One Hour One Life Forums

a multiplayer game of parenting and civilization building

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#26 2018-07-04 13:42:22

YAHG
Member
Registered: 2018-04-06
Posts: 1,347

Re: Revisting the twins idea

jasonrohrer wrote:

a secret phrase that you both type in that will link you.

This if you do it please. I don't need to be giving out my email to people on the internet.
Vendors like yourself are different as they are liable if they give out info outside of ToS iir.


"be prepared and one person cant kill all city, if he can, then you deserve it"  -pein
https://kazetsukai.github.io/onetech/#
https://onehouronelife.com/forums/viewtopic.php?id=1438

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#27 2018-07-04 14:26:15

Alleria
Member
Registered: 2018-03-30
Posts: 339

Re: Revisting the twins idea

I really like the idea of the broken heart, but only if one of the twins is murdered. This way we can easily deal with teaming griefers, but with less restrictions for the average player. This is especially important if someone is teaching their friend, and the "noob" friend dies, but wants to take a break while the other wants to stay. If the other wants to quit, then that's effectively the same as "broken heart" but not mechanically forced.

As for the twinning numbers, there doesn't necessarily have to be a hardcoded maximum. The "market" would adjust itself. It's also unlikely that grave spawn griefing would happen more than a few times.  If there was a max, I personally think 3, but 4 could work. I believe >50% of people wouldn't keep even groups of 3.

Last edited by Alleria (2018-07-04 14:30:12)


"Words build bridges into unexplored regions"

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#28 2018-07-04 17:00:26

jasonrohrer
Administrator
Registered: 2017-02-13
Posts: 4,805

Re: Revisting the twins idea

Good point about broken heart on murder being necessary for team griefing.

Even worse, one griefer could get two accounts and play on two side-by-side computers for double-the-fun.

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