible.
What about a karma system where other players decide what's good and bad behavior?
Some sort of "majority rules" system, where if enough people indicated "that was bad", it actually translates to something other player's can observe.This is a basic concept that's been echoed by a few people here.
I'll give feedback on suggested implementations, there are at least a dozen ways to do the above.jasonrohrer wrote:The simplest thing, at this point, would be to make killing even harder. The weapon stuck in your hand for even longer, making you even slower. Maybe so long that someone must feed you so that you can survive. Killin' is hungry work. The murder victim given even more time to call for help before dying.
I mean, I can keep pushing that lever as far as we want to push it.
You may want to set up a private schedule for yourself to tweak these things, and examine how it turned out.
For example,
Week 1: weapon stuck in hand longer
Week 2: murder victim given more time
Week 3: murderer walks even slowerThe goal is to discourage "murder for murder's sake", right?
With the weekly update schedule, you're in a good position to tweak these things, see what happens, collect feedback, and make more decisions based off that.
Is it possible to have open test servers? Before it goes to main?
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If it was possible to kill them when moving you could kill them back. Atm you just try to wait em out and not let them eat.
Yeah, but that's like non solution to non problem. It will make killing me easier as well. And it doesn't address the main issue at all, which is: there is no penalty for the griefer. He just gets respawned. He can do it every game, all day long, every day. And I'm sure that I meet the same person few times a day. We both get respawned in next town, until we run out of towns (which is not many ATM, 2-3?). Then few Eve runs and after lineage ban wears off I get spawned into a town next to murder grave with people running around asking who is the killer.
Wouldn't it be better, if people had incentive to raid other towns, not kill their own relatives?
Last edited by sc0rp (2018-06-13 00:21:25)
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In real life you also have consequences.
I mean, it almost seems psychotic to say that if there were no consequences for killing people irl they would do it.
in real life:
There is loss of property.
Loss of freedom.
loss of empathy from other people.
loss of being employable to any one, ever.
loss of feeling secure.
loss of being a stable human being(Unable to pull nam eout of mud so to speak)No one ever believes you are telling the truth, no one wants to know you ...
in this game there is none of that.
Yes you are right, but I am in an more optimistic view. I rethink it, in real life we can kill people with so much measures, like pound with a baseball pole or stone, push him down from a tall building or sunk in a lake, if u master at Kungfu or Taekwondo u even can beat a man to death bare hand. But in game we olny can use a knife or arrow. That's the key difference. For the knife is hard to make, it's much hader take an revange for your be killed Mom.
Also, why we stab people only once , then the people die? why there is not two or three stab to make a death? An wounden mod will give the wounded personal time to escape.
So if you WANT it to be like real life, then I assume you are all for: "Lynches (which do happen), Jailtime (possibility), disrespect from fellow players, banishment from communities, and I can look up other things that have happened in real-life to murderers if you really want to simulate what happens when someone ends the life of another.
So I think things are not as Jason said "The simplest thing, at this point, would be to make killing even harder. " but we should make it more easier! Which means everyone can revange the murder. Maybe use a long straight shaft, like we beat a seal! Or a stone, it's easy get for everyone.
PS: It's wired we can feed others, but we can't prevent or beat them, if someone take off your busy-using shovel , I can't prevent him! That's so wired!
People are trying to find ways to make the people who know there are no consequences, think twice before just slaughtering someone. That's it.
kill all you want, how ever you want, but when there are consequences, people will weigh them and decide if it's worth it.
In reality, what happens in the game isn't that big of a deal. But I am sure you must be feeling the pressure people are applying for anti-grief measures, not because it's wrong, but because it's EASY. No Challenge.
And that is why sometimes people kill in irl. Because killing is easier then actually playing the game of life(there's self defense, and what not but w/e).
I am even going to go further on this matter, because it's something that needs to be pointed out.
Yes, we are weak when face violence, but I also think we have courage to prevent it, so many people fight for their families and fellows.
Back to the game murder thing, So the people who hurt others should pay, we can call it a fight hurt, maybe can reduce his food meter two or three checks. You put violence in people then u will be hurt for risistant .(maybe it's on your stamach them you eat less XD )
Murderers are noobs. Creative noobs. It is easier to ruin something nice, than it is to actually learn to play the game as it was designed. That not only means that serial killers are not only lazy, they are also stupid.
Yes, destory is much easier than building, always that, not in the game but the realworld.
Last edited by annjust (2018-06-14 06:52:30)
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ZneoC wrote:ZneoC wrote:
So if you WANT it to be like real life, then I assume you are all for: "Lynches (which do happen), Jailtime (possibility), disrespect from fellow players, banishment from communities, and I can look up other things that have happened in real-life to murderers if you really want to simulate what happens when someone ends the life of another.So I think things are not as Jason said "The simplest thing, at this point, would be to make killing even harder. " but we should make it more easier! Which means everyone can revange the murder. Like use a log beat him, like we beat a seal!
And it's wired we can feed others berry, but we can't prevent or beat him, if someone take off your busy-using shovle , we can't prevent him! That's too strange!
Yes, so the people who hurt others should pay, we can call it a fight hurt, maybe can reduce his food bar two or three checks. You put violence in people then u will be hurt (maybe it's on your stamach them you eat less XD ) also for they will resisted it!
Because knife is sharper than long straight shaft or a stone, I think a long straight shaft or stone killing maybe need four or five beats, and a knife need one as now(maybe two is better), then every time you put a violence, you will hurt yourself, that means a log murder will death for stomach hurt hungry easier than the knife one. And a player can only kill limited people in his all life. The villiage-protectors can gather together, for example five man all with long straight shaft, then they can beisiege the griefer and kill him or at least hurt him imcapable to kill anyone, with every signal protector paid a little hurt .
Last edited by annjust (2018-06-14 02:44:00)
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I am OK with killers. What turns me on are griefers destroying villages without weapons. Put all logs into fire at once, turn all milkweed farm into ropes, feed babies with pies. What else we need? Karma system
Suggestions: more basic tools, hugs, more violence, day/night, life tokens, yum 2.0
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Alleria wrote:The game has most of that already. The only thing from your list that I haven't seen is people being locked up. The simplest solution to not being murdered is literally just to "git gud".
Someone asked last week about the uses of the lasso. I reckon it would be a good idea to have it so you can lasso someone and they couldn't log out or respawn until the time limit is up. Gives time to decide if to kill the greifer or to lock them up somewhere. It would give another reason to have them near and a reason to start making rooms and even maybe jaildoors.
https://onehouronelife.com/forums/viewtopic.php?id=1949
Yas
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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YAHG wrote:If it was possible to kill them when moving you could kill them back. Atm you just try to wait em out and not let them eat.
Yeah, but that's like non solution to non problem. It will make killing me easier as well. And it doesn't address the main issue at all, which is: there is no penalty for the griefer. He just gets respawned. He can do it every game, all day long, every day. And I'm sure that I meet the same person few times a day. We both get respawned in next town, until we run out of towns (which is not many ATM, 2-3?). Then few Eve runs and after lineage ban wears off I get spawned into a town next to murder grave with people running around asking who is the killer.
Wouldn't it be better, if people had incentive to raid other towns, not kill their own relatives?
That would be nice, I still think https://onehouronelife.com/forums/viewtopic.php?id=1406 would be better
"be prepared and one person cant kill all city, if he can, then you deserve it" -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438
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We wont have new neighboors, game's mechanic have been tweak to remove nearby neighboors so you wont have as many villages around as before. 2000 tiles or 30 minutes between each eve I don't remember
Last edited by TrustyWay (2018-06-13 09:30:25)
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sc0rp wrote:Wouldn't it be better, if people had incentive to raid other towns, not kill their own relatives?
That would be nice, I still think https://onehouronelife.com/forums/viewtopic.php?id=1406 would be better
I read the whole thread, but kinda got lost. There is a lot of comments that griefer can reborn into the same town quickly, which is not true anymore. And you've adjusted the ideas along the way, so I'm not really getting what you are proposing. Could you make amended version that has whole proposal in one post with things that are no longer relevant removed? That would help greatly to disscuss it.
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We wont have new neighboors, game's mechanic have been tweak to remove nearby neighboors so you wont have as many villages around as before. 2000 tiles or 30 minutes between each eve I don't remember
Has been tweaked one way, can be tweaked in another. Can be tuned down e.g. to 15 minutes/5-7 minutes by horse and it becomes viable. Especially if you have reason to go there (scarce resources) and must meet the other townsfolk and can't coexist peacefully with them (too little resources to support both towns).
I don't think that Jason wanted to prevent interaction between towns. The intention was to prevent Eves simply going to nearby town. That can be handled by having transportation methods that are not feasible for Eves.
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There is a lot of comments that griefer can reborn into the same town quickly, which is not true anymore.
Unless this is big city, like founded by West family, which contains 3 different lineages
I don't think that Jason wanted to prevent interaction between towns. The intention was to prevent Eves simply going to nearby town.
Jason changed from artist making heart taking games to something more. He is also a ruler of little community. He wants this community to play according to his intentions. But there is still a learn Frederic Bastiat gave us about 150 years ago: what you can see, and what you can't.
For example: baby ban prevented baby suicides. But players have enough of being Eve. After death in big city, like me, we leave game for this day. Also, some players like breezeknight are not playing and monitor the forum. They also have enough of eveeing. They look forward to rejoin, when civilization advancement will be enabled further.
There is difference between living and not-living. If you move a lizard, it will go back to its perfect spot. Completely different than stone So, when Jason is applying different mechanics so players do according to his will, we the players, are finding workaround to do what pleases us, not him. He just meets the fate of every dictator violating the basic right, the freedom. Many players left the game and many are complaining about its current shape, including me.
Last edited by Glassius (2018-06-13 19:30:44)
Suggestions: more basic tools, hugs, more violence, day/night, life tokens, yum 2.0
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sc0rp wrote:There is a lot of comments that griefer can reborn into the same town quickly, which is not true anymore.
Unless this is big city, like founded by West family, which contains 3 different lineages
And unless they don't use more than one account. Which they do, as my griefer son told me, when he respawned to finish a queen, who killed him just a moment ago. He succeded this time and proceeded to kill me as well.
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For example: baby ban prevented baby suicides. But players have enough of being Eve. After death in big city, like me, we leave game for this day. Also, some players like breezeknight are not playing and monitor the forum. They also have enough of eveeing. They look forward to rejoin, when civilization advancement will be enabled further.
That's very similar to what I'm doing. I try to play once, meet griefer instanly. Then I stop playing, because the chances are that we'll both be respawn in next biggest village/town soon. And I'll keep meeting him until I'm Eve or Eve's child, which is kinda boring. Either camp is badly misplaced and I can't fix it. Or if I succeed and there are 10+ people, griefer will be born there as well. So it's kinda pointless to play if even one griefer is playing on the same server at a time.
Last edited by sc0rp (2018-06-13 19:41:21)
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ZneoC wrote:In real life you also have consequences.
I mean, it almost seems psychotic to say that if there were no consequences for killing people irl they would do it.
in real life:
There is loss of property.
Loss of freedom.
loss of empathy from other people.
loss of being employable to any one, ever.
loss of feeling secure.
loss of being a stable human being(Unable to pull nam eout of mud so to speak)No one ever believes you are telling the truth, no one wants to know you ...
in this game there is none of that.
Yes you are right, but I am in an more optimistic view. I rethink it, in real life we can kill people with so much measures, like pound with a baseball pole or stone, push him down from a tall building or sunk in a lake, if u master at Kungfu or Taekwondo u even can beat a man to death bare hand. But in game we olny can use a knife or arrow. That's the key difference. For the knife is hard to make, it's much hader take an revange for your be killed Mom.
Also, why we stab people only once , then the people die? why there is not two or three stab to make a death? An wounden mod will give the wounded personal time to escape.
ZneoC wrote:So if you WANT it to be like real life, then I assume you are all for: "Lynches (which do happen), Jailtime (possibility), disrespect from fellow players, banishment from communities, and I can look up other things that have happened in real-life to murderers if you really want to simulate what happens when someone ends the life of another.
So I think things are not as Jason said "The simplest thing, at this point, would be to make killing even harder. " but we should make it more easier! Which means everyone can revange the murder. Maybe use a long straight shaft, like we beat a seal! Or a stone, it's easy get for everyone.
PS: It's wired we can feed others, but we can't prevent or beat them, if someone take off your busy-using shovel , I can't prevent him! That's so wired!ZneoC wrote:People are trying to find ways to make the people who know there are no consequences, think twice before just slaughtering someone. That's it.
kill all you want, how ever you want, but when there are consequences, people will weigh them and decide if it's worth it.
In reality, what happens in the game isn't that big of a deal. But I am sure you must be feeling the pressure people are applying for anti-grief measures, not because it's wrong, but because it's EASY. No Challenge.
And that is why sometimes people kill in irl. Because killing is easier then actually playing the game of life(there's self defense, and what not but w/e).
I am even going to go further on this matter, because it's something that needs to be pointed out.
Yes, we are weak when face violence, but I also think we have courage to prevent it, so many people fight for their families and fellows.
Back to the game murder thing, So the people who hurt others should pay, we can call it a fight hurt, maybe can reduce his food meter two or three checks. You put violence in people then u will be hurt for risistant .(maybe it's on your stamach them you eat less XD )ZneoC wrote:Murderers are noobs. Creative noobs. It is easier to ruin something nice, than it is to actually learn to play the game as it was designed. That not only means that serial killers are not only lazy, they are also stupid.
Yes, destory is much easier than building, always that, not in the game but the realworld.
I really like the mob attacks/stun with rocks ideas, so I am for that.
Feeding others is a good way to build trust.
People should fight for fellow family members, that would be nice. In a town of multiple line however, it would also be nice for people who just got born under their "great Grandpa's murderer"'s line and not kill them for those past actions.SO any system that makes petty revenge a second thought would be wonderful.
yeah, purposefully playing something with the intent and goal that within the hour you will destroy it, is very counter productive, because it keeps the game perpetually in the nomadic-stone-age tech of the game. Which then causes baby suicides...etc, it's everywhere on the forums. And now that people are speaking out about it, there is real chance for progress, with code and community.
thx for the thoughtful reply XD
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