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a multiplayer game of parenting and civilization building

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#1 2018-07-08 02:26:26

pheiqu4O
Member
Registered: 2018-07-08
Posts: 5

[Linux - source-compiled] All keyboard/mouse events grabbed by client

At the moment, the OHOL client grabs all keyboard and mouse events meaning that the only way to switch to a different window is to close the OHOL client, terminating the game.

My current configuration is:
  - AwesomeWM 4.2-1, XOrg 1.20.0-9
     - client run with the Fullscreen option; without this option set, even using WM-provided fullscreening/maximizing, the graphics don't properly adjust resolution and tears frequently
  - OHOL (client up to date, version number isn't in front of me)
     - compiled from source using the pullLatestAndBuild script

Will gladly provide more system information or conduct local testing per request.

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#2 2018-07-08 02:34:27

pheiqu4O
Member
Registered: 2018-07-08
Posts: 5

Re: [Linux - source-compiled] All keyboard/mouse events grabbed by client

Just tested to confirm my report - the keyboard grabbing occurs once I'm spawned into the world.

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#3 2018-07-08 02:37:01

Uncle Gus
Moderator
Registered: 2018-02-28
Posts: 567

Re: [Linux - source-compiled] All keyboard/mouse events grabbed by client

As a workaround it is possible to run in non fullscreen mode by setting fullScreen.ini to 0 on the settings folder.

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#4 2018-07-08 02:48:03

pheiqu4O
Member
Registered: 2018-07-08
Posts: 5

Re: [Linux - source-compiled] All keyboard/mouse events grabbed by client

Unfortunately, it induces screen-tearing and the resolution/screen position are poor.  Attempts at modifying screenWidth.ini/screenHeight.ini were unsuccessful as well.

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#5 2018-07-08 06:54:51

Uncle Gus
Moderator
Registered: 2018-02-28
Posts: 567

Re: [Linux - source-compiled] All keyboard/mouse events grabbed by client

I think the resolution settings only work if you also set useLargestWindow.ini to 0 as well.

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#6 2018-07-08 16:28:10

pheiqu4O
Member
Registered: 2018-07-08
Posts: 5

Re: [Linux - source-compiled] All keyboard/mouse events grabbed by client

That worked! It would still be nice if the underlying mechanism were patched but this is a very functional workaround. Thanks!

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