a multiplayer game of parenting and civilization building
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After a goose comes back from his swimming state, he will drain water from the pond.
When a goose is swimming in a near empty pond, it is not able to come back out (because that would drain the pond to empty).
The goose in this case, will be stuck in his animation and the pond will not refill (not tested myself, but assumed due to experience).
Steps to reproduce:
Find a pond.
Hit the goose.
Wait for it to come back.
Expected result: goose standing next to a full pond.
Observed result: goose standing next to a pond, with 1 less water.
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Thanks for this report!
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The Geese are back once more!
After a goose comes back from his laying egg state, he will drain water from the pond.
Steps to reproduce:
Find a pond.
Wait 10 minutes for it to lay an egg
Expected result: goose standing next to a full pond with egg.
Observed result: goose standing next to a pond with egg, with 1 less water.
This is not a 100% reproduction rate, because the chance to consume 1 water is 20%.
My educated guess it happens in 20% of the cases
(As a result, a near-empty pond with goose might not be able to produce an egg.)
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Just a friendly reminder this is still in the game.
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After a goose comes back from his laying egg state, he will drain water from the pond.
I've noticed this today. I've picked up some eggs while setting up the kiln and pottery, then when I started watering first berry bush, most of the ponds were already half drained. You're running out of the water even not using it at all.
Last edited by sc0rp (2018-07-11 16:13:25)
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Will look at this again. I fixed the first one, but missed the one about the egg.
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Fixed. Fix will go live with this week's update.
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